Friday, July 26, 2024

Amazing Blackmoor Map by Greyhawk and Blackmoor Fan

(map excerpt only)


This amazing Blackmoor map details Blackmoor as it appears in the World of Greyhawk. It was by a Blackmoor fan named Steven Quigley who allowed me to share it on my website. Sven made this for his campaign which takes place in Greyhawk. 


You can download the full version of the map with a higher resolution  from the Comeback Inn here


-Havard




Thursday, July 25, 2024

City of the Gods (2008) for the Dave Arneson's Blackmoor d20 Line

 

The oldest published reference to the City of the Gods is in the First Fantasy Campaign. This adventure proved deadly to many of the player characters from Dave Arneson's campaign and was probably played out shortly after the publication of Dungeons & Dragons. Another group of players who realised the dangers of this fabled location were none other than Gary Gygax and Rob Kuntz, as chronicled by Rob Kuntz in Oerth Journal #6. It was clear at the time that Gary wanted to explore the idea of combining fantasy and science fiction. In 1980, TSR published the adventure Expedition to Barrier Peaks. Written by Gary Gygax, it was a different, but similar concept. It was the 1987 TSR module DA3 City of the Gods (Dave Arneson & David Ritchie) that would finally make the adventure available to D&D players worldwide. 



In 2008, Dave Arneson's company Zeitgeit Games decided to revisit the adventure. Written by Harley Stroh, the d20 version is not a mere rehash of the 1987 module, but explores other parts of the crashed spaceship that is at the heart of the adventure. It also expands the lands surrounding the City of the Gods greatly. To me this will remain one of the highlights of the d20 Blackmoor line. 



The back cover reads:

Deep in the heart of the harsh landscape of the Valley of the Ancients lies Blackmoors greatest mystery an accursed place the local desert tribes know only as the City of the Gods. One royal expedition to the site has already failed to return and now the heroes must traverse unforgiving wilds and dangers untold in search of truth and if they can survive the journey the glory of a lifetime. Whet your blades and ready your spells heroes for the greatest of trials awaits! Welcome to City of the Gods one of the most infamous and enduring mysteries in the long and storied history of Dave Arnesons Blackmoor. Designed for four to six characters of 9th to 10th level this epic adventure is sure to challenge even the bravest heroes be they peasants or nobles warriors or wizards. Will you succeed where so many others have failed or will you too fall victim to the unearthly perils that lie in wait in the forgotten City of the Gods?


Title: City of the Gods

Author: Harley Stroh 

Executive Producers: Dave Arneson & Dustin Clingman

Editor: C.A. Suleiman

ISBN: N/A

Pages: 108

Publishers: Zeitgeist Games & Code Monkey Press (2008)

Purchase a copy at DrivethruRPG (currently for 3$) - This blog does not use affiliate links.


Do you have a copy of this adventure? Have you adventured near the City of the Gods?


Read more about City of the Gods at The Comeback Inn,


-Havard



Wednesday, July 24, 2024

The MN Gathering 2024 - Arneson's Legacy Honored by Friends and Minnesota Gamers in August

 


Friends and fans of Dave Arneson have a number of chances to meet up this year. The MN Gathering is organized by The people behind the Castle Blackmoor website and other gamers from the Twin Cities. This year, the gathering will take place towards the end of August. 


In the past the MN Gathering has been organized in October for Dave Arneson Game Day, but this year the convention has been moved to August. The reason given for this is that it will honor the meeting of Gary Gygax, Dave Arneson and Bill Hoyt in 1969. 


It is always great to see the Blackmoor Bunch getting together with other gamers and fans honoring the legacy they helped create with Arneson. 


This blog celebrates all such events and all activities commemorating he early roots leading to the creation of Dungeons  &  Dragons. I wish the attendees of The MN Gathering a great time!



-Havard



Riders of Hak (2007) for Dave Arneson's Blackmoor

 


Riders of Hak 
A sourcebook for Dave Arneson's Blackmoor 


Riders of Hak details the human culture known as the Peshwah. The Peshwah are an important nation living near the Kingdom of Blackmoor in Dave Arneson's campaign setting. I have always been fascinated with the Peshwah. In the First Fantasy Campaign, this group of horsemen were referred to simply as nomads, while the DA modules used the name Peshwah and DA3 The City of the Gods gave much additional detail on these tribes.  I also wrote about the Peshwah tribes in this article


Looking back at this book now in 2024, my favorite parts of the book are definitely the expansions on Peshwah culture and their history in Dave Arneson's Blackmoor setting. Like many of the books in this series and other D&D products at the time, I feel that they suffer a bit from the idea that every 3rd Edition sourcebook needed to include a number of new feats, prestigue classes and the like. While having such rules definitely can be useful for fans running a 3E game in Blackmoor, it does some times come at the expense of other things that I would have liked to see more of in the book. 

