Showing posts with label Ari Marmell. Show all posts
Showing posts with label Ari Marmell. Show all posts

Sunday, July 21, 2024

The Design Team Behind Blackmoor Age of the Wolf

We are now learning more about the people behind the upcoming Dave Arneson's Blackmoor Age of the Wolf.  As I reported back in March, this 15 years in the making project is finally being released at GenCon 2024 and will become available in a free digital format. An exclusive interview with the lead designer was posted on this blog last month, but we now have more information:


(Illustration taken from lead designer C.A.Suleiman's website)


The credits presented for the book will be the following:

Dave Arneson's Blackmoor: Age of the Wolf
Publisher: Studio Ink Bat
Developer and Project Lead: C.A. Suleiman 
Writers: Jamie Chambers, George Holland, Rhiannon Louve, Ari Marmell, Harley Stroh, and C.A. Suleiman 
Art Director: Denise Robinson


That is a pretty talent specked list of people. I am not familiar with all of them, but Jamie Chambers is perhaps best known as former vice president of Sovereign Press and Margaret Weis Press, having done considerable game design on Dragonlance, The Serenity RPG and much more. 

Ari Marmell is a well known fantasy author and game designer and he has worked on multiple projects with C.A. Suleiman. Most notably the two worked on Blackmoor in the time before Zeigtgeist Games (ZGG) lost the license to publish Blackmoor from WotC, right before Age of the Wolf was to be published 15 years ago. 

Harley Stroh is another name that should be familiar to Blackmoor fans, making several contribitions to the d20 Blackmoor line including the ZGG version of City of the Gods. He later went on to become a widely published by companies like Wizards of the Coast and Goodman Games. 

Rhiannon Louve has multiple credits for design and translation work for White Wolf, including the Scarred Lands Setting. 

George Holland is a game desgner who has done game design work for  RPGs such as Overlight, Mothership and Cy_Borg. 

C.A Suleiman, the project lead, is  another well known name in the industry, having done considerable game design work for Wizards of the Coast, White Wolf and many other publishers. He is credited for six d20 Blackmoor books, including the upcoming Age of the Wolf sourcebook. See full credits here.


With this team, I have great hopes for the Age of the Wolf sourcebook finally seeing the light of day after all this time. It is such a shame when completed manuscripts end up never being shared with the fans, like Jeff Grubb's Mystara sourcebook for AD&D 2nd Edition. I am very happy that Age of the Wolf will become available to fans this August. 

Dave Arneson's Blackmoor: Age of the Wolf will be published under a lisence from Wizards of the Coast. 




Note: I have written this article, not based on a press release, but on my own research, so I apologise that the information is incomplete. No disrespected intended towards anyone mentioned. I will expand on the article as I learn more about each designer!




-Havard

Friday, October 9, 2009

AGE OF THE WOLF?


In yesterdays entry I mentioned the new line that CMP has planned for Blackmoor 4E is called Age of the Wolf, but what do we know about it really, and is this something Blackmoor fans should be interested in?

A large portion of the old school fans of Blackmoor are concerned about how much of the new products have anything to do with Arneson's setting. Age of the Wolf Player's Guide author, Ari Marmell revealed the following:
In fact, Dave was co-owner of Zeitgeist Games at the time the 3E books were published. Nothing appeared in those books without his personal approval.

Due to illness, he was a little less hands-on for the 4E conversion and Age of the Wolf materials. But before his passing (may he rest in peace), he did approve detailed outlines/summaries of both, as well as request a few changes here and there on a few details. I can pretty well assure everyone that while Dave may not have written much of 3E and 4E Blackmoor, it's absolutely still what he wanted for the line and the setting.


The future of the Blackmoor setting has always been a topic of dicussions among the fans. With so much tension to the setting presented in the FCC and the DA series and the early introductions of technology into the fantasy setting, it is only natural to think about how the future of the setting would develop.

The following priducts have been announced for the Age of the Wolf Line:
Age of the Wolf - Player's Guide
Age of the Wolf - GM's Guide
Age of the Wolf - Ruins of Blackmoor

What is Age of the Wolf all about?
We do know the following:
* It describes Blackmoor 269 (in 1299) years after the First Campaign setting
* This will be the default era for the 4E MMRPG (aka 'Living Blackmoor') and much of the upcoming 4E line
* The Player's Guide will include a new class, the Inventor (adaptation from Clock & Steam)
* Speculation: This era will see fully fledged Tieflings as opposed to the almost human looking Tieflings from the First Campaign. Most likely Dragonborn, Eladrin and other 4E races may also play a bigger part, though this remains to be seen.

The Player's Guide was originally set to be released in August, but has been delayed untill mid October. Barring further delays, this means it should be out soon. I assume the other books in the series will follow.

I see this as a big test for CMP. Will they be able to keep producing Blackmoor products, and will these products be something the fans are interested in? We will know in the coming months. I am keeping my fingers crossed! :)





Havard

Mystara Could Return Says WotC's Bilsland

  In a recent interview with Ted from NerdImmersion, WotC's head of D&D Greg Bilsland was asked about whether WotC would consider to...