Showing posts with label Valley of the Ancients. Show all posts
Showing posts with label Valley of the Ancients. Show all posts

Monday, February 15, 2010

There's a Spaceship in my Fantasy?



With all the recent talk about Traveller on Sandbox of Doom , Grognardia and other blogs this month, I return to the topic of Science Fantasy in Blackmoor.

DA3 revealed the secret of the Valley of the Ancients. A crashed space ship right there in Dave Arneson's fantasy setting! By the time that DA3 was published, this was hardly new though. Gary Gygax' S3 Expedition to the Barrier Peaks had been published in 1980, likely inspired at least in part by Gary Gygax' own experiences as a player exploring the City of the Gods in Arneson's game. Much later the concept of a crashed space ship in a D&D setting would return in Tales of the Comet.


DA3 was not the first appearance of a space ship in Arneson's game however. It is not unlikely that it all began with a board game called Star Empires.  In 2008, Dave Arneson reported:


John [Snider], the author, was another of the original [Blackmoor] group. He had outlined a whole series of books and maps.

Blackmoor was incorporated into John Snider's Science Fiction Campaign. Greg Svenson Explains:

My recollection is that it was a crossover from our parallel "Star Empires" campaign that John Snider was running (from early 1973 to late 1974 or so, when John went into the Army). There was an RPG component to "Star Empires" which we were also playing, but TSR never published it. We had several encounters with scout ships from the neighboring galactic empires before the world Blackmoor is on was quarantined by the local galactic government, I can't remember which empire controlled it.

 The spaceship from DA3 was the FSS Beagle, an exploratory vessel of the Galactic Federation, commanded by Captain Bork Riesling. DA3 revealed that St. Stephen of the Temple of the Frog hailed from this vessel, answering a question that had been asked since the publication of D&D Supplement II, where St. Stephen had first made his appearace to the common D&D fan. In Supplement II, his origins had simply been explained like this:

This fellow is not from the world of Blackmoor at all, but rather he is an intelligent humanoid from another world/dimension.

 However, Captain Riesling and St. Stephen may not have been the first aliens to visit Blackmoor. John Snider's Star Empires game quickly affected the Blackmoor campaign. Greg Svenson has the following information on the alien races involved:

 There were eight major empires. Three were humanoid empires with one each of ursoid (bears), feline (cats), avian(birds), amoboid (amobas) and icthioid (fish). There were also a variety of minor empires with just a couple of worlds inhabited by exotic races (along with the normal ones above) [...] We had encounters in Blackmoor with both human and avian scouts (Scott Belfry ran the avian empire). I remember someone getting a 'magic cape' that allowed the wearer to fly (the avians wings were no longer functional, so they created alternate ways to fly). The Blue Rider's armor was a suit of powered Battledress. I was running a galactic empire controlled by a race of ursoids

 

Unfortunately, Blackmoor proved to be a dangerous place for little aliens. Svenson reports that the Star System from the Star Empire's campaign in which Blackmoor had been placed was considered to be a risky place to visit:


[The Star System]was almost immediately quarrantined due to the loss of several scout ships from two empires, one human and one avian...








-Havard


Tuesday, October 13, 2009

THE EGG OF COOT


[Image:Mock Cover module, by Havard]

The Egg of Coot is perhaps the most infamous of Blackmoor’s enemies. Dave Arneson describes the Egg, humorously in the First Fantasy Campaign.

The following is my own interpretation of what the Egg:

Nature of the Egg
The Origins of the Egg of Coot are a mystery. Some scholars believe that it is one of the remaining servitors of the Outer Beings. In the Age of Blackmoor, these servitors are referred to as Elder Demons, and once dominated the entire continent. The Egg appears as a huge globe of mossy gray flesh and eyeballs and mouths randomly scattered across the slimy surface. The Egg is buried deep under ground and almost never moves. Tunnels beneath the fortress known as the Egg’s Nest lead to the Chamber of the Egg which its most trusted servants use to contact their master. The Egg is the definition of Evil. It is highly intelligent and communicates with its fanatical followers through Telepathy.

The Egg has powerful magical powers. It is also a master of technomancy, but the technomancy used by the Egg is a different form of the art than what is practised at the University of Blackmoor. Fusing technology and necromancy allows the egg to created technologically enhanced zombies. Its highest ranking servants are technomantic Liches.

