Wednesday, October 16, 2024

Into the Wild Blue Yonder - Blackmoor Adventure from tFotT and Rob Kuntz

 



Into the Blue Yonder is now available for preoder from tFotT. This adventure was written by Rob Kuntz and was demonstrated at ArneCon last weekend. The adventure is written for characters of levels 10-12 and takes the PCs on a journey through Blackmoor's Realm of the Dead, AKA the Dark Realm. 

Pre-Orders Being Taken: Into The Wild Blue Yonder By Robert Kuntz An Official Blackmoor Setting, Into The Wild Blue Yonder was used as a convention adventure at Arnecon 2. World famous Greyhawk author, Robert Kuntz has created a module to honor his old friend, Dave Arneson. This is a historic adventure as Rob has never before written a module for Blackmoor. Extensively researched in order to evoke the essence of Arneson's Blackmoor campaign, adventurers set out on a quest into the Dark Realm of the unliving to discover the secrets behind a conspiracy that could lead to a great war.


The tFotT website offers pre-orders for 30 USD and is expected to be ready for shipping in November 2024. The site has more details:



An AD&D adventure for characters levels 10-12. Special ArneCon 2 Edition -Includes signed certificate from Robert J. Kuntz! (limited to the first 100 copies). Cover may change for the final release. Into the Wild Blue Yonder is a very grounded and straight forward quest related to a story line created by Dave Arneson in his original campaign and as fictionally extended by this author. This should not of itself stop capable DMs from utilizing what is presented here in their own campaign settings. In other cases this adventure is suitable as a one-off type played out over several sessions. It also contains a lot of new source material that can be integrated into any campaign. The adventure is designed for 8 PCs of 10-12th level. DMs can substitute their own PCs for the 8 pre-generated PCs included herein while taking note of the balance in spells and items the latter possess. The action takes place in the Dark Realm (land of the dead) beneath the Goblin Hills in the Egg of Coot. It is quest oriented and centers upon the party retrieving knowledge that will eliminate a brewing revolt in the Duchy of Bulgryn, the latter which could draw adjacent Duchies into a War of the Roses scale conflict. Into the Wild Blue Yonder can either be placed in a land comparable to Oerth or it can be easily adapted to any campaign. It is connected in no small way to the lands comprising Dave Arneson’s Blackmoor & environs. A portion of the information contained herein has been derived from Dave’s Blackmoor campaign for the express purpose of continuing a legendary story line he composed concerning Marfeldt the Barbarian. Just as important was the need to recognize Pete Gaylord’s Wizard of the Wood character; and out of respect for the first wizard of RPGs I was eager to include him in the story’s plot. You’ll discover venerable histories herein which I have adapted for crafting this adventure as part of the legendary saga of Blackmoor, the first fantasy RPG campaign.


The Duchy of Bulgryn is not something mentioned in previous published versions of Blackmoor, but based on reports from the ArneCon presentation, it could be Rob Kuntz version of the Duchy of the Peaks. It is also interesting that the description from the website references Oerth along with other settings where the adventure may be set. Famoust NPCs mentioned in the adventure are The Egg of Coot, Marfeldt the Barbarian and Pete Gaylord's Wizard of the Woods. I am not sure if this means that Pete Gaylord was involved in writing this adventure, but it does seem more like a homage from Kuntz.

This is the first real game product from tFotT since Lost Dungeons of Tonisborg and the first to make explicit use of Blackmoor related locations and characters. 


-Havard

Thursday, October 10, 2024

ArneCon 2024 Reports Are Coming In




As mentioned, ArneCon 2024, took place this weekend, from October 4-6. Managed by the creators of the Secrets of Blackmoor documentary (Griff Morgan and Chris Graves), the convention honoring the legacy of D&D Co-Creator Dave Arneson was held at The DoubleTree by Hilton Hotel, in Minneapolis MN. Although I haven't seen any numbers of participants for this year's events, organisers stated early on that the plan was for this to be a small and cozy event. Morgan stated that the convention was a highly successful and my impression is that everyone had a great time. 