Here is a review at The Comeback Inn that I wrote some years ago


The Back Cover reads: 

Children of the horsegod Hak, the Peshwah believe they are a chosen people. Birthed to protect Hak's sacred lands and guide Hak's sacred horses, they are brothers and sisters of his divine spirit, and feel they hold a particular destiny and a special place in this, their land. From the rocky peaks of the High Hak to the dusty floor of the Valley of the Ancients, the tribes of the Peshwah roam. Horseman, nomad, prophet, merchant, warrior... each is a face of the Peshwah. Welcome to Riders of Hak, the definitive sourcebook on the Peshwah for Dave Arneson





Written By: David Brainard and Tad Kilgore. With additional material by C.A.Suleiman. 
Format: Softcover, PDF 
Publisher: Code Monkey Publishing / Zeitgeist Games 
Year: 2008 (interior says 2007) 
Product Code: CMP4508 ISBN-10: 0978576160 ISBN-13: 9780978576165 
83 pages 
Size: Letter 



Riders of Hak can be purchased from DrivethruRPG for only 5$ (US) in PDF format. 


More details about Riders of Hak at the Comeback Inn, including input from the book's author.


-Havard

DaveCon 2025 Tickets Available

 DaveCon 2025 has been announced and tickets are already available. Organised by Victor Dorso, this will be the fourth DaveCon. Read more about the previous DaveCon here on my blog.  As last year, the convention will take place in Bloomington MN in the Crowne Plaza Suites Msp Airport - Mall of America.


Dave Megarry and DaveCon organiser Victor Dorso


Dates given for the convention are:

  •  Fri, Apr 25 2025, 8:00am - 11:45pm
  • Sat, Apr 26 2025, 8:00am - 11:45pm
  • Sun, Apr 27 2025, 8:00am - 8:00pm


Buy the tickets and find more details at Tabletop Events



Are you going to DaveCon this year?









Disclaimer: I am not involved in the organising of any of the conventions I discuss on my blog or any commercial activities connected to Dave Arneson, Blackmoor or Dungeons & Dragons. I would love to go to a convention celebrating Dave Arneson some day though! 


-Havard

Sunday, July 21, 2024

The Making of Original D&D: 1970-1977

 

Dungeons & Dragons: The  Making of  Original Dungeons & Dragons came out in 2024 and was written by Jon Peterson. It is a massive tome with high quality production. I finally picked up a copy. 

The book contains the following:
  • The complete original version of OD&D including Tolkien's terms such as Hobbit and Balrog
  • The complete text from OD&D supplement 1, 2 and 3.
  • Parts of Chainmail and Strategic Review
  • Extracts from Corner of the Table (Dave Arneson's newsletter
  • Extracts from the Domesday Book (the C&C Society newsletter)
  • Letters exchanged between Dave and Gary
  • The complete text of an early draft of the OD&D rules
  • Commentaries by Jon Peterson

 

As a friend of mine pointed out, much of this material has already been circulating on the web in addition to the books that many hard core fans will have, but it is still nice to have everything in one place. The commentaries by Jon Peterson are insightful as and useful as always. 


D.H Boggs has good review on his blog where he points out that some documents that are mentioned in the book but not included could have been very useful, especially if one wants to explore the often overlooked Dave Arneson side of the story.



-Havard

The Design Team Behind Blackmoor Age of the Wolf

We are now learning more about the people behind the upcoming Dave Arneson's Blackmoor Age of the Wolf.  As I reported back in March, this 15 years in the making project is finally being released at GenCon 2024 and will become available in a free digital format. An exclusive interview with the lead designer was posted on this blog last month, but we now have more information:


(Illustration taken from lead designer C.A.Suleiman's website)


The credits presented for the book will be the following:

Dave Arneson's Blackmoor: Age of the Wolf
Publisher: Studio Ink Bat
Developer and Project Lead: C.A. Suleiman 
Writers: Jamie Chambers, George Holland, Rhiannon Louve, Ari Marmell, Harley Stroh, and C.A. Suleiman 
Art Director: Denise Robinson


That is a pretty talent specked list of people. I am not familiar with all of them, but Jamie Chambers is perhaps best known as former vice president of Sovereign Press and Margaret Weis Press, having done considerable game design on Dragonlance, The Serenity RPG and much more. 

Ari Marmell is a well known fantasy author and game designer and he has worked on multiple projects with C.A. Suleiman. Most notably the two worked on Blackmoor in the time before Zeigtgeist Games (ZGG) lost the license to publish Blackmoor from WotC, right before Age of the Wolf was to be published 15 years ago. 

Harley Stroh is another name that should be familiar to Blackmoor fans, making several contribitions to the d20 Blackmoor line including the ZGG version of City of the Gods. He later went on to become a widely published by companies like Wizards of the Coast and Goodman Games. 

Rhiannon Louve has multiple credits for design and translation work for White Wolf, including the Scarred Lands Setting. 

George Holland is a game desgner who has done game design work for  RPGs such as Overlight, Mothership and Cy_Borg. 

C.A Suleiman, the project lead, is  another well known name in the industry, having done considerable game design work for Wizards of the Coast, White Wolf and many other publishers. He is credited for six d20 Blackmoor books, including the upcoming Age of the Wolf sourcebook. See full credits here.


With this team, I have great hopes for the Age of the Wolf sourcebook finally seeing the light of day after all this time. It is such a shame when completed manuscripts end up never being shared with the fans, like Jeff Grubb's Mystara sourcebook for AD&D 2nd Edition. I am very happy that Age of the Wolf will become available to fans this August. 

Dave Arneson's Blackmoor: Age of the Wolf will be published under a lisence from Wizards of the Coast. 




