Sunday, July 25, 2010
Major Wesely at GenCon2010
I just found this information from the Ars Ludi site that Major David A. Wesely will be running a Braunstein game at GenCon this year. Braunstein was the predecessor of Blackmoor. Wesely was also one of the original Blackmoor players and the inspiration for the character mentioned as "the Weasel" in the First Fantasy Campaign.
I am frustrated that I wont be able to go to GenCon this year, but that is one of the downsides to living in Europe (which I am otherwise pretty happy about). If any of the readers of this blog are going, make sure not to miss this event and send me reports, please! :)
(Picture nicked from ars ludi)
-Havard
[Races] Dwarves of Blackmoor
After reading the innovative articles about Dwarves and Gnomes of the Dwimmermount Setting, over at Grognardia, I wanted to write something about the Dwarves of Blackmoor. Dwarves in the Blackmoor Campaign are perhaps of a more traditional kind, but still fairly interesting:
The Dwarves of Blackmoor are a dying race. 500 years ago things were different. Under the leadership of dwarven hero Uberstar Kazakhum, the dwarves began exploring the north in search of minerals. Was it simple green that drove them? Was it simple market economics; The Thonian Empire was in need of minerals and the dwarves sought new sources to fill that market? Or did the dwarves, like other groups after them, actively seen to leave the lands of Thonia. Regardless, it is clear that the dwarves have little love for the Empire. Oberstar has been a staunch supporter of Uther since his break with the Emperor and the current dwarven leader, Lortz Kharnundrhum, has followed the policy of his predecessor managing to overcome his people’s suspicions towards Uther’s alliance with the Elves of The Redwood.
The dwarven colonization of the North at first seemed promising. The dwarven settlement of North Delving expanded from the original settlement in the Crystal Peak Mountains to include the Black Hills, the Iron Hills, the Dragon Hills and the Stormkiller Mountains. The magically fused minerals of Blackmoor were of particular interest to the Wizards of the region, something which lead to great wealth for the dwarves. Their main competitor in providing minerals is the Duchy of the Peaks, but the unstable nature of that Duchy meant that they didn’t make for much of a financial threat to the position of the dwarves.
However, life in the North has not been kind to the dwarves. After over 500 years, the great dwarven settlement has been reduced to fewer than 10.000 individuals. 6 consecutive wars with the Orcs have taken a dramatic toll on the dwarves. Desperation could be another reason for them deciding to ally with Blackmoor. The Empire never really cared about the North, until they realized they could not have it anymore. The realization of the fact that the dwarves are losing to the Orcs have also lead the dwarves to exploring other means of fighting. Ventures into new technology in order to create war machines are not just a curious past-time to the dwarves. It is a question of the survival of their entire race.
The strange inventions which have appeared over the recent decades in Northern Delving have lead to speculation of some unknown source of technological lore hidden deep in the dwarven lands (As discussed in this blog article). The infusion of Gnomes into the dwarven population about 200 years ago also lead to great progress in the field of technology. The dwarves had the resources and much of the base technology in place, but the Gnomes could provide precision, given their long tradition as clockmakers. Finally, Uthers establishing of the University of Blackmoor could lend the dwarves the expertise they would need In order to take their knowledge to a whole new level. However, the latest war with the Orcs is going in the wrong direction and prevents further cooperation with the humans until it is resolved. Heroes are needed!
My Dwarven Timeline can be found at the Comeback Inn: http://blackmoor.mystara.net/forums/viewtopic.php?t=528
Image source: http://images.elfwood.com/art/k/o/kozienko/dwarf_axeman.jpg
-Havard
The Dwarves of Blackmoor are a dying race. 500 years ago things were different. Under the leadership of dwarven hero Uberstar Kazakhum, the dwarves began exploring the north in search of minerals. Was it simple green that drove them? Was it simple market economics; The Thonian Empire was in need of minerals and the dwarves sought new sources to fill that market? Or did the dwarves, like other groups after them, actively seen to leave the lands of Thonia. Regardless, it is clear that the dwarves have little love for the Empire. Oberstar has been a staunch supporter of Uther since his break with the Emperor and the current dwarven leader, Lortz Kharnundrhum, has followed the policy of his predecessor managing to overcome his people’s suspicions towards Uther’s alliance with the Elves of The Redwood.
