Saturday, February 25, 2012
Gaz3 The Principalities of Glantri: Behind the Scenes
One of my highlights in gaming this month has been Bruce Heard's return to the Mystara community on the Piazza. For those who don't know it, Heard was product manager for the Classic D&D line (ie not AD&D) during the 1980s and also wrote several key products for the Mystara setting as well as authoring the Voyage of the Princess Ark, a long running series in Dragon Magazine supporting the setting/system.
As part of a Q&A session on the Facebook Group "Mystara Reborn" (are you a member yet?), Bruce Heard was telling us about how Gaz 3 the Prinicpalities of Glantri came to be. This has just been reposted at Bruce's Blog.
Personally I find it interesting how there was no real formula for what a gazetteer could contain. While many of them included a section on General Skills, Gaz3 dodged this section and instead provides so much excellent crunchy content on rules on magic (yet not a single boring new spell!) combined with rich setting atmosphere and possibly the most fascinating NPC gallery in RPG history. It is funny compared to how today's discussion about Crunch vs. Fluff was completely ignored in the Gazetteer series and the decision was simply made to have high quality bits of both.
More discussion on this topic may be found here.
-Havard
Labels:
BECMI,
Bruce Heard,
Gazetteer
Wednesday, February 22, 2012
Thorn's Blackmoor: The Source of Woe and Ruin
In this months guest entry for my blog RobJN takes a look at the darker side of magic in Thorn's Blackmoor:
-Havard
The North was rich with magic, the lands and people saturated in it. Fickle, temperamental, the magic refused all attempts to tame it. At best, it could be said that some few men wrestled the forces into something of a stalemate: Robert the Bald; the Wizards of the Wood, Pete and then Sildonis. It is said that Jallapierie simply asked the magic nicely if it would cooperate.
In the frozen wastes even further north, the beast men saw the magic used by men and coveted it, yet their own chaotic nature would not allow them to master it.
And beyond the north, beyond the world itself, others saw the same magic, and craved it just as did the beast men. On some fateful, starless night, the two desires crossed somewhere in the misty realms of the Ethereal plane, where Dreams and Nightmares walk, and in the Dreaming was forged a pact: The beast men would have their power, in exchange for bodies, physical vessels for the churning, formless hordes of the Dark Beyond.
And in the dark of the next new moon, the beast man shamans gathered, and made their sacrifices: blood and the dying breath of of men of the North, flakes of the black rock on which their Castle would one day be built, water from the lake called Hope, fire, from the wooded home of the fey along the lake’s shore.
Thus were brought into the world the beings that would come to be known as demons: parasites, drawing on the lifeblood of a host, and the magic inherent in the land. When the parasite grew strong enough, it changed the very form of its host, taking it over completely. Some say the beings drove their hosts to insanity. Others insist that what men call ‘insanity’ is the normal thinking of demonkind.
To the men of the North, it was only one thing: Evil. The magic men used to build, demons only used to destroy. Magics men would use to heal and to help were turned against them. Where men would make light in the darkness, demons made only deeper darkness, their flames bringing blindness and devastation.
It would be nearly a thousand years before demons grew weary of the chaotic blood of the beast men and leapt to feast upon a new host, the savage mountain tribes under the thumb of an ambitious priestess…
Rob’s blog and website chronicles a bit of a darker take on the Mystara presented in the D&D Gazetteers. Thorn's Chronicle is posted semi-regularly on the Mystara board of The Piazza.
-Havard
Labels:
Magic,
Thorn's Blackmoor,
Wizard of the Wood
Monday, February 20, 2012
Empire of the Petal Throne Original Manuscript now available
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| (A later Tékumel cover) |
Since there was alot of contact between Dave Arneson's Blackmoor group and Professor Barker's Tekumel group, I have been following Tekumel activity lately. The following was just posted on the Tekumel mailing list:
FOR IMMEDIATE RELEASE
The original manuscript for Empire of the Petal Throne is now available
from DriveThru/RPG
Now <http://rpg.drivethrustuff.com/product_info.php?products_id=99646>
. Known as the "green cover" or "mimeo" version, it was produced in the
Spring of 1974 in *a limited and confidential run of fifty copies* for the
world of Tékumel, the creation of Professor M.A.R. Barker.*This is the
first time this original manuscript has been published or made available to
the general public.* The PDF product now available for purchase was
prepared from a copy taken directly from Prof. Barker’s archive, and is
presented with each facing page containing the text of the original
manuscript.
This version is a precursor to the game published shortly later by TSR,
Inc. and contains a number of significant differences. However, it is in
many ways is substantively similar to the later TSR publication, and is
being produced more as a historical document than as a different product.