Note: I have written this article, not based on a press release, but on my own research, so I apologise that the information is incomplete. No disrespected intended towards anyone mentioned. I will expand on the article as I learn more about each designer!




-Havard

Saturday, July 20, 2024

Jon Peterson's Playing at The World 2E Volume 1 arrives

 






Jon Peterson announced at The Playing at the World Facebook Page that the new edition of his book will be ready soon:

 It has been something of an epic journey since 2012. Playing at the World returns shortly in its new MIT Press edition - or at least, the first volume does. Volume 1 contains the material that was in Chapters 1 and 5 of the 2012 edition; Volume 2 has the deep dives on setting, system, and character that occupied Chapters 2 through 4 of the 2012 edition. V2 is thicker and should appear in 2025. There's a lot of new material throughout, but, to me it's still the same book. Thanks to Erol Otus, there has been a substantial improvement in the cover(s).


I found the original edition a very comprehensive and detailed look at the history of our hobby and  I look forward to seeing the new material he mentions. And having a cover by Erol Otus is an excellent choice!


-Havard

Friday, July 19, 2024

Blackmoor Trademark and Greyhawk Speculation by Semora Verreault and Tenkar

The situation of the Blackmoor Trademark came up in a recent episode on the Vlog of Many Things Youtube Channel. The episode was hosted by Don Semora (Wizard Tower Games), Thomas Verreault and Erik Tenkar and was hosted on the channels of each of the participants. While the video includes discussion about a wide range of topics of less relevance to this blog, but the subject of Blackmoor comes up when  Tenkar brings up the removal of the name Blackmoor from the Greyhawk map of the upcoming Dungeon Master's Guide. The part of the video that is relevant here starts around the 52 minute mark.)



Back in June, I talked about how WotC are now using the name Arn for this part of Greyhawk.Tenkar says he suspects the change was made due to some concern for the Arneson Estate, but the video also brings up possible non-legal reasons for the change. Verrault, however says the recent history of the Blackmoor Trademark is more complicated than that, explaining that the reason the Blackmoor Trademark was not returned to WotC during the recent nuTSR lawsuit where WotC as the defending party apparently won back most of their Trademarks and Icons. He says the reason why the Blackmoor Trademark was not part of this deal is because prior to this lawsuit, nuTSR had somehow "gifted" the Trademark to the Arneson Estate. 


Verrault then goes on to tell a story in which he talked to one of the producers of the Secrets of Blackmoor documentary (presumably Griff Morgan) about the rights to Blackmoor products like Supplement II: Blackmoor in which the producer had given the mysterious answer "we'll see". This lead Verreault to suspect that the Estate (for which the Secrets of Blackmoor producers acts as spokepersons) were planning on awaiting the results of the nuTSR lawsuit and possibly suing WotC themselves (note: this is Verreault speculating). The youtubers then goes on to explain why suing WotC is a bad idea especially over IP that they are keeping in print and selling the items on DrivethruRPG (which includes multiple Blackmoor products). 


When towards the end of the video Griff Morgan actually shows up in the chat section and is asked about the Trademark situation, Morgan says the  and when the youtubers ask him about why WotC have changed the name on the Greyhawk Map, Morgan simply states that the Blackmoor Trademark is owned by the Arneson Estate (it is in fact still listed as pending). 


While some of the content in this video is speculation, but it is nonetheless interesting to follow the discussion.  Blackmoor continues to be a topic of interest to fans, that is for sure. 


-Havard

Threshold #34 The Mystara Magazine is out

 


Threshold Magazine, the Mystara fan magazine that I helped start has another issues out! 

 Issue 34 is called Future and Alternate Mystaras. Download this free 256 page PDF and use it's thirteen articles it in your Mystara games!

It is produced for fans by fans in association with the Vaults of Pandius and The Piazza. 




-Havard


Monday, June 24, 2024

New Maps and More details on Blackmoor Foundations Book

More is being revealed about the Blackmoor Foundations book coming from the Secrets of Blackmoor crew. I mentioned the other day that the book will contain several maps. Included is also the original Dutch Map that was often mentioned as a source for the Blackmoor coastline. Among the other maps included is apparently also the map from AVH's Outdoor Survival Game which was used to detail the inland geography. 


.

The texts included here are also interesting as they show part of the connection between a Dutch Historical campaign that may have gradually transitioned into the Blackmoor game. Master Fant mentioned here is the character of David Fant who later also played the Baron of Blackmoor. 


Also of interest are references to the Great Kingdom, the Tower of Sorrows (Tower of Salt?) and the Capital of the Picts. The Picts were later replaced by Orcs as enemies, though I have also used them in my development for the people of the Vales as an older human culture before the Thonians moved into the lands of Blackmoor. 

It is going to be interesting to see what else comes to light when this book becomes widely available. 



-Havard


Sunday, June 23, 2024

Exclusive Interview with Blackmoor Age of the Wolf Designer C.A. Suleiman

 


Interview with C.A. Suleiman 

June 17, 2024 
By Havard

Readers may know or recall C.A. Suleiman as the developer Dave Arneson trusted to shepherd new material for Blackmoor, the first fantasy campaign, into the 3rd and 4th editions of D&D. He’s also the developer of the last tabletop project with which Dave Arneson was directly involved prior to his passing in 2009, a setting update for Blackmoor called Age of the Wolf

What was it like working with Dave Arneson?