The dwarven colonization of the North at first seemed promising. The dwarven settlement of North Delving expanded from the original settlement in the Crystal Peak Mountains to include the Black Hills, the Iron Hills, the Dragon Hills and the Stormkiller Mountains. The magically fused minerals of Blackmoor were of particular interest to the Wizards of the region, something which lead to great wealth for the dwarves. Their main competitor in providing minerals is the Duchy of the Peaks, but the unstable nature of that Duchy meant that they didn’t make for much of a financial threat to the position of the dwarves.
However, life in the North has not been kind to the dwarves. After over 500 years, the great dwarven settlement has been reduced to fewer than 10.000 individuals. 6 consecutive wars with the Orcs have taken a dramatic toll on the dwarves. Desperation could be another reason for them deciding to ally with Blackmoor. The Empire never really cared about the North, until they realized they could not have it anymore. The realization of the fact that the dwarves are losing to the Orcs have also lead the dwarves to exploring other means of fighting. Ventures into new technology in order to create war machines are not just a curious past-time to the dwarves. It is a question of the survival of their entire race. The strange inventions which have appeared over the recent decades in Northern Delving have lead to speculation of some unknown source of technological lore hidden deep in the dwarven lands (As discussed in this blog article). The infusion of Gnomes into the dwarven population about 200 years ago also lead to great progress in the field of technology. The dwarves had the resources and much of the base technology in place, but the Gnomes could provide precision, given their long tradition as clockmakers. Finally, Uthers establishing of the University of Blackmoor could lend the dwarves the expertise they would need In order to take their knowledge to a whole new level. However, the latest war with the Orcs is going in the wrong direction and prevents further cooperation with the humans until it is resolved. Heroes are needed!
My Dwarven Timeline can be found at the Comeback Inn: http://blackmoor.mystara.net/forums/viewtopic.php?t=528
Image source: http://images.elfwood.com/art/k/o/kozienko/dwarf_axeman.jpg
-Havard
Tuesday, July 20, 2010
Dave Arneson's Adventures in Fantasy (1979)
In 1979, Dave Arneson and Richard Snider created an RPG called Adventures in Fantasy. Two versions of the game were published that year, one by Excalibur Games and the second by Arneson's company, Adventure Games. The game consists of three books -- Book of Adventure, Book of Faerry and Magic, and Book of Creatures and Treasure. A good review of the game appeared on Grognardia earlier this year. DH Bogg's "arnesonian" RPG , Dragons at Dawn, is said to have drawn heavily on Adventures in Fantasy.Jeff Berry worked for Dave Arneson in 1979 and could reveal the following about the life at Adventure Games (AGI):
I was working for Dave at the time at Adventure Games, as the chief 'Tekumel Boat Person' (as he described us); the staff at AGI was made up of Dave's friends from the First Minnesota ACW reenactment group, and none of them were fantasy gamers of any type. Ken Fletcher and I were the only people there with any fantasy gaming experience; Richard was a free-lance author, and rarely in the shop.Why didn't the game do better? At this time, D&D was still a young game and it would seem that the market was hungry for fantasy RPGs. If RuneQuest could coexist with D&D, why not AiF? Was it simply not good enough? Jeff Berry has the following explanation:
The problem with AiF wasn't that is was a bad game or anything, it was simply one of no marketing. Dave had bought it back from Excalibur with the money that the first of his settlements with TSR, and like many other of the AGI product line was more or less just there because Dave or one of his friends had done the game. There was no real 'in-house' support for this game like there was for, say, "Compleat Brigadier", and it has to be said that there wasn't much support for fantasy gaming of any kind in house. AGI's Tekumel line existed because of Dave's personal friendship with Phil, and my presence at AGI was a direct consequence of that. It always amazed the AGI staff that we 'boat people', so-called because we lived on pallets in AGI's basement under tarps (it was a very wet basement!) could sell our rather recondite products and the main AGI line never seemed to sell at all; I kept pointing out that one needed to run games at conventions and advertise the heck out of a game, otherwise it'd never sell to anyone.
Recently there has been speculations to whether it would be possible to get ahold of the lisence to the game so it could be published again. Unfortunately, Rafael just shared the following on Dragonsfoot today:
The news back then were, as the admin staff over at the CI discussed in various threads, that with Dave Arneson's death, apparently all of his rpg-related IP reverted to WotC. INCLUDING AiF. - This was apparently part of the agreement that allowed the licensing of the BM d20 line through several companies associated with Arneson. A dead end, it seems.Though IANAL, as to the Comeback Inn crew, things so far look far more like we will go on an produce our own setting some day instead of continuing DA's work.