It is also nice to see photos of Morgan hanging out with Vic Dorso of DaveCon. It seems that any rivalry that may have existed between the two conventions is now ancient history and Morgan stated that he plans to attend at DaveCon next year. 


I know that some announced guests did end up not showing up and a few events may not have occurred according to the program, but it looks like they had more than enough games and activities to keep the attendees busy. Some of the games were live streamed and can be viewed here. Among the Blackmoor Bunch who were present were Dave Wesely, Ross Maker, Dave Megarry, Bill Hoyt and possibly others. 


In particular, I have to say I found Rob Kuntz adventure particularly interesting, involving legendary Blackmoor characters like Marfeldt and the Wizard of the Woods as well as reference to places like the Duchy of the Peaks and the Realm of the Egg of Coot. 


Did you attend the convention? I would love to hear from you!


More discussion about this article at The Comeback Inn.


-Havard




Photo by: Marianne Wong



Friday, October 4, 2024

ArneCon 2024 This Weekend

 

ArneCon 2024 takes place this Weekend. This convention is organized by Griff Morgan and Chris Graves, often referred to as the Fellowship of the Thing. In this photo we see Dave Wesely. Dave Megarry, Griff Morgan and Rob Kuntz as they prepare for the convention. 


I wish the organizers and guests a wonderful weekend!


Are you going to ArneCon? Let me know about your experiences!


-Havard

Tuesday, October 1, 2024

Dave Arneson Game Day 2024 As Fans Share Oldschool and New School Goodness

 


Blackmoor Week is over. Dave Arneson Game Day is today! On October 1st, we celebrate the love for our hobby on the birthday of the D&D Co-Creator. 

So many things related to Blackmoor and Dave Arneson have been happening these past days and the activity is still going on!

I really like that we are seeing fans of the early editions and fans of the most recent editions of D&D all joining in to celebrate together. Gaming should bring people together, not divide us. We have too much of that going on in the world. 

Let's look at some highlights so far:


Let us add to this list as the day continues! 



-Havard



Monday, September 30, 2024

Dave Arneson Game Day 2024 is Tomorrow! (Blackmoor Week Day 7)

 We have been getting messages from fans all week and it has been great! I can't believe tomorrow is October 1st, the birthday of D&D Co-Creator Dave Arneson! 

I hope you are ready to join in the massive celebrations of our hobby that are taking place world wide, like every year. You can sign up for the Facebook Event here. 




Just today, I was told about this post over at the Gnomish Embassy Blog with a brand new character profile for Blackmoor Week, an Aarakocra no less! Yesterday with Dragonborn and today with Aarakocra, I can hear some say. Heresy? But lets remember that there is no right or wrong way to play D&D as long as everyone is having fun around the table. Younger gamers are discovering Blackmoor and that can only be a good thing. I am sure Dave Arneson would enjoy knowing that the game he helped bring into the world will bring joy for decades to come. 


What are you doing for Dave Arneson Game Day? Its a party, so everyone is invited! As long as you love gaming that is.


-Havard

Sunday, September 29, 2024

Dragonborn of Blackmoor: Free Fan Sourcebook by Jon Gómez (Blackmoor Week Day 6)

 I love that Blackmoor Week can inspire fans to add their creativity to the world of Blackmoor. Over at The Piazza,  Jon Gómez (aka Zeromaru X) has created a fan sourcebook called Dragonborn of Blackmoor.



Jon has been working on this project for years and he has really put his soul into this fan sourcebook. He has even added his own hand drawn illustrations which is pretty amazing. This is a 27 page document packed with information. 


You can download this document for free here.


What is Blackmoor Week and how can you join in? Glad you asked!



-Havard

Thursday, September 26, 2024

Dave Arneson Material in the Catalog of Rebellion Games? (Blackmoor Week Day 3)








 I have thought about not covering copyright or Trademark ownership discussions on this blog anymore. It tends to create a lot of drama every time and it just makes me tired. However, we need to talk about this. 