 In some ways, it was the opportunity of a lifetime for a lifelong gamer like me. Dave’s creative mind is what drew me not just to roleplaying, but to really exploring the limits of my imagination. Getting to sort of channel a guy like that through your own work, which is what being his developer was like, is like taking a guided tour through the halls of another creator’s imagination. Beyond being a legendary figure, Dave was like a kindred spirit to me. I’ve been fortunate enough to work on a number of high-profile projects for some well known companies, but there is no substitute for having the father of the roleplaying game put his trust and endorsement in you when it came to developing material for him. Dave could have empowered any one of a number of worthy designers, and he chose to put his faith in me. Words fall for short for describing how that made me feel back then, and how it still makes me feel today. 

What is Age of the Wolf like and what can we expect from the new release? 

Well, maybe the most important aspect of the book is going to be its cost to fans: I’m pleased to be able to announce here, for the first time, that Age of the Wolf is going to be absolutely free to pick up, starting the first day of its release. Here in the U.S., the price tag is going to be $0.00. 

Wow. What prompted you to push for a no-cost price for the new book? 

A number of considerations, chief among them the desire to create an inclusive offering for people to celebrate on the 50th anniversary of the biggest RPG. Sadly, there aren’t a lot of releases or events dedicated to Dave and his legacy on the industry slate this year, and that means that whatever projects are in the offing, should really be given their due. Waiting 15 years to get the book seemed enough of a barrier. No sense complicating matters any further. 

How does Age of the Wolf differ from previous Blackmoor offerings? 

The biggest difference is that Age of the Wolf isn’t strictly a game book. It’s a world guide for a new a vision of Blackmoor and a creative tribute to the man who started it all. The book has no game mechanics for any specific edition or iteration of any game, but rather focuses on setting, mood, and hopefully doing justice to the legacy and memory of Dave Arneson. In that regard, it’s fair to say that Age of the Wolf is a book that’s intended to be enjoyed by all. 
    Apart from how it’s being rolled out, the biggest difference between Age of the Wolf and previous Blackmoor material is the timeline. The entire concept for the book is a big “What if?” — in this case, what if the Kingdom of Blackmoor fell and the land was put through centuries of turmoils and upheavals both magical and mundane? As a result, the political situation, most of the active characters, and even the underlying themes are all written to suit this specific vision. The classic Blackmoor setting is about a land united by a singular king and his attempts to bring ordered civilization to a dangerous part of the world. In Age of the Wolf, that king and his works are long gone, and the land he fought to unite is now being fought over by those who remain. 

Would it be difficult for those running classic Blackmoor campaigns to bring their characters into an Age of the Wolf campaign? 

Since the book advances the Blackmoor timeline 270 years, it’s fair to say that only characters who were young elves or dwarves in the classic setting (or otherwise trapped out of time, or the like; always a possibility in a Blackmoor story) would still be around come the new setting. 

Will Age of the Wolf cover the same geographic area as did previous Blackmoor offerings? 

While the timeline may be different in the new book, the geography is still more or less the same as it was in the classic setting. A lot has changed, but it has changed the face of the same North we know and love, not moved the setting to a different geographic region in the same world. This book is set for a 2024 Gen Con release. 

What will be available for Gen Con attendees? Will some of this material become available for fans who are not able to attend? 

As mentioned, the digital edition will be free to download starting the first day of Gen Con, and that offer will be good for everyone, whether they attend Gen Con or not, for as long as Ink Bat publishes the book. Those who attend Ink Bat’s ticketed events will also receive a limited edition print copy, as well as a free high-quality metal miniature courtesy of Paizo Publishing, but Ink  Bat has no plans to distribute a print edition of the book through general distribution thereafter. This project is primarily about seeing the last tabletop book Dave was involved with finally released to the fans, and in the process, celebrating the 50th anniversary of his greatest work. Many Blackmoor fans have been waiting 15 years for this book to be published and are excited that it is finally coming to fruition. 

Besides the shift to new rules, have other changes been made to the original product? 

Originally, I intended Age of the Wolf to be compatible with 4e, since that was the new hotness at the time and since Dave’s approach had been to release Blackmoor support right on the heels of the release of new rules, as we’d done with 3e and 3.5e. After 50 years, though, there are a lot of fans enjoying Blackmoor through a number of different rulesets, so I decided a more system-neutral book, a world and tonal guide, was the most accessible approach for the whole community. Dave’s genius wasn’t rooted in any one rules design, and his genius is for everyone. 

You have worked in the RPG industry for decades. What are some products that you are especially proud of outside of Blackmoor? 

I’m grateful for both the opportunities I’ve been given in my career and for the way most of those projects turned out. I’m especially proud to have created Hamunaptra, the first expressly ancient Egyptian setting for the great game, but the other books I’ve written for D&D stand out, as well, including Heroes of Horror and Cityscape, both of which continue to have their fan followings long after the edition of the game for which they were written wrapped. I’m also proud of the work I’ve done for the World of Darkness, especially Mummy: The Curse, which I created, and Vampire: The Requiem, which I wrote with my friend Ari Marmell, and which remains the biggest-selling RPG White Wolf ever published. 