So, the chances of seeing Adventures in Fantasy back in print seem very low indeed. Thankfully there are other things happening in the Old School community and many out there who are interested in honoring Dave's legacy in any way they can.
-Havard
Monday, July 19, 2010
Dark Dungeons RPG is getting attention!
I first mentioned the BECMI inspired Dark Dungeons RPG back in April. Last week the Author posted on the Piazza D&D Forum and reported 100 print copies sold and 4000 pdf downloads! On Thursday, an article about the RPG was posted in the Escapist. The Escapist article focuses mainly on its connection to the infamous Jack Chic Tract and less on the games connection to Frank Mentzer's D&D rules. Unlike the legendary Rules Cyclopedia, Dark Dungeons even manages to include rules for Immortals. Its great to see this game get the attention it deserves. Find out how to get your copy here.
-Havard
-Havard
Dave Arneson in the D&D movie
Unfortunately, Courtney Solomon's Dungeons & Dragons movie(2000) did not turn out to be as popular as many had hoped for in advance.
Dave Arneson was brought in as a consultant for the movie, but from what I have heard, he was mostly consulted on rules questions (how much damage does this spell do etc?), which in my opinion should not have been the main focus of the movie makers.
Dave was also supposed to appear in a cameo, in the movie, though that scene was cut from the final version of the movie. Thanks to Piper over at the OD&D Forum, I was able to get ahold of these photos from the uncut version of the film.
The same scene, with everything but Dave edited out:
Its nice to see this picture of Dave as a mage. Afterall, both he and Gary did create magic in their time. At least the D&D movie managed to get that right :)
Havard
Dave Arneson was brought in as a consultant for the movie, but from what I have heard, he was mostly consulted on rules questions (how much damage does this spell do etc?), which in my opinion should not have been the main focus of the movie makers.
Dave was also supposed to appear in a cameo, in the movie, though that scene was cut from the final version of the movie. Thanks to Piper over at the OD&D Forum, I was able to get ahold of these photos from the uncut version of the film.
The same scene, with everything but Dave edited out:
Its nice to see this picture of Dave as a mage. Afterall, both he and Gary did create magic in their time. At least the D&D movie managed to get that right :)
Havard
Thursday, July 15, 2010
[Characters] Captain Krey – First Dark Wizard
I have earlied brushed upon the subject of evil player characters in Dave Arneson's Blackmoor campaign. The first evil wizard in the Blackmoor game and this the first evil wizard in roleplaying history was played by one of the original Blackmoor players, a young man named Kurt Krey. His character was known as Captain Krey.Captain Krey started out as one of The Fant’s allies, helping his friends take back Blackmoor after Baron Wesely ("The Weasel") had sold them out to the Egg’s forces. However, as most Wizards, Krey sought magical power. One person could offer him this: Soukup the Balrog. Soukup was none other than the Egg’s lieutenant and Krey betrayed Fant for the magic offered by Soukup.