Last year we learned that Rebellion Games had acquired the entire catalog creatred by Flying Buffalo Games. Flying Buffalo were founded in 1975 by Rick Loomis. When Rick sadly passed away back in August 2019, the company briefly passed to Webbed Sphere (Jason Kingsley OBE)  who sold the Flying Buffalo games catalog to Rebellion. 

Based in their press releases at the time, Rebellion seemed to be most focused on Tunnels and Trolls. However, another part of their press release may be of particular interest to readers of this blog:


"As part of the acquisition Rebellion have taken over Flying Buffalo’s entire line of roleplaying games, including the cult classic Citybook, Grimtooth, and Merchants Spies and Private Eyes series. The entire back-catalogue of Flying Buffalo PDFs will remain available to purchase online, with future releases coming directly from Rebellion Unplugged. "


 Now, we know that Dave Arneson contributed to a couple of gaming books linked to some of these series. In 1984, he contributed to City Book II: Port o' Call. For Merchants Spies and Private Eyes, Dave Arneson wrote the adventure The Case of the Pacific Clipper (1991). 

At one point Dave Arneson told me that he had sold his company Adventure Games to Rick Loomis. Adventure Games also made several games whose current ownership is unknown to me. When I asked Rick about the status of Adventures in Fantasy, which is one of the games Adventure Games produced, he was not able to confirm that story at the time. 





Do you own a copy of City Book II or Case of the Pacific Clipper? Please leave a comment below!


Find out more about Blackmoor Week here?



-Havard



Wednesday, September 25, 2024

Blackmoor Foundations Arrived (Blackmoor Week Day 2)

 


My copy of Blackmoor Foundations finally arrived. I decided I wanted to get this one from Amazon, but even though I ordered it immediately after it was announced there, it took quite some time for them to get the stock to send out to customers. Once shipped, it got here really fast so that is nice. And guess what, just in time for Blackmoor Week! I will be looking over this one over the next few days. Sadly, the cover got a bit bent as you can see in the photo, but oh well. 


What is Blackmoor Week and Dave Arneson Game Day you say? I'm glad you asked!


What are you doing for Blackmoor Week so far? :) Leave a comment! 


-Havard

Tuesday, September 24, 2024

Blackmoor Week 2024 - Day 1

 


It is this time of year again! Blackmoor Week is upon us. Fans and gamers worldwide celebrate this week over the 7 days leading up to Dave Arneson Game Day which you can sign up to here. Dave Arneson Game Day is a fan organized non-profit event to celebrate Dungeons & Dragons, Roleplaying Games and the D&D Co-Creator Dave Arneson. 


You can participate in Dave Arneson Game Day simply by running a game, wring about gaming or doing something else related to our hobby and ideally sharing it with us so that we can all join in the fun!  


We are not about holding up one creator of the hobby over the others who helped make this hobby. We are not about edition warring. We are not about whether Old School or New School is better. We are not about one way of gaming being better than other ways of gaming. Gaming is for everyone, regardless of age, skin color, gender, sexual orientation or political persuasion. One of the great things about this hobby is that it can bring people together. The only way to play this wrong is if the people around the table aren't having fun. In this day and age, we need more activities that can bring people together. 


I think Dave Arneson would be very happy knowing that all kinds of being around the world keep getting joy out of the game that he and his friends helped develop. 


That is what Dave Arneson Game Day is about! Enjoy Blackmoor Week 2024! Now is your time to make plans. And please let me know what you are doing in gaming in the days ahead! :)


-Havard



Saturday, September 7, 2024

Morley the Wizard - Should This Early TSR Mascot Make a Comeback?

 

Back in the 1970s TSR created an iconic character that we don't see around much these days. Morley the Wizard was an early Mascot of D&D. He appeared in commercials aimed at children and younger gamers. He also appeared on the cover of the Fantasy Forest Board Game (1st printing). According to Screen Rant, the character may have been created in order to shift perceptions away from all the negative press given to D&D during the "Satanic Panic". 


Frank Mentzer told me that the character was created by Dave Dimery. Dimery was Vice President of Marketing at TSR at the time. "[Dimery was an]  old friend of Gary's (since childhood Chicago)" Frank told me. The image of Morley even appeared on some RPGA material during the time when Mentzer was in charge of that project. 


