Showing posts with label TSR Designers. Show all posts
Showing posts with label TSR Designers. Show all posts

Wednesday, January 10, 2024

Jennell Jaquays 1956-2024 Rest in Peace

 

I was saddened to learn of the passing of Jennell Jaquays. She was a pioneer in our gaming industry, both in game design and as an artist and was devoted to the hobby until the very end. 

In addition to being a fan of her work, I was lucky enough to be one of many friends of hers on Facebook and we interracted a few times. She even helped with some information for a few articles on this very blog. 

I reported on Jennel's medical issues and the fundraiser to cover her expenses back in October. If you haven't donated yet, it might be worth taking another look now as her wife likely has been left with many expenses.


May she rest in peace. 


-Havard

Wednesday, November 4, 2015

TSR Authors Talk about Mystara and the D&D Gazetteers



Do you remember back in the first decades of Tabletop gaming? Back then, our best hope of interracting with the Dungeons & Dragons game designers was to write a letter to Dragon Magazine and maybe have someone reply. Especially for those of us living in places where the idea of going to GenCon or Origins seemed like an epic journey.

These days though with this thing called The Internet, that has all changed. Over the last couple of months, the Mystara Reborn group on Facebook has exploded. It has now reached 1195 members and keeps growing. One of the great things about this group is the participation of many of the TSR game designers who helped contribute to this classic Dungeons & Dragons Game Setting. With a history of published material dating back to 1981's X1 The Isle of Dread, the list of game designers having been involved with the World of Mystara over the years sure is a long one.

Even more amazing to me is how so many of these game designers have such fond memories of their contribution to this setting, so much that they are actively participating in discussions in the group. Current membership includes Bruce Heard, Frank Mentzer, Ed Greenwood, Scott Haring, Steve Perrin, Jim Bambra, Jennell Jaquays, Douglas Niles, Ken Rolston, Steven Schend, Lawrence Schick, Merle Rasmussen, Michael Dobson, Steven Winter and Ann Dupuis. (In random order. My appologies if I forgot anyone, it was a long list to scroll through!)



It is indeed a great time to live if you are a fan of one of the oldest Dungeons & Dragons Settings. I am looking forward to see who else will sign up to join the chat in the coming months.  Especially missed are Aaron Allston, Tom Moldvay, Gary Gygax and Dave Arneson. But those esteemed gentlemen are not forgotten.

Sign up to Mystara Reborn here.


-Havard


Wednesday, April 9, 2014

TSR Veteran Jeff Grubb Blogs On Blackmoor


"[Blackmoor] was the cauldron of creativity where [Dave Arneson] fully distilled a game featuring individual characters as opposed to battling armies. Many of the features that would become Dungeons & Dragons began in the Blackmoor campaign."
You are reading the words of game designer Jeff Grubb, whose name should be known to any D&D fan. Jeff worked for over a decade at TSR and has continued to design RPG products since then.

As part of the A-Z 2014 Challenge, Jeff Grubb decided to write about Blackmoor for his second day entry on the letter B. I am also quite honored that he has included a link to my website, the Blackmoor Archives, for those interested in "a lot more backstory than I can give here". Thanks to my friend Big Mac at The Piazza for bringing this to my attention!


-Havard

Friday, February 28, 2014

Aaron Allston (December 8, 1960 – February 27, 2014)

I just found out via this thread in the The Piazza Mystara Forum this morning that Aaron Allston had passed away. Although he was probably best known as a novelist, especially for his Star Wars novels, he was also a great game designer.

Allston had a great impact on my childhood due to his works on Dungeons & Dragons (the BECMI edition), in particular the role he played in writing defining supplements and sourcebooks for the World of Mystara.

In an interview in the Tome of Mystara fanzine he is introduced in this way:


To Mystara fans, the mention of the name "Aaron Allston" brings to mind gaming on a grand scale, world-shattering events, empires of staggering power. As well it should: Austin, Texas-based Allston can be considered the "Father of Mystara." His contributions include: 

 Skarda's Mirror
Grand Duchy of Karameikos
The Dwarves of Rockhome
Dawn of the Emperors
The Hollow World
Wrath of the Immortals
Poor Wizard's Almanac (I)
Karameikos: Kingdom of Adventure
Mark of Amber
D&D Rules Cyclopedia
Bruce Heard, who was Product Manager for the "Classic" D&D (And Mystara) line at the time worked closely with Allston. Bruce also writes about his friend Allston on his blog today.



Rest In Peace. And thank you so much for the work that has given me so much joy and inspiration!


Image Source: Wikipedia.

-Havard



Friday, July 19, 2013

RedBox30: WotC are reading my blog!



So last month, I started posting about how the Red Box, the best selling product in the history was published 30 years ago.  Yesterday I reported that the Frank Mentzer Basic Set (Red Box) was finally available as a PDF.