Unfortunately, Soukup’s plan to overtake Blackmoor failed and Krey had to flee the realm. At first he sought refuge in the Realm of the Egg, but found that he was not welcome there. He wandered into the cold realm of the Skandaharians. On the Skandaharian Coast, he boarded a ship and recognized a southerner travelling with the norsemen. He was one of the Fant’s allies, Robert the Bald:
On the ship, Krey kept his identity secret from Robert, but the two gradually became friends. As they journeyed the two were also united by their common dislike of the brutal Skandaharian captain. Robert challenged the captain to a duel and defeated him, with Krey keeping the crew at bay. Robert now assumed command of the vessel. Together they travelled through the Firefrost Canal and into the Black Swamps, making their way to Blackmoor:
What happened to Captain Krey after this remains a mystery…
More about Captain Krey at the Comeback Inn Forum
Image source:http://media.photobucket.com/image/Dark%20Robed%20fighter/BlueKokiri/DarkWarrior.jpg
-Havard
Unfortunately, Soukup’s plan to overtake Blackmoor failed and Krey had to flee the realm. At first he sought refuge in the Realm of the Egg, but found that he was not welcome there. He wandered into the cold realm of the Skandaharians. On the Skandaharian Coast, he boarded a ship and recognized a southerner travelling with the norsemen. He was one of the Fant’s allies, Robert the Bald:
“Like David, I am a big fan of anything naval, and I knew that if I went through the woods I would reach the coast and could run into the Skandaharians. David thougt I was crazy, but he could not talk me out of trying. My dice rolling was fantastically lucky, and I made it through the woods to the coast. I joined the Skandaharians and went on several voyages with them.”-Bob Meyer
On the ship, Krey kept his identity secret from Robert, but the two gradually became friends. As they journeyed the two were also united by their common dislike of the brutal Skandaharian captain. Robert challenged the captain to a duel and defeated him, with Krey keeping the crew at bay. Robert now assumed command of the vessel. Together they travelled through the Firefrost Canal and into the Black Swamps, making their way to Blackmoor:
“…the journey up the river back to Blackmoor was so hazardous that I lost most of the crew before reaching Blackmoor bay, and Gertie (the dragon in the bay) soon took care of the ship. The wizard managed to drag me to shore, along with a couple of the men. He then disappeared to where he really wanted to go. All of this adventuring was over a period of time of a couple of months, and Greg was actually the Gamemaster for the trip up the river. “-Bob Meyer
What happened to Captain Krey after this remains a mystery…
More about Captain Krey at the Comeback Inn Forum
Image source:http://media.photobucket.com/image/Dark%20Robed%20fighter/BlueKokiri/DarkWarrior.jpg
-Havard
Wednesday, July 14, 2010
The Original Blackmoor Players
I will not claim to be a great DM. Some of my campaigns have been hugely successful. Others have been total disasters. When I do succeed, I suppose I can take some credit for the result, but largely it is also due to the players. Roleplaying is a collaborative effort and a campaign is developed by the group rather than a single individual.
Dave Arneson recognized this. As early as in the First Fantasy campaign, he credits players such as Greg Svenson and Richard Snider as having had a heavy impact on Blackmoor. Others are also mentioned, scattered around in the text. As Dave's 30 year spanning campaign developed, he allowed other players to have their input on how the campaign evolved. When ZGG published the D20 Dave Arneson's Blackmoor Sourcebook in 2003, Dave also credited the players he considered the Original Blackmoor Players.
Blackmoor fan, Finarvyn, made a compilation of the players known to have taken part in Arneson's campaign over the years, confirmed by Dave Arneson himself:
Dave Arneson – Referee
Malia Arneson-Weinhagen– Thief/Monk
Jim Abler – Mage (Evil)
Jim Barber – Elf
Dave Belfry – Dwarf
Scott Belfry
Blue Petal – Pre-Blackmoor
Mike Carr – Cleric; Bishop Carr; Mi-Kar
Larry Bond
Steve Dabenspeck
Dave Fant – Baron of Blackmoor
Kletcher Fletcher – Ranger
Giovanna Frengi – Dwarven Battle maid
Frederick Paul Funk III – Orc; Funk I King of All Orcs
Pete Gaylord – Mage; Wizard of the Woods
Phil Grant – Elf
Bill Heaton – The Blue Rider; Paladin
Harry Holman – Dwarf
Duane Jenkins – Vampire-Knight; Sir Jenkins (Dave says: “He wanted to be a vampire, but I kept frustrating him. Hee, hee.”)
Rick (Mel) Johnson – Mello; Halfling
Tony Kellen
Tim Kirkpatrick – Halfling
Kurt Krey – First ever Evil Wizard PC of Blackmoor
Jim Lafferie – Mage
Steve Lortz – Lortz the Dwarf
Ross Maker – Dwarf
David Megarry
Bob Meyer – Robert the Bald
Mike Mornard (Dave says: “Mike was actually in my campaign, Gary’s campaign, and Phil Barker’s.”)
Chuck Munson
Dale Nelson
Dan Nicholson– Merchant
Martin Noetzel – Elf
Walter Oberstar – Oberstar the Dwarf
Cliff Olilla – Pre-Blackmoor
John Snider – Fighter
Richard Snider – Cleric; The Flying Monk
* Chuck Soukup: (Dave says: “Nah, just one of the first bad guys.”)
* John Soukup – Balrog (Dave says: “Nah, just one of the first bad guys.”)