With WotC bringing back the cartoon characters as well as LJN toy characters like Warduke and Strongheart, will Morley be next?



Huge thanks to Frank Mentzer for providing additional information, images and documents for this article. 




-Havard


Sunday, September 1, 2024

DaveCon 2025 Special Guests


Next year's DaveCon is still many months away, but we are already learning more details about the event

Vic Dorso seems to have clarified that the convention is not just about Dave Arneson, but that "Davecon isn't just about one Dave, its about all the Daves that made RPG gaming great !" 


The 2025 convention will include the following:

Original Blackmoor Players: 

David Megarry , David Wesely, Mike Carr,  Bill Hoyt, Ross Maker

Arneson Alumni: 

Ken Fletcher, Kevin McColl, 

Other Guests of Honor: 

Justin Alexander and Mark Rein-Hagen, Bob World Builder, Baron De Rupp, Grace the World Destroyer,  Heidi Gygax, Eric Garland, Greg Gillespie, Andy Thomas, David Yaeger, David "DJ" Johnson.


Furthermore, DaveCon, via their Facebook page, has offered a discount code for tickets: 

 20% Discount code is good till September 15th only is DiceBreaker.

You can buy the tickets at this site. 

Read more about DaveCon at the official website


If you feel like DaveCon is too far into the future, there is always ArneCon happening next month.



Are you going to DaveCon? What are your thoughts about this news? Let me know!


More about DaveCon 2025 at The Comeback Inn Forum


Disclaimers: This blog is not associated with DaveCon or any other commercial endeavour. This is a non-commercial fan site promoting and discussing anything we feel our readers might be interested in learning more about.


-Havard

Thursday, August 29, 2024

The Minnesota Gathering of Blackmoor Fans Happening Right Now

 

I talked about the Minnesota Gathering earlier this month. It is a small convention of sorts, and a meeting of some of Dave Arneson's players and friends along with other gamers. This gathering is not associated with ArneCon or DaveCon. The convention organisers were kind enough to remind me that The MN Gathering is happening right now. I will share updates if I can get some reports!



Are you at the Minnesota Gathering right now? Please let me know if you are having a good time! I would love to hear about your experiences!


-Havard

Thursday, August 15, 2024

DA3 City of the Gods (TSR, 1987)

 

While it would later be revisited in the d20 version City of the Gods for the Dave Arneson's Blackmoor line, the legendary City of the Gods from Dave Arneson's original campaign had been whispered about since it had been mentioned in the First Fantasy Campaign (1977) or perhaps even earlier as a place where many of the original Blackmoor players would see their characters meeting their doom. Even Rob Kuntz and Gary Gygax had struggled to face the dangers of this place.


But it was DA3 City of the Gods that would first give full details about the City and its surrounding Valley of the Ancients. TSR and Dave Arneson had seeming overcome some of their differences and the DA series allowed fans to finally learn more about the world of Blackmoor. TSR partnered up Dave Arneson with freelancer Dave Ritchie who authored the modules based on manuscrips provided by Dave who also gave his final approval on DA1-3. Both Arneson and Ritchie were credited on these three modules, unlike DA4 Duchy of Ten which is only credited to Ritchie while still clearly based on details from Arneson. 


This adventure also gave the world more details about the Peshwah Horsemen and their lands, including expanding the Blackmoor world map south for the first time. Early on in the adventure, the PCs are introduced to Bosero, the character originally played by Jon Sider, before they are soon attacked by things that can only be linked to the City of the Gods. Although the module's excellent cover by Doug Chaffee does not really reflect the contents of the adventure, the shameless use of science fiction on a fantasy adventure module, told customers that Blackmoor is a very different place than what you can expect from most Dungeons & Dragons campaign. Indeed, combining sci fi and fantasy elements was one of the hallmarks of Dave's original campaign and could be seen as early as in Supplement II's Temple of the Frog. Zeitgeist Games would later double down on sci fi in Blackmoor campaigns with Clock & Steam decades later.