The Egg is also able to produce magical items including:

Juggernaut of Doom
This powerful War Machine is similar to regular Juggernauts and may travel through forested areas without any movement penalty due to huge cutting blades constantly swinging along its sides. Anyone approaching the juggernaut from the sides must save vs Dragon Breath or suffer 3d8 points of damage. The Juggernaut of Doom may carry up to 50 humanoids.

Wraith Blade
These wicked Bastard Swords are enchanted with the Vampiric Regeneration ability (the wielder heals Hit Points equal do damage dealt) which is usable once per day. However, points regenerated this way must be recorded. Once the total number of HP recovered from usage of this ability, the wielder becomes a Wraith himself.

Wraith Crossbow
These heavy Crossbows may fire once per round due to Repeting technology and magic. Long tubes reach from the Crossbow to the bolt quiver.

Wraith Mantle
These technomagical heavy mantles have the Etherealness ability similar to the potion of the same effect.

Potion of Poison
As the magical item of the same name.

Motivation
The goals of the Egg are difficult to grasp for mere mortal minds, but sages have some theories:

The Egg is Evil in a cosmological sense. It is the ultimate manifestation of selfishness at the expense of others and as such sees Blackmoor, a force of good, as a threat to its philosophy. Unlike the Afridhi, the Egg is not Chaotic, but perhaps closer to Lawful Evil, trying to force everyone and everything into submitting to its will. This is why someone like Marfeldt the Barbarian is willing to aid Blackmoor in the struggle against the Egg. It is also possible that the Egg through some precognition has recognized Blackmoor as a possible threat to its existance.

The Egg is interested in magic and technology. It may be what brought the Beagle to Blackmoor in the first place, but it has not been able to retrieve any technology from the City of the Gods itself. Rumours that the humans of Blackmoor have been able to retrieve artifacts from that City is of great interest to the Egg.

The Realm of the Egg
The Realm of the Egg is a place filled with sinister disorienting mists. Large towering structures can be seen surrounded by smaller ruined and abandoned buildings. Cities and towns appear desolate, although there are creatures lurking in the shadows. The land was raised from the sea and some of the structures seen were originally built by Merfolk

The Egg’s Nest is an impenetrable fortress. Colossal rocks enforced by rusting steel bars and huge iron doors are some of the most prominent features of the Nest. Going deeper underground, the halls are a mixture of metal rails, cold rock, mushy swamp like growths covering some of the walls and slime dripping from the ceilings.

Thralls of Coot
The Egg’s servants are known as the Thralls of Coot. They are fitted with a symbiote which make them completely under the control of the Egg. Under certain circumstances, the true nature of the Thralls can be seen. The Thralls get a bluish glow to their eyes and their faces become twisted. These features can be hidden, but become stronger when the Thralls are within the Realm of the Egg. The Champion of the Egg, known as Moorcock the Slayer is the ultimate Thrall of Coot. He was originally a Skandaharian Warrior, but now he has fallen under the control of the Egg. The loss of one of their greatest warriors has created enmity between the Skandarians and the Egg. The Ran of Ah’ Foo is another of the Egg’s creations, but one who betrayed its master and left for the Duchy of Ten. It is possible that the Egg

Egg and the Valley of the Ancients
Being a master of technomancy, the Egg is certainly interested in the artifacts coming out of the Valley of the Ancients. It is possible that it was in fact the Egg which caused the FSS Beagle to crash, drawing it as close as possible to its own realm for further studies.

The Spawn of Coot
The Egg is able to create miniature versions of itself known as Spawn of Coot. The Spawn is intimately tied to the Egg, and there is a telepathic bond between the Egg and the Spawn. At the early stages of the Spawn, the link extends to life force as well, so damaging the Egg will also hurt its spawn. Most likely this bond will be broken when the Spawn grows to a sufficient size. There are rumours that that the followers of Coot were preparing for the seeds of the Egg of Coot to be spread throughout the world.

Thanks to Rafael and others for suggestions and input on this one.

Sources
http://www.dragonsfoot.org/forums/viewtopic.php?f=41&t=37535
http://blackmoor.mystara.us/Coot.html
http://mmrpg.zeitgeistgames.com/index.php?name=PNphpBB2&file=viewtopic&t=151
http://www.thepiazza.org.uk/bb/viewtopic.php?f=24&t=278&p=27385&hilit=Coot#p27385








Havard

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