"[Blackmoor] was the cauldron of creativity where [Dave Arneson] fully distilled a game featuring individual characters as opposed to battling armies. Many of the features that would become Dungeons & Dragons began in the Blackmoor campaign."You are reading the words of game designer Jeff Grubb, whose name should be known to any D&D fan. Jeff worked for over a decade at TSR and has continued to design RPG products since then.
As part of the A-Z 2014 Challenge, Jeff Grubb decided to write about Blackmoor for his second day entry on the letter B. I am also quite honored that he has included a link to my website, the Blackmoor Archives, for those interested in "a lot more backstory than I can give here". Thanks to my friend Big Mac at The Piazza for bringing this to my attention!