Item Code: #9191 (DA3)
Title: City of the Gods
Type: Adventure
Author: Dave L. Arneson and David J. Ritchie
Published: 1987
Format: 48-page book w/tri-fold cover, fold-out map


"New Magic... That's what the flying egg has. New magic unlike any ever encountered in Blackmoor. New magic of a type that could give the fledgling kingdom an important edge in the wars that are brewing on its borders. There are only a few minor problems. Like the fact that the magician who piloted the metal egg to one of Blackmoor's southern outposts was killed before he could utter a word. And the fact that Blackmoor's sworn enemies, the monks of the evil and eccentric Order of the Frog, are also interested in the magic represented by the egg. And, most important, the fact that the egg came from the distant and dangerous City of the Gods. Set amidst the blistered salt flats of the Valley of the Ancients, the City of the Gods is a strange and deadly metal metropolis whose powerful guardians do not welcome intruders. Yet it is to this place of deadly menace that Blackmoor's leaders now send a daring expedition - to bargain for aid in the coming wars - or to steal the magic of the gods."




Have you played this adventure or do you own a copy? I would love to hear your thoughts!

-Havard

Wednesday, August 14, 2024

ArneCon 2024 T-Shirts and Other News

 

ArneCon is the convention organized by The Fellowship of the Thing, producers of the Secrets of Blackmoor documentary. As I mentioned back in February, this year's convention will take place on October 4-6. The addition of Rob Kuntz as a guest of honor is a very welcome addition along with others who also have a long history with Blackmoor


The art for the t-shirt was announced yesterday. I like the image of Dave as a mage in front of the castle. You can find out more about the convention, events and how to get tickets here

Also, several Blackmoor alumni may be spotted at the MN Gathering, is coming up on the 29th of this month!


Are you going to ArneCon this year? Let me know about your plans and what you are the most excited about!


-Havard

Friday, August 9, 2024

DA4 The Duchy of Ten (1987)

 I talked a bit about DA4 back in 2016 when it was first released on PDF at the DMsGuild. Back then I mentioned how Dave Arneson's name does not appear on the cover of this adventure and that Dave had expressed some dissatisfaction about the adventure as he had not been given a chance to give it his approval which he presumably had done with the previous modules in the series.






Duchy of Ten is the final instalment of TSR's DA module series. Although the name Duchy of Tehn also appeared in Gary Gygax' Greyhawk, its origins are likely from Dave Arneson's campaign. In the original campaign, these lands may have been home to the villain The Ran of Ah'Foo and it may at one point have been controlled by a player named Chuck Munson. 

The adventure as published covers the sea voyage to the Duchy which is located to the west of Blackmoor. On the voyage there, the PCs may have to deal with a number of threats including Skandaharian raiders, Merfolk and traitorous sailors. Upon arrival, it is revealed that the Duchy of Ten is now under the occupation of the the conquering people known as the Afridhi and their queen, Toska Rusa. In this adventure you can also learn about the evil deity known as Zugzul and what nefarious plans his priestess Toska Rusa has with the artifact called the Well of Souls. 


It is unfortunate that Dave Arneson did not get the chance to give his final approval of this adventure, but comparing the information given here with what we learn about the Duchy of Ten in DA1, it does seem like much of the information does come from sources Arneson had approved of, even if he may have wanted the storyline to be different. We don't really know if there were any specifics Dave was unhappy with and if so, we don't know what those might have been. We do know that when Zeitgeist Games revisited the Duchy for the d20 Dave Arneson's Blackmoor line, they decided to keep the Duchy pretty much as presented in this adventure. At the time, ZGG said it was what fans had come to expect from the region. It is unfortunate that they did not revisit this adventure for the d20 line as they did with the previous modules in the series. 

Overall, this is a fun adventure and like the rest of the DA series, it allows for much exploration outside the main storyline and can in many ways be used as a setting sourcebook as much as an adventure. Mystara fans can use the introduction part where the heroes are PCs travelling through time, but this part can easily be skipped and the adventure can be ran with PCs who are heroes from Blackmoor. 