Greg Svenson – Great Svenny; Swenny I, King of All Good; Zvenzon (Dave says: “King?? Certainly the leader of all the good guys.”)
Dave Wesley – Half-elf
* The Soukup brothers were added again as per Svenny's comments.
These names were removed from the original list, based on Dave Arneson’s comments!
Mike Belfry (Dave says: “Mike?”)
Mike Norman (Dave says: “Mike never played, although he was in the group.”)
Greg Scott -- Egg of Coot (Dave says: “No, he never played, just a local character I used.”)
Internet claim (can someone confirm this?)
Joe Vail – Dwarves Frick & Frack; vampire-dwarf slaves the "Fang-ettes"
Note: This name was NOT on Dave’s list, either.
Edit: See this updated list of Original Blackmoor Players at the Comeback Inn Forum (Registry required)
image source: http://angryjoeshow.com/2009/03/basically-vin-diesel-kicks-ass/
-Havard
Dave Arneson recognized this. As early as in the First Fantasy campaign, he credits players such as Greg Svenson and Richard Snider as having had a heavy impact on Blackmoor. Others are also mentioned, scattered around in the text. As Dave's 30 year spanning campaign developed, he allowed other players to have their input on how the campaign evolved. When ZGG published the D20 Dave Arneson's Blackmoor Sourcebook in 2003, Dave also credited the players he considered the Original Blackmoor Players.
Blackmoor fan, Finarvyn, made a compilation of the players known to have taken part in Arneson's campaign over the years, confirmed by Dave Arneson himself:
Dave Arneson – Referee
Malia Arneson-Weinhagen– Thief/Monk
Jim Abler – Mage (Evil)
Jim Barber – Elf
Dave Belfry – Dwarf
Scott Belfry
Blue Petal – Pre-Blackmoor
Mike Carr – Cleric; Bishop Carr; Mi-Kar
Larry Bond
Steve Dabenspeck
Dave Fant – Baron of Blackmoor
Kletcher Fletcher – Ranger
Giovanna Frengi – Dwarven Battle maid
Frederick Paul Funk III – Orc; Funk I King of All Orcs
Pete Gaylord – Mage; Wizard of the Woods
Phil Grant – Elf
Bill Heaton – The Blue Rider; Paladin
Harry Holman – Dwarf
Duane Jenkins – Vampire-Knight; Sir Jenkins (Dave says: “He wanted to be a vampire, but I kept frustrating him. Hee, hee.”)
Rick (Mel) Johnson – Mello; Halfling
Tony Kellen
Tim Kirkpatrick – Halfling
Kurt Krey – First ever Evil Wizard PC of Blackmoor
Jim Lafferie – Mage
Steve Lortz – Lortz the Dwarf
Ross Maker – Dwarf
David Megarry
Bob Meyer – Robert the Bald
Mike Mornard (Dave says: “Mike was actually in my campaign, Gary’s campaign, and Phil Barker’s.”)
Chuck Munson
Dale Nelson
Dan Nicholson– Merchant
Martin Noetzel – Elf
Walter Oberstar – Oberstar the Dwarf
Cliff Olilla – Pre-Blackmoor
John Snider – Fighter
Richard Snider – Cleric; The Flying Monk
* Chuck Soukup: (Dave says: “Nah, just one of the first bad guys.”)
* John Soukup – Balrog (Dave says: “Nah, just one of the first bad guys.”)
Greg Svenson – Great Svenny; Swenny I, King of All Good; Zvenzon (Dave says: “King?? Certainly the leader of all the good guys.”)
Dave Wesley – Half-elf
* The Soukup brothers were added again as per Svenny's comments.
These names were removed from the original list, based on Dave Arneson’s comments!
Mike Belfry (Dave says: “Mike?”)
Mike Norman (Dave says: “Mike never played, although he was in the group.”)
Greg Scott -- Egg of Coot (Dave says: “No, he never played, just a local character I used.”)
Internet claim (can someone confirm this?)
Joe Vail – Dwarves Frick & Frack; vampire-dwarf slaves the "Fang-ettes"
Note: This name was NOT on Dave’s list, either.
Edit: See this updated list of Original Blackmoor Players at the Comeback Inn Forum (Registry required)
image source: http://angryjoeshow.com/2009/03/basically-vin-diesel-kicks-ass/
-Havard
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