Showing posts with label Tim Kask. Show all posts
Showing posts with label Tim Kask. Show all posts

Saturday, April 16, 2022

Was DaveCon 2022 a Failure?

 As mentioned earlier on this blog, DaveCon 2022, a convention taking place on April 8.-11 2022 in Minneapolis Minnesota, was an event to commemorate the legacy of Dave Arneson. In the days following the convention, there have been surprisingly few reports or photos coming out of the event and for the most part the social media connected to the organisers, the event itself and guests of honor were pretty much silent. This struck me as a bad sign. 

Ernie Gygax and David Wesely


However, some reports are now coming out, suggesting that DaveCon was a a great time for those who were there, although a much smaller event than many of the participants were hoping for. In a video by TSR alumni Tim Kask, the former Dragon Magazine editor suggested that the reasons for the convention not being more successful was a schism formed in Minneapolis caused by "colossal egos" and negativity from the Arneson Estate


As a long time fan of Dave Arneson, I would have liked to see this event be an amazing success. It is great that we have finally reached a point in history where people from all corners of the hobby would like to recognise the importance of the legacy of Dave Arneson and his Minnesota group of gamers. As Tim Kask says, it was the meeting between this tradition of gaming and the Lake Geneva group of gamers that gave rise to Dungeons & Dragons. As I have mentioned before, I think it is admirable of Tim Kask, who had a big falling out with Dave Arneson, to be willing to participate in a convention that honored this legacy.


While I am not subject to all on goings over there from where I sit on the other side of the Atlantic, I think Kask is wrong about the Arneson Estate having any blame for what happened to this convention. DaveCon organizer Vic Dorso has previously claimed that he was told not to contact the Estate which seems very strange to me and makes me suspect that this would have been a misunderstanding. 

As to the reasons why the convention was not met with more enthusiasm, I think the answer is a little more complicated than how Kask relates it. Here are a few things:


1) Unfortunate associations with Ernie's other endeavours. While DaveCon apparently has no connections to Ernie Gygax' other gaming industry ventures, having Ernie  as one of the first announced guests of honor was not just an odd choice for a convention dedicated to Dave Arneson, but it also made the bad reputation of Ernie's other involvements bleed over onto DaveCon in the eyes of many fans. It did not help that the DaveCon organiser was observed on social media joking with one of Ernie's less reputable partners about not needing to respect the Arneson Estate. (Note: This blog is not taking an anti Ernie stance or suggesting that Ernie should not have been invited, but given the current atmosphere in many corners of our hobby, perhaps including his name as one of the main headliners was a poor decision from a PR perspective).


2) Although Blackmoor Alumni such as David Wesely and Bill Hoyt were brought on board as guests of honor, there was very little about the convention that brought associations to Dave Arneson or Blackmoor. No photos of Dave were used, no Blackmoor imagery or even much textual description of the importance of Dave's legacy in the promo material. 


3) Failure to involve Blackmoor alumni or hardcore fans. I am not subject to the organiser's efforts to engage the Minnesota gamers, but I know that some discussions on closed forums blew up. On the other hand, The Comeback Inn or the Blackmoor related Facebook groups that I organise saw close to zero engagement. There are many other Blackmoor players from the original campaign still around. The Arneson Estate could have been contacted. What about Dustin Clingman who published Blackmoor with Dave for the 3rd and 4th edition of Blackmoor? Or the producers of the Secrets of Blackmoor Documentary? Now, it is possible that all of these people were being difficult, but that is not my experiene with any of them, especially when it comes to an effort to honor Dave's legacy. 


I would like to stress that I am not saying any of this to gloat. I would like to see a convention in Dave's name be as successful as it has the potential to be. Maybe it could become something like GaryCon was in its early days which I hear was a small, but extremely cool convention. Victor Dorso has already announced that he is planning a new DaveCon in April next year, so hopefully some of the issues with this year's convention can be worked out by then. 


If anyone should want to organise future Dave Arneson related events, I can offer free advice to those who ask! :)


-Havard

Sunday, January 30, 2022

Gygax Alumni to Celebrate Dave Arneson's Legacy at New Convention DaveCon in 2022


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The new gaming convention DaveCon was announced last year and is to be held in Roseville, Minnesota, for the first time this year from April 8-10th (bring a sweater probably?). Dave Arneson passed away on April 7th so it is possible that this is the reason for the date.


Although very little is known about the actual gaming events of the convention, the list of guests surprisingly included several names of people who had much stronger ties to Gary Gygax than to Dave, including Ernie Gygax and Tim Kask. It is nice to see that the theme of the convention is "Unification" which could be seen as an olive branch offered for the harsh criticism offered from the Gygax camp towards Dave when he was still alive. The inclusion of Ernie Gygax caused some concern given this Gygax son's association with the somewhat controversial TSR Con. This convention appears to be a completely separate event though, created by Victor Dorso of the newly formed Angry Dwarf Games.