DA4 The Duchy of Ten 
 Item Code: #9205 (DA4) 
Title: The Duchy of Ten 
Type: Adventure 
Author: David J. Ritchie 
Published: 1987 
Format: 48-page book w/tri-fold cover, fold-out map

"The Well of Souls... 
That's what Zugzul bade the Afridhi call the evil artifact that he had taught them to make. They call it the Well of Souls, and they must carry it before them into every battle - and they would be mighty. Thus said the god of Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh, they built in its heart a great forge. There, as Zugzul had promised, efreet came to help them make the mighty artifact.

 

There, amid vile, unholy rites, they bound the souls of men into its very substance, and, as it took shape, they sharpened their swords for the red-handed work that must surely follow hard upon its completion. Many were the men who guarded the Hill of the Hammer during the days of making - for their foes in hated Blackmoor would try to unmake that which they had wrought. Yet, it was not men that would keep the Well of Souls from destruction, but a prophecy - that the artifact would be unmade only by the hand of one as yet unborn!"



Buy this adventure in Print or PDF format from DrivetrhuRPG

More discussion of this adventure at The Comeback Inn. 


Do you own a copy f the Duchy of Ten? What do you think about this adventure?


-Havard

Thursday, August 8, 2024

Clock & Steam (2007) - A Sourcebook for ZGG's Dave Arneson's Blackmoor D20 Line

Clock & Steam (2007) was published by Zeitgeist Games and focused on adding various forms of technology such as clockwork and steam technology mixed with a bit of magic to the d20 Dave Arneson's Blackmoor product line. 




This was one of the last books that were published for D&D 3E by Zeitgeist Games before their team up with Code Monkey Press. Written by Rodney Thompson, the book introduced a new Inventor Class that would later be revisited in the sadly short lived 4E update of Dave Arneson's Blackmoor. The sourcebook produced game statistics for a number of technological items, including original Blackmoor campaign items like the Warhorse and Armor belonging to the Blue Rider.  Interestingly the book states that the material within is not official Blackmoor material.



Clock & Steam 
Blackmoor Creator: Dave Arneson 
Executive Producers: Dave Arneson and Dustin Clingman 
Writer and Designer: Rodney Thompson 
Blackmoor Line Developer: C.A. Suleiman 
Cover Artist: John Donahue 
Interior Artists: Dan Bryce, Jon Hodgson, Doug Kovacs, Britt Martin, and Beth Trott 
Cartographer: Ed Bourelle 
Art Director: jim pinto 


 Once viewed as the idle pursuit of low races, the development of clockwork and steam power has since swept across the lands of the North like a wildfire. High Thonians now boast the bravest and most innovative advances in these arts, and the call for the fruits of their labors grows louder with each passing day. But every new order threatens the old, and resistance to the march of progress grows, as well. What stand will you take in the name of science? Harness the Power of Invention ! Welcome to Clock and Steam, the comprehensive guide to "gadgetech" for Dave Arneson's Blackmoor. This long-awaited sourcebook reveals the ways in which clockwork and steam-powered devices have shaped the lands of Blackmoor, and adds new dimensions of play to any fantasy campaign. Now players can step into the role of creator, with a new base class-the inventor-and prestige classes such as the clock mage, the infuser, and the warmaker! 

 Publisher : Zeitgeist Games (January 1, 2008) 
ISBN-10 : 0978576152 ISBN-13 : 978-0978576158 
Item Weight : 12.6 ounces 


By the PDF from DrivethruRPG (not an affiliated ID link)

Read more about this sourcebook at The Comeback Inn



Do you own this book? How would you use it in a campaign?


-Havard

Blackmoor Foundation Book Temporarily Out of Stock

 Secrets of Blackmoor on Twitter/X reported the following:



Blackmoor Foundations Update
 Trying to keep up on shipping - yes, we do all our own fulfillment with Chris and I packing book orders ourselves. We filled nearly all the orders thus far, but we ran out of stock on Blackmoor Foundations again, still plenty of Tonisborg. Looks like we need to do a double re-order to keep up. The reception on this book has surprised us. It seems gamers do want to know about Dave Arneson's original campaign along with the origin of RPGs. Thank you all of you who purchased a book.