Is Ink Bat working with WotC or the Arneson estate for this product, or is it a completely independent launch? 

Ink Bat approached Wizards of the Coast about its plans for the book, and WotC proved just as excited to see Age of the Wolf finally released to the community as the fans seem to be, so they gave their blessing for publication to proceed. And of course, the project predates the Arneson estate, so neither the estate nor WotC were involved in the creation of the content of the book. 

Can we expect more Age of the Wolf content in the future? What other projects are in the works from Ink Bat?

 To my knowledge, there are no current plans to produce support specifically for Age of the Wolf beyond this one book, though of course we all hope the book will live on at the tables and in the stories of Dave’s fans. Ink Bat is just getting started, though. Look for a teaser for their next big project at Gen Con in August.



More discussion of this topic at The Comeback Inn



-Havard

Saturday, June 22, 2024

Will WotC Rename Blackmoor in Mystara Too?

 

It was quite a surprise to fans that Mystara would be brought back to print by Wizards of the Coast in 2024. 

Of course, saying that WotC would bring it back is a bit of an overstatement as the upcoming book Dungeons & Dragons: Worlds & Realms - Adventures from Greyhawk to Faerun and Beyond is a licensed product from Ten Speed Press and more a coffee table book than an actual game supplement. Still, seeing an entire chapter  of this book being dedicated to Mystara when several popular D&D settings are not included (notably Dark Sun, Birthright and more). 


With the recent discussions of Blackmoor being renamed Arn in the 2024 DMG has lead to much speculation. Yesterday I explored the name Arn as it is not new to the world of D&D. As the DMG is not yet available, we don't know if the change was made due to setting specific ideas, rights issues or a number of other reasons. 


However, given this change for Greyhawk it will be interesting to see if Blackmoor will be renamed in the descriptions of Mystara as well. Mystara's connection to Blackmoor began before Mystara had even gotten its own name. Mystara is of course the world of the old BX and  BECMI D&D Games (Some call then Basic D&D, a term I feel is misleading) and back then it was just called the D&D Game World as opposed to AD&D which had many settings tied to it. 


As TSR had found themselves in the situation of having to publish two parallell game lines called D&D and AD&D, due to agreements with Dave Arneson. Since Arneson's rights were tied to the D&D line, it made sense that Blackmoor would end up there, even though the name Blackmoor was still kept on the Greyhawk map. The advantage of placing Blackmoor in Mystara's past was that players of the D&D game could use the same characters and simply visit Blackmoor through Time Travel. some people say Blackmoor was put into Mystara's past, but another way of looking at it is that Mystara would end up being a possible distant future for Blackmoor. For Mystara, this had the advantage of adding a layer of mysteries buried in the settings past that made it so much more interesting and almost every Mystara product referenced Blackmoor after this. The products that laid the groundwork for this connection were the DA modules, starting with DA1 Adventures in Blackmoor. 


So, will Blackmoor be renamed in the presentation of Mystara? It is very difficult to say at this point. As mentioned we have no idea why they changed the name for Greyhawk and those reasons could easily have no impact on how WotC presents Mystara. On the other hand, if they do make the change that will support the uncomfirmed theory that WotC are distancing themselves from Blackmoor. If they call Mystara's Blackmoor Arn, that would be the craziest scenario of them all. Of course, it would be perfectly possible to present Mystara and not mention Blackmoor at all. 


Whatever happens we will known more when this book comes out. 


Dungeons & Dragons: Worlds & Realms - Adventures from Greyhawk to Faerun and Beyond is to be published on October 29th 2024. The book will be 368 pages and the current price tag is 50$



-Havard


Friday, June 21, 2024

The Realm of Arn and its History in D&D


This week, we learned that WotC are changing the name of Blackmoor in the Greyhawk setting to Arn. But beyond the obvious reference to the last name of the D&D Co-creator, why does the name Arn sound so familiar?

The name Arn has actually been used on a number of occasions. In the adventure DA1 Adventures in Blackmoor (p46), we meet Arn Yonson, a 10th level Fighter who is an obvious stand in for Dave Arneson. Arn Yonson's name does suggest a Skandaharian origin, but the description only says that he wears an outlandish helmet with large horns that some people of Blackmoor find a bit funny. 



In OD&D Supplement 3: Eldritch Wizardry (by Gary Gygax and Brian Blume), we find the artifact known as the Invulnerable Coat of Arn, a chainmail +5 with a number of magical resistances and powers linked to it. The same book also has a Ring of Gax so both D&D Co-creators got their names referenced in this book. It is unclear where the Coat of Arn got its name, but it is said to be a relic of a bygone age. 



The oldest known reference to Arn that I was able to dig up on short notice however, is an illustration from the D&D draft document known as Beyond This Point Be Dragons or the Dalluhn document. The document contains an illustration showing a sign leading to "Lord of Arn". Now, I am not sure if there was ever a conclusion to who actually wrote that document, there have been suggestions that this illustration was drawn by Dave Arneson. Likely the signpost was just a joke, but Lord of Arn does suggest that this is the name of a realm. Perhaps the realm whose ruler once wore a magical chainmail?