It is also nice to see long time friends of Dave Arneson such as David Wesely and Bill Hoyt on the guest list. Convention website includes the following disclaimer: "Angry Dwarf Games LLC and DaveCon are not in any way affiliated with the Estate of Dave Arneson LLC". It is a shame that this convention has not reached out to Dave Arneson's family for this event. It would also have been nice to see the documentary crew from Secrets of Blackmoor appear at the convention, but they have apparently not been invited at this time. 


Hopefully, this convention will work out the remaining kinks in the months to come, and end up being a true celebration of Dave Arneson's legacy



-Havard

Tuesday, September 3, 2019

We Need to Make Sure Both Dave And Gary Are Remembered Megarry Says

David Megarry, designer of Dungeon!, friend to Dave Arneson and Original Blackmoor Player adresses the recent discussions surrounding Dave Arneson's role as Co-Creator of D&D. It's not really about one side supporting Dave and another supporting Gary, Megarry says:



The "sides" are somewhat artificial. Now that ego's are out of the way, we, the living, can moderate the division and start to bring a balance, if you will, to this great creation which was started in basements and is ending up in Fortune 500 board rooms. Just as the Irish figured out The Troubles, let us also do what needs to be done to keep Gygax and Arneson from being forgotten collectively and end the division. It is already happening: their names are relegated to small type on D&D credits. It won't be long before even that goes away. Luke is trying to keep his father's name alive with Gary Con and understands what contribution Arneson had to the collective effort. The Secrets of Blackmoor documentary is our effort to keep Arneson's name alive and maybe the Minnesota crowd needs to start an Arnecon (or whatever...don't worry, Luke, I will guarantee that it will be six months different;) The Kotaku article demonstrates that corporate could take over the narrative and construe whatever makes them the most fame and fortune.



While there were times of tension between different sides, Megarry stresses that even after the publication of D&D, people Dave Arneson's group worked alongside Gary's other employees to help TSR succeed in its early stages:

You must realize that the bulk of the creative Minnesota people were working for TSR in 1976: Arneson (D&D, Adventures in Fantasy, First Fantasy Campaign...), Megarry (Guerrilla War, Dungeon!, Pentastar...)and Carr (Don't Give Up The Ship, Fight in The Skies, 24 Hours of Le Mans...); the only people not represented were the David Wesely (Strategos N, Braunstein, Source of the Nile, Valley Forge...), Ross Maker (Source of the Nile), The Snider Brothers (Richard: Adventures in Fantasy, Mutant...John: Star Probe and Star Empires) and Professor Barker (Empire of the Petal Throne). Did I forget anyone? (Duane Jenkins with his Western RPG??).

Since TSR already had a creative staff working "upstairs" when Dave Arneson and his friends arrived at the company, the Minnesota group found other ways to help the company that didn't necessarily give them credits on published books:



We embraced the downstairs work as we realized the company would flounder if it wasn't done. Terry Kuntz got the Dungeon Hobby shop in order and it was contributing to the cash flow of the operation as well. Unfortunately (or fortunately from a TSR perspective) Arneson was an excellent shipping clerk and shipping hummed. As the inflationary growth spurt started to set in, Arneson's contribution to the company as a shipping clerk became more and more important. Arneson, of course, felt this was a demotion of a sort and began to rail against the role he had slipped into. When he tried to assert his creative input, it was rejected (almost out of hand). He had been hired to be a designer; that he stormed out after being rejected as such, is not surprising.

Tim Kask, editor of Dragon Magazine, has perhaps been the most vocal critic of Dave Arneson from the time Dave worked at TSR, but Megarry says he understands Kask's frustration:


Tim's dealings with Arneson were jaded with by the experiences we had together in 1976 at TSR Headquarters. From Tim's point of view, Arneson and most of the Minnesota contingent were not very productive on the creative front. The Arneson Basement crowd ended up that year doing a lot of nuts and bolts running the "downstairs" part of the business. It was the time of the 2nd stage of a business [...] Tim was really stretching himself to create a successful magazine and, IMHO, felt that the other "creative" staff was not pulling their weight. You must realize that the bulk of the creative Minnesota people were working for TSR in 1976: Arneson, Megarry and Carr; the only people not represented were the Snider Brothers and Professor Barker. That we produced not one item (other than the Blackmoor supplement) must have seemed to him we lacked the creative spark. Tim was part of the "upstairs" and wouldn't necessarily have appreciated what was happening to the company in the late Fall 1976.


I think Megarry makes some very important points here. If the people who were present at the creation of D&D and the early days of TSR are willing to let old conflicts go, D&D fans should certainly also do the same. While we live in a time when many are attracted to tribalist ideas of us vs. them, those of us who care about the  origin of our hobby have much more to gain by working together to preserve the memories of both D&D Co-Creators as well as the others who played an important role in those early years.

This does not mean that we should turn a blind eye to facts when they present themselves. If evidence is there to suggest credit is due, then we should be honest enough to examine that. Most of the readers of this blog will know that both Dave and Gary deserve tons of credit for bringing forth the game that we all love. We can all do our part to preserve that truth for the future.




-Havard

Monday, February 6, 2012

Megarry and Carr at Gary Con VI


I just learned from Paul Stromberg that two Original Blackmoor Players will be at Gary Con next month (March 22-25). Dave Megarry will be refreeing his board game Dungeon! and Mike Carr will be refreeing Dawn Patrol and Don't Give Up the Ship.