 







Tonisborg is The Lost Dungeons of Tonisborg by Greg Svenson."Chris and I" would refer to Griffith Morgan and Chris Graves who created the documentary Secrets of Blackmoor.  

It is great to see there being such a huge demand for this book that promises to include many unpublished notes, documents and maps by Dave Arneson. I ordered by copy through Amazon and I am still waiting for my copy :)


-Havard

Saturday, August 3, 2024

MN Gathering 2024 for Friends and Fans of Blackmoor to Take Place on August 29

 


The Minnesota Gathering is one of the smaller get togethers involving the original Blackmoor players and friends. I mentioned this event last week, but now we know a little bit more. They are referring to the event as a Micro Convetnion taking place on August 29th:

 The following was announced today on their Facebook page:

August 29th. Perkins in Roseville MN at 6 pm. Next event. This year we reflect a bit on the 1969 GenCon pre event where Hoyt, Arneson, & Gygax met to discuss doing a Fictional Napoleonic like Arneson was doing But set in a medieval time. A suggestion posed By Gary. Arneson already wanting to do his version of a Braunstein pulled a lot from this as well. This is why those in MN say it started with Role-Playing, not Wargaming… the seed was already planted. But a lot more had to happen. The game started in 1970 Spring being as accurate to the tech and time as was logical. And Dwayne Jenkins would push for the Fantasy additions for those playing in MN when Hoyt took a job and had to move in the fall (August). Williams fort name changed to Blackmoor. Still more coming.

Date: August 29 
Venue: Perkins Restaurant, Roseville MN. 

Dave Wesely and David Megarry are among the attendees. David Fant, Ken Fletcher and others may also show up. 

If you are in the area and decide to drop by, please let me know if you had a good time! :)


-Havard

Thursday, August 1, 2024

Return to the Temple of the Frog, WotC 2007

 In 2007, Wizards of the Coast decided to revisit one of the most iconic locations in Blackmoor. Return to the Temple of the Frog was published and released as a free PDF on the Wizards of the Coast Website. This was quite surprising since Dave Arneson's company Zeitgeist Games were publishing Blackmoor at the time as well. Dave Arneson is surprisingly not credited for the adventure even though it is clearly based on his original designs and concepts. The PDF does credit Dave Arneson as one of the creators of D&D however. The Temple of the Frog has gone through many iterations and I detailed a history of the adventure over at my website. 





Return to the Temple of the Frog takes place more than twenty years after the original adventure and the defeat of the Temple. Known to his followers only as Saint Stephen, D&D's first arch villain has somehow managed to rebuilt the temple with newly gained abilities. New adventurer's are needed and will be put up against mutated apes, cyborgs and an enormous mutated frog before they finally can confront Saint Stephen and his nefarious allies. 

The adventure provides updated maps of the original Temple of the Frog and presents players with 3E rules for sci fi weaponry and equipment as well as stats for some of the classic opponents found in the Temple. In many ways this adventure is a replay of the 1987 version (DA2) of the adventure, although with much of the surrounding framework removed or changed. 

The introduction provided on the website at the time was as follows: 

"The Order of the Frog was led by a man of resource and ambition. High Priest Saint Stephen and four companions appeared out of nowhere and took over the order twenty five years ago. Though Stephen and his companions seemed normal enough (except for the slight greenish cast of their skin), they were quite literally not of this world. They were aliens, members of a scientific expedition that crash landed on this planet some years ago. Temple of the Frog was first published in the 1975 D&D Supplement II Blackmoor. It was later republished in 1986 as module DA2, Temple of the Frog. In the original adventure, the PCs were hired to find a missing person (Rissa Aleford, Baroness of the Lakes) and investigate a strange cult based on the worship of frogs. Return to the Temple of the Frog picks up the adventure decades later. During an adventuring party's assault on the temple over twenty years ago, Saint Stephen escaped the conflict and hid in the swamp until the adventurers departed. Having completed their raid, rescued the prisoner they had come for, and hurriedly looted the temple, the heroes left the area and never looked back. Saint Stephen entered the temple hoping to salvage anything that he could. The Order of the Frog was done for, all his fellow aliens were slain, and his frog cultists had fled or were put to the sword. He only wanted enough to allow him to flee the swamp and find a new hiding place. He found more than he had counted on...."