Have you found other references to Arn in any D&D products or Arneson material? Please let me know about it. 


Could any of these factoids help explain why Arn has now become the name of a realm in Greyhawk? Could this support Greyhawk Grognard's theory that the new WotC Greyhawk is set at an earlier point in the timeline?  Or was it just a big coincidence?


Discuss this article at The Comeback Inn


-Havard

Thursday, June 20, 2024

Blackmoor Foundation Arneson Manuscripts Content

 Blackmoor Foundations is a book to be published towards the end of this month. I talked about the book a few weeks ago and how it is going to include many unpublished documents and maps that can be linked back to Dave Arneson's campaign, including material written by Dave Arneson himself. Much of the content is still unknown, but some is starting to get leaked. 


Fellow Blackmoor scholar DH Boggs wrote on his blog that much of this material comes from illustratior Ken Fletcher's collection. Ken was employed by Dave Arneson's company and was tasked to prepare Blackmoor material for possible publication in the early 1980s.




More details comes from YouTuber DaddyRolledA1 who has been given a first draft copy of Blackmoor Foundations. In his video D&D History: Foundations, Product Lines, Art, & Creators, he covers many sources for gaming history, but I want to direct your attention to the section where he is talking about this specific book and reveals some of the content. 




The explains how the book discusses dates that are often uncertain and how it contrasts some documented dates with sometimes contradictory information from what people who were there rememeber. Given the type of "documentation" that is available from someone's personal games, I 


Some of these maps or variants of them have been shared among fans already, but it will be nice to see everything collected. 

Ken Flether apparently had lots of pages of documents that he shared with The Fellowship of the Thing (DaddyRolledA1 does not seem to appreciate the name of that company) that produced this book. 

This illustration made be curions. According to the youtube video this illustration was made by Dave Arneson.


The firearms of Blackmoor are shown in the illustration below. I am not sure if this refers to artifacts origination from the aliens, or if these are supposed to be regular firearms that the men of Blackmoor were able to produce. Both types are referenced in the FFC. 





Credits for this book are given to Griffith M. Morgan III of Fellowship of the Thing, but others have also contributed as shown on the intro page. 



So the final version of this book should be available soon. If you already own a copy, let me know what else might be found there!


More discussion of this article at The Comeback Inn.


-Havard






WotC removes Blackmoor from Greyhawk in 2024


Wizards of the Coast has produced a new map of Greyhawk where Blackmoor has been removed. I first learned about this when I saw a post by my friend Big Mac at the Piazza the Piazza D&D Worlds forum where he discusses the lastest youtube video from Greyhawk Grognard video from Greyhawk Grognard going through the new WotC produced map. 

The map in question is the Greyhawk map that is going to appear in WotC's upcoming 2024 D&D Dungeon Master's Guide. Greyhawk is from what I understand going to be used as a default setting in the new D&D core rulebooks. The new map looks somewhat reminiscent of the beloved map made by Darlene back in the days, but there are some interesting changes. Greyhawk Grognard's excellent video goes through these changes and speculates to reasons why these changes have been made and what might be possible consequences of the large and small changes. 


The change that will likely be of most interest to the readers of this blog is probably the removal of Blackmoor. Removal may be a strong term. Rather, Blackmoor has been renamed Arn. Now Arn is a name that could be familiar to hard core Blackmoor fans as it also appears in several of Dave Arneson's writings. 

Why has this change been made? Could it be linked to rights issues? Could it be to reduce confusion with the other Blackmoor product lines available that are less compatible with Greyhawk? Could it be linked to this map detailing a different part of Greyhawk's timeline?  Or is there another reason? 

In any case, the original intent of paying homage to Dave Arneson is retained in the new name.

What do you think of this new Greyhawk map and the changes made?

-Havard

Monday, June 17, 2024

Melissakainen is running Castle Blackmoor for 10$

 

Melissakainen is running an online Castle Blackmoor oneshot game. She will be using the OD&D rules. The event costs 10$ for those interested. 


Here's the description:



About the adventure At the very origin of Dungeons & Dragons lies Castle Blackmoor, the dungeon Dave Arneson started running in 1970. In 1980, Dave published a large portion of his campaign notes as The First Fantasy Campaign. I will be using that to take you on a short tour of the City, the Castle, and the Dungeon of Blackmoor. Although Castle Blackmoor predates D&D, I will be using the original D&D rules (1974 ed) to run it. Play careful, because your fighters, magic-users, and clerics are dead at 0 hit points!

Here are more detailHere are more details. 

Would you pay to play in Castle Blackmoor?


I am in no way affiliated with this game. This blog and all related sites have always been non-profit.

-Havard

Wednesday, June 12, 2024

Aleena the Cleric Iconic D&D Legend Character Sheet Revealed

 


Aleena the Cleric was the legendary character introduced in the BECMI D&D Red Box introductory adventure. Her tragic death at the hands of the evil Wizard Bargle inspired thousands of players to go on adventures and seek justice for this innocent and brave hero. Aleena went in to become an NPC in the Mystara setting, appearing in Gaz1 The Grand Duchy of Karameikos and the the AD&D Boxed Set Karameikos: Kingdom of Magic. The introductory adventure also gave inspiration to the Kill Bargle phenomenon and was revisited several times in Dragon Magazine during the Paizo era. 