Today, WotC responds: The now have a 30 year anniversary offer at dndclassics.com for various classic era products along with the basic set.

Have they been reading my blog, or what? :D

Some more discussion about this special anniversary offer over at The Piazza.

Also, check out this 1984 vintage TV commercial for the Red Box and other TSR Games at the time.



-Havard

Friday, April 26, 2013

Lorraine Williams killed the DA line?

Still hoping that Wizards of the Coast will get around to releasing more TSR era Blackmoor modules beyond the DA2 PDF I wrote about back in February, I was reading through product descriptons of modules from the dndclassics.com PDF store:
"Following the 1985 departure of Gary Gygax, Lorraine Williams is said to have purposefully cut out Gygax's friends and supporters. Thus Dave Arneson's Blackmoor adventures came to an end, and the third Lendore Isle adventure was never published by TSR."
I generally try to stay away from the feuds and disagreements happening decades ago in TSR, especially since I wasn't there at the time, but this statement struck me as quite odd with regards to the Blackmoor modules.



Now assuming that the description is true and that Lorraine Williams, CEO of TSR since 1985, did let such personal feelings affect business decisions, why would the Blackmoor modules become a target? It is well known that after Dave Arneson took TSR to court in the late 1970s, Arneson and Gygax never again were fully reconciled. On the other hand, Gygax did reach out to Arneson about getting the Blackmoor modules published. Gary would have recognized the historical value of the Blackmoor Campaign within the RPG hobby and probably also saw the business potential in having the modules published.

This seems to have been one of the last things Gary did for TSR, as the DA modules were published the year after Gary had been forced to leave the company. So, while it seems unlikely that Williams saw Dave as one of Gary's "friends and supporters", perhaps she still considered this to be one of Gary's projects? In any case  the last modules in the series; DA5 City of Blackmoor was never published, even though it had reputedly been completed by Arneson's co-author on the series, David Ritchie.






Image source: Masters of Fantasy Documentary, by Sci Fi channel.

-Havard


Friday, October 8, 2010

Sad News

Thanks to Piazza super poster and Spelljammer Guru, Big Mac, I have come across information over at boardgamegeek.com stating that David J Ritchie passed away in September, last year:

David James Ritchie, a native of Canton, Ohio, died in his Connecticut home on Sunday, Sept. 6, 2009, at the age of 58. (CantonRep.com | Canton, OH 44702)

 I have yet to have confirmed that this is the same David J Ritchie who co-authored the DA modules with Dave Arneson, but it looks bleak right now. May he Rest in Peace.


-Havard

Tuesday, August 3, 2010

The Gazetteer Line and Blackmoor


I was happy to see yesterday's Grognardia article feature the D&D Gazetteer line. Maliszewski speaks very well of these products, of which I was somewhat surprised given his general view of D&D products in this period, though I certainly agree on his judgement on this particular product line. I consider the Gazetteer Series the best line of setting material ever produced. Although the quality varies somewhat, the line has aged remarkably well.

I would like to direct your attention to the remarks made by Allen Varney in the comments section under the article and to which I completely agreee:

It would be appropriate here to praise Bruce Heard, TSR's ace Acquisitions Editor during the Known World's heyday. Bruce lavished attention on the Known World and the Gazetteer line as beloved children. You might also mention designer Aaron Allston, who did standout work on several Gazetteers and the Hollow World boxed set, as well as the massive D&D Rules Cyclopedia. More than a few fans still assert the Cyclopedia was the finest incarnation of the D&D/AD&D ruleset. 

Looking at the list of other authors involved with the series there is a surprising number of names of people who later became legends of their own in the industry in addition to Heard and Allston. According to Bruce Heard, most of those who worked at TSR had a soft spot for the setting which later came to be known as Mystara.

DA1 Adventures in Blackmoor had been published in 1986 and the gazetteer line, beginning the very next year incorporated the background from the DA series into the history of the Known World. Blackmoor became a mythical prehistoric civilization that still had a significant impact on the setting described in the Gazetteer series. Gaz3 the Principalities of Glantri (by Bruce Heard) has several references to Blackmoor and even offers ways to connect the two settings through time travel. Gaz 7 The Brokenlands (also by Heard) also incorporated the legacy of Blackmoor's history into the setting. Gaz 13 the Shadowelves (by Carl Sergeant and Gary Thomas) featured among other things, Rafiel, an Immortal who could still remember Blackmooor. Most of the other Gazetteers also have some references to Blackmoor. The Gazetteer series did among other things helped keep the knowledge of Blackmoor alive among D&D gamers.


As Arneson's original D&D campaign, Blackmoor was already becoming legendary. In the Gazetteer line, Blackmoor became a sort of mythical land within the fantasy setting as well; a place from which everything originated.

Havard

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