Title: Return to the Temple of the Frog
Year Published (2007, Wizards of the Coast)
Format: PDF
Pages: 36
Author: Ted Albert


Have you played Return to the Temple of the Frog? What did you think about it? What is your favorite version of this adventure location?




-Havard

Tuesday, July 30, 2024

Arneson Estate Responds to Ink Bat's Age of the Wolf




Over the past few months we have reported on this blog about Age of the Wolf after Ink Bat announced that they were bringing this project back for a GenCon release. 


Here is the official  response from the Arneson Estate:

 For Immediate Release (07/28/2024): 

Is The Age of the Wolf an actual work by Dave Arneson or even a Blackmoor setting? 

 

 The Arneson Estate believes it to be a fake. ​


The Estate of David Arneson comprises his much-cherished family, Malia, Luke, and Dave's grandchildren. Dave's family is very perplexed regarding the publication of Studio Ink Bat's "Age Of The Wolf" book. This manuscript is purported to be Dave Arneson's last major work which Studio Ink Bat plans to distribute during events at GenCon 2024. ​

 

One would think someone wanting to publish an original work by Dave Arneson, or even a work derived from Dave's ideas, would be excited to collaborate with the family of Dave Arneson for the published work to have authenticity.

 

This is far from what has transpired thus far. Studio Ink Bat's attitude and actions leave the Arneson family utterly baffled. Studio Ink Bat (aka Denise Robinson & C.A. Suleiman) show no respect to the family's legal right to control intellectual properties created by Dave Arneson and properties derived from his works. Additionally, Studio Ink Bat has wholly disregarded the family's feelings in matters which are very much a family decision. This leads the Arneson family to believe that Studio Ink Bat's publication, "The Age of the Wolf," is a counterfeit — which cannot be attributed in any way to Dave Arneson. Furthermore, the Estate emphasizes this publication violates their trademark and naming rights.

 

​ I want to emphasize here that we have not received any documentation proving the work is anything but a counterfeit. We are still very open to seeing anything that could disprove our current assessment, which could be forthcoming from Studio Ink Bat. ​

 

Studio Ink Bat's behavior is puzzling to us, as it was Studio Ink Bat who initially approached the Arneson Estate asking for the Estate's blessing on the "Age of the Wolf" book. At first, they claimed David Arneson had contributed to the manuscript before his untimely death in 2009. Since email exchanges with the Arneson Estate, they are now walking that back and saying he was leading a team producing this adventure. They also said they were publishing it to honor Arneson, the co-creator of D&D, and planned on giving 100 copies away for free at GenCon 2024 (the 50th anniversary of D&D). Sounds nice enough, and it could have been simple. We exchanged pleasantries back and forth and requested they provide the Estate with three things to move the process forward:

 

​ 1. We asked Studio Ink Bat multiple times to show us any documentation they have (e.g., notes, correspondence, or a contract) that shows Dave Arneson worked on this project or granted any rights to his intellectual property (his name or the Blackmoor name).

 

2. We asked Studio Ink Bat multiple times to send us the manuscript so the Arneson family could review it to determine if it is something the Blackmoor trademark could be attached to (e.g., would the family license the Blackmoor name to Studio Ink Bat based solely on the quality of the content). We received only a tiny sample which contained elements easily copied from previously published material.

 

3. We asked Studio Ink Bat to temporarily remove any public notices about the project until points 1 and 2 have been addressed. This would protect them from potential liability and was a first step for Studio Ink Bat to demonstrate an appreciation for Dave Arneson and his creations. Immediate action would also have shown respect to his family members.

 

These are things that any reasonable person would ask for to protect the legacy of a late and much-beloved father - none of the above requests were ever fully met. ​ Since Studio