Frank Mentzer, editor of the TSR top selling D&D Red Box Basic Set and the rest of the BECMI line revealed the charcter sheet used for Aleena back in 2020 and shared it again now for the 50th anniversary of the D&D Gamenull. According to Frank, this character was rolled up in 1977 and the character sheet shows the character as she appeared in ca 1979. Aleena was played by Aileen Shea in Frank's campaign. As presented this character sheet presents Aleena as an 8th level Cleric wielding a +2 Mace of Disruption and a +1 Shield. She is dressed in plate armor. 



The character sheet also reveals some fantasic adventures that this character has lived through. She has retrieved a magical ring from a Type II Demon. These Frog-like demons were lated renamed Hezrou and also provided the inspiration for the Croaking Demons from the BECMI Immortal Set. What happened to this ring, I wonder?


Sadly, the character sheet also states that Aleena has been killed by the hands of a Mummy. Does this mean Bargle was an undead all along?


With WotC revisiting all kinds of obscure characters for their new 2024 Core Rulebooks, why aren't they using Bargle and Aleena?



Discuss this topic further on The Piazzaon The Piazza.


-Havard

Tuesday, June 11, 2024

Blackmoor Foundation Book Announced for June 2024

 


Fellowship of the Thing have just announced that they are releasing a new book. Titled Blackmoor Foundations, this book promises to present early documents and RPG creations by Dave Arneson. The book is to include History, Maps and Lore from 1971 to 1985. 

The official description has the following:


Within the pages of this book, you will find maps and writings by David Arneson as he recounts the events and people in his Blackmoor, a living game environment that gamers are still experiencing over 50 years later. With the emergence of more historical documents, it's undeniable that Dave Arneson pioneered the play methods used in every role-playing game since the birth of Blackmoor in 1971. This collection, much of which has only recently been discovered, is an astounding glimpse into the historical writings that remain from Arneson's life. Yet, it can also be a guide to creating your own version of Blackmoor for you and your friends to play in.

This is going to be very interesting. A lot of documents from the early D&D creators is becoming available to a wide audience this year so it is is great that coverage from the Dave Arneson side of things is also going to be presented.




-Havard

ArneCon 2 Early Bird Badges

 ArneCon 2024 takes place on October 4-6 2024. This Dave Arneson themed convention is hosted by Fellowship of the Thing; the producers of the Secrets of Blackmoor documentary and The Lost Dungeons of Tonisborg. 




Guests of honor this year include:
  • Malia Arneson
  • David Wesely 
  • David Megarry 
  •  Ross Maker 
  •  Paul Stormberg
  • D.H. Boggs 
  •  Rob Kuntz 
  •  Alexander Macris 
  •  Ronin Wong

Badges at reduced prices can be bought via the ArneCon website.

Are you going to ArneCon? What is your favorite convention?


-Havard

Saturday, May 25, 2024

The Piazza - D&D Worlds Forum Celebrates 16 Years!

 



One of my favourite places to talk about D&D is The Piazza. I can't belive its been 16 years since fans created that forum. People keep saying discussion forums are going away, but here we are still very much alive and kicking. Since its inception, The Piazza has been known for its friendly atmosphere and immense creativity. 


Piazza Birthday Event on Facebook




-Havard

Wednesday, May 8, 2024

Blackmoor T-Shirt from 80sTees

I got a tip from my friend Cory that  80sTees are selling these awesome looking Blackmoor T-Shirts with the image from the cover of D&D Supplement II. The website offers this description of Blackmoor: 


Blackmoor is a campaign setting for the fantasy role-playing game Dungeons & Dragons. It originally evolved in 1975 as the personal setting of Dave Arneson, the co-creator of Dungeons & Dragons, first as a setting for Arneson's miniature wargames, then as an early testing ground for what would become D&D. Blackmoor is the longest continuously played fantasy role-playing campaign in existence. It is a mysterious land of sword and sorcery mixed with relics of highly advanced technology. Everyone will immediately know you are a fan of the classic role-playing game when you wear this 80sTees.com exclusive Blackmoor Dungeons & Dragons T-Shirt!





These T-shirts come in black or natural color and are officially lisenced Dungeons & Dragons T-shirts from Wizards of the Coast. 


I previously wrote about a cool looking Blackmoor long sleeve product which as I was looking more into it only claimed to be lisenced when it was in fact not. 


Do you have any Blackmoor branded clothing yet? :)


-Havard

Tuesday, May 7, 2024

Blackmoor - Age of the Wolf goes to GenCon 2024!

 

Dave Arneson's Blackmoor - Age of the Wolf is to be presented at GenCon 2024 with gaming events and panel presentations. Age of the Wolf was the last Blackmoor project Dave Arneson was involved with before his passing and fans have been asking for it ever since. It was a surprise to most when I reported with much excitement back in March that the publisher Ink Bat announced that they were to bring back the project that was completed in 2008 but never released. 

As summer approches, Ink Bat has made a new announcement:


Last of the Zah 
Come and play in the first-ever adventure set in the new edition of Blackmoor, Age of the Wolf, and do it in style in one of the luxury boxes at Lucas Oil Stadium! In this scenario, you play a member of a bold company tasked with escorting an important young woman into the very heart of darkness. Should you fail, she fails, and if she fails, all hope for life in the North may be lost! 