Print-on-demand versions are in development and expected to be available by
mid-March. "Tékumel" is a trademark of M.A.R. Barker; for more information
about Tékumel, visit www.Tekumel.com.
Victor Raymond
Tékumel Foundation
-Havard
Labels:
MAR Barker,
Tekumel
Saturday, February 11, 2012
Mystara Returns to 4E
Well not really. There have been several Mystara teasers inserted into D&D 4E books. Now WotC makes use of another iconic Mystara location in their new Lair Assault Program. I don't really know what Lair Assault is all about, but apparently it is a kind of adventure to be played in stores, similar to their Encounters series. Encounters used the Keep on the Borderlands and in March, Lair Assault will be using the Isle of Dread. Ofcourse current policy at WotC is to disassociate various D&D locations from their respective settings, but you know what? There is nothing stopping us from associating them right back where they belong! :)
-Havard
Friday, February 10, 2012
Greyhawk's Blackmoor (Again)
Some may be frustrated that Blackmoor appears so differently in the versions presented by Arneson from what is seen in Greyhawk or Mystara material and elsewhere. On the other hand you could also see this as three or four different sources to steal ideas from for your Blackmoor campaign! My interest in Greyhawk's Blackmoor has been sparked again by various blog posts such as Mortellan's interview with map maker Rob Lazaretti. I went ahead and dug up an old discussion at the Comeback Inn on Fred Weining's take on Blackmoor which has become very influential on how Blackmoor has been presented in Greyhawk material over the last decades.
The little differences are as intriguing as the countless similarities between the different versions. Ramshead has become Ramsgate. The Peshwah have become the Wolf and Tiger Nomads. The Afridhi have been replaced by Iuz. The Duchy of Ten is now the Duchy of Tehn and has been placed in a very different place compared to where Arenson assumed it was. Ripvanwormer made some excellent suggestions on how to compare the different settings in this discussion we had ages ago.
My basic understanding based on most of this so far:
Peshwah=Wolf/Tiger Nomads
Duchy of Ten = Duchy of Tehn
Afridhi = Iuz
Temple of the Frog = Wastri
Maus = Mosshold
Glendover = Glendour
Dantredun = Vestfold (Or could that be Gloomy?)
Tonnsborg = Vestfold?
Ramsgate = Ramshold Castle
Dismal Swamp/Gloomy = Gloomfens
Thonia = Great Kindom of Aerdy
The Forest that the Flying Monk burnt down = Burneal Forest (where else could that name come from?)
Bramwald = Bromsage Abbey
The Egg of Coot = The Egg of Coot
Starmorgan = Nevond Nevnend
? = Frost Citadel (AFAIK this is Wolfgang Baur's addition)
?= Kolbenborg (AFAIK this is Wolfgang Baur's addition)
?= Stornawane
?= Trollbar
? = Dearthkettle Keep
While it would be easy to get lost in discussions about what is the right or true Blackmoor, what ultimately matters is what is fun in your campaign and mine, isnt it? :)
-Havard
Labels:
Greyhawk
Monday, February 6, 2012
Megarry and Carr at Gary Con VI
I just learned from Paul Stromberg that two Original Blackmoor Players will be at Gary Con next month (March 22-25). Dave Megarry will be refreeing his board game Dungeon! and Mike Carr will be refreeing Dawn Patrol and Don't Give Up the Ship.
Other people who will be at the Convention include Frank Mentzer, Tim Kask, Jim Ward, Skip Williams, Tom Wham, Chris Clark, Harley Stroh, Ernie Gygax and quite a few other people that I would love to meet! Sadly I am stuck in Viking-land. If you go, make sure you send me reports and pictures!
More on this topic here.
-Havard
Tuesday, January 31, 2012
Jean Wells (1955-2012)
Jean Wells - TSR Bibliography
Monster Manual (1979) - Interior Art added to Aug 1979 revision (Eye of the Deep, Giant Sumatran Rat, Otyugh (with "Dave"), Violet Fungi)
S2 White Plume Mountain (1979) - Editor
Lost Tamaochan (1979) - Interior Art and other help
Rogues Gallery (1980) - Design (Co-Author), Editing and Layout; includes her character Ceatitle
B2 Keep on the Borderlands (1980) - Editor
B3 Palace of the Silver Princess (1981) - Author and Interior Art
A4: In the Dungeons of the Slave Lords (1981) - Interior Art
Polyhedron #3 (Winter 1981) - Interior Art ("Plant Creature" = Jupiter Blood Sucker from B3)
Polyhedron #4 (Jan 1982) - Interior Art (illustration of Duchess and Candella)
Sage Advice column in Dragon (years?)
Grognardia ran a two part interview with Wells here and here. Another interview is available through the Save or Die podcast here.
Rest in Peace.
-Havard
Labels:
Jean Wells
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