Other people who will be at the Convention include Frank Mentzer, Tim Kask, Jim Ward, Skip Williams, Tom Wham, Chris Clark, Harley Stroh, Ernie Gygax and quite a few other people that I would love to meet! Sadly I am stuck in Viking-land. If you go, make sure you send me reports and pictures!

More on this topic here.

-Havard

Saturday, November 13, 2010

Eldritch Enterprises

Tim Kask (left) and Frank Mentzer

Earlier this month, an announcement was made at the KC Game Fair that a new RPG company had been founded by Frank Mentzer, Tim Kask, Jim Ward and Chistopher Clarke. The name of the company is Eldritch Enterprises and will work to publish projects by each of the founding authors. Jim Ward has been suffering from health problems lately, but hopefully he will recover soon.

The project that we have heard most about so far, and which is what I am most excited about is Frank Mentzer's Aquaria Campaign, which I at some point hope to incorporate into my Blackmoor campaign. Currently Eldritch Enterprises are working to set up a new website for the company. Before even having a name, the company was criticized in the Grognardia blog for possibly not being Old School enough. Let's give the guys a chance before we shoot them down shall we? To find out more about what Eldritch Enterprises are up to, feel free to visit the Aquaria Forum over at the Piazza.



-Havard

Saturday, December 19, 2009

Was Supplement II Arneson's work?


Well, certainly it was, but as it turns out only parts of what appeared in D&D Supplement II: Blackmoor was written by Dave Arneson himself. Over at the Dragonsfoot Forums , people have been investigating which parts of Supplement II were Arneson's. In a recent post, Aldarron sums it like this:

Arnesons material in Supp II;
Temple of the Frog, pretty much straight from Arneson, with light editing by Kask. Marsh's statement that Gygax converted it must be a misunderstanding, generalizing from the rest of Arnesons material (which was somewhat converted by Kask). My reason for saying this is that anyone who has read TotF will be struck by all the non standard FFC like approaches, mechanics and terminology used. There's nothing Gygaxian about it, not even the way stats or lack thereof are presented.

The Disease section was straight from Arneson with only light editing by Kask. (I asked him, see pages 138-40 of Q&A here on DF and a few pages earlier for monk topic). Arneson also wrote a similar article on diseases for the first Pegasus magazine.

The hit location was perhaps a little more closely edited but was also from Arneson.

The Assasin , including the assasination table, was "reimagined" from Arnesonian material to conform to "standard" Greyhawk D&D. (same Q&A with Tim Kask pages). Arneson, on his web page, mentions a backstabbing thief arising in Blackmoor - likely the progenetor of the Assasin, since the D&D thief came from another gaming group and was first written up by Gygax.

The rest of the material in Supp II came from other people.
Apparently, Arneson provided enough material for an entire supplement himself, but other people at TSR considered the rest of the material "unusable". One can only wonder what this submitted, but never published material might have been. Some have speculated that this remaining material was what made it to become the First Fantasy Campaign Supplement. If so, it is great that Arneson with the help of Bob Bledsaw of Judges Guild made the material available. It is interesting that TSR decided not to make more use of what Arneson submitted. It has been suggested that it had to do with the quality of the material, but I suspect it had as much to do with understanding Arneson's ideas, which at times were quite different from that of Gygax.





-Havard

Wednesday, December 9, 2009

Disease in Blackmoor


In the latest entry of the Dungeons and Digressions blog, ze bulette talks about disease in D&D. The article mentions Supplement II Blackmoor as a good resource for information about this phenomenon. Sure enough, on page 52 of Supplement II, the following diseases are detailed:

  • Grippe
  • Bubonic Plague
  • Cholera
  • Malaria
  • Small Pox
  • TB
  • Typhoid Fever
  • Typhus
  • Yellow Fever
  • Adv. Leprocy
  • Crud
  • Spottet Fever
I am not aware of whether disease was a common phenomenon of Blackmoor campaigns. So far I have not seen any accounts from the original players mentioning it, nor does it seem like a particularly heroic element to a story. Still, the rules can come in pretty handy as can be seen in the previously mentioned blog.

Of course, it would be wrong autmonatically linking something to Blackmoor because of its appearance in Supplement II. Beyond Temple of the Frog, many authors contributed to Supplement II. Editor Tim Kask wrote the following on Supplement II:

"TotF was the only part of BM that was Dave’s alone. In fact, if the whole of the book were analyzed, Dave wrote the TotF segment, and I wrote about 65 or 70% of the rest. Gary  [Gygax], Brian [Blume] and Rob [Kuntz], and Terry [Kuntz], too, contributed the rest. Some of the ideas might have been Dave’s, but the execution, expansion and explanation were ours."


 So where does that leave diseases in Blackmoor? I guess that's up to you! :)





-Havard

ArneCon 2025 is a success organiseres say

 ArneCon 3 is a big success say organizers! The convention honoring the legacy of Dave Arneson took place this weekend in St. Paul Minnesota...