 Every ticketed player in this event receives a limited edition print copy of Age of the Wolf absolutely free! 
In addition, everyone who plays a session receives a free miniature, courtesy of Paizo Publishing. Length: 3.5 hours 
Where: Event Suite at Lucas Oil Stadium 
When: Every 4 hours until midnight, starting at 8am 

 


 Blackmoor: Age of the Wolf Panel 
 The last tabletop project of D&D co-creator Dave Arneson is finally released! Join Ink Bat’s team of creatives for a discussion of the new book, Age of the Wolf, the 50th anniversary of the great game, and all things Dave.
Length: 1 hour 
 Where: JW Marriott — Room 203 
 When: Thursday at 8pm

See you at GenCon


See original announcement.

Are you excited about this news? Are you going to GenCon? 



Read more at the Comeback Inn!





-Havard

Friday, April 26, 2024

DaveCon 3 is happening right now!

 Reports are coming in from DaveCon, one of the conventions arranged to commemorate the legacy of Dungeons & Dragons Co-Creator Dave Arneson. This is the third time, Victor Dorso organizes this convention, which is taking place this weekend in Minnesota. I wrote about DaveCon3 and its wide range of honored guests a few days ago. 








Photos from CastleBlackmoor


Are you at DaveCon right now? I would love to hear from you!


-Havard

Wednesday, April 24, 2024

New Blackmoor T shirt from WotC on Amazon (Fake Story

This story has been debunked. The WotC store did not link to this clothes store on Amazon. Hopefully someone takes care of this.  


A friend sent me a link to this long sleeve t shirt sold on Amazon. The store says the clothes are officially lisenced from Wizards of the Coast.



Officially Licensed Dungeons & Dragons Apparel for Women - Men - Boys - Girls - Toddler; D&D 50th Anniversary T-Shirts; Hasbro T-Shirts; Wizards of the Coast; RPG; Role Playing Game; Fantasy; Adventure; Monsters; Magic; 20 Sided Dice; Blackmoor; Vintage;


This is interesting given the discussion of ownership of the Blackmoor name and logo. 

I have to say I love the text on the shirt saying "It started with Blackmoor". 



For some reason, I am unable to  to click buy on this product. Does it mean the shirt is not available yet?




-Havard

Saturday, April 20, 2024

DaveCon 3 fast approaching with incredible list of guests and events

I can't believe we are already going to see the third DaveCon and it is coming up in less than a week! For those who felt the first DaveCon was more about D&D in general and less about Dave Arneson and the original Twin City Gaming legacy, dismiss those concerns right away. With its third instalment, DaveCon is living up to its name like never before with a foundation is that is stronger than ever. This is the year of the 50th anniversary of Dungeons & Dragons, the game co-created by Dave Arneson and Gary Gygax and coming up next weekend (April 26-28, 2024) in, Bloomington, MN, USA, DaveCon 3 organizer Victor Dorso promises Three-days of Gaming, Vendors and Art, plus The Auction.



The special guests lineup looks incredible. First of all, there are guests who were there at the beginning with Dave Arneson:

  • Dave Wesely 
  • Mike Carr 
  • Dave Megarry
  • Ken Fletcher
  • Ross Maker
  • William Hoyt


But also, a list of people who will be known to many of you:

  • Dan "Professor Dungeon Master" Defazio 
  • Andy Thomas & Dave Yaeger
  • Baron Deroop
  • David Johnson
  • Justin Alexander
  • Kevin McColl of Castle Blackmoor



D&D 50 is definitely going to be a year of celebration for Dave Arneson fans. We already had amazing Blackmoor and Arneson Alumni presence at GaryCon and more events are coming later this year! 

Are you going to DaveCon this year? I would love to hear about your plans and your experiences!


-Havard

Monday, March 25, 2024

Blackmoor Like Map Used for Runehammer's Crown & Skull RPG?

 




Crown & Skull is a new TTRPG created by  Brandish Gilhelm, Hankerin Ferninale and Ingrid Burnall and published by Runehammer Games. The RPG looks great and uses a d20 roll below mechanic. Now the author mentions in the introduction of this RPG that both David Wesely and Dave Arneson were huge inspirations when getting into the hobby. This is all very good in my book, but looking at the map, I wonder if this should be called inspiration, homage or something else? There are differences between these maps and the map of Blackmoor, but the similarities are hard to ignore. Some locations have been completely changed, while others like Bramwald, Bramford or Cloudtop are used as is. The game also features frogfolk as a playable race. 


Are you pleased to see all of these Blackmoor-like elements appearing in a new RPG? Do you wish they had come up with their own world? Or do you think this is something you could borrow back into your Blackmoor campaign?


Whatever your thoughts are, it is pretty clear that the creativity of Dave Arneson lives on quite well 50 years after the publication of D&D.


Thanks to my friend who sent me links to this RPG.


Discuss this article at The Comeback Inn.


-Havard

Amazing Blackmoor Map by Greyhawk and Blackmoor Fan

(map excerpt only) This amazing Blackmoor map details Blackmoor as it appears in the World of Greyhawk. It was by a Blackmoor fan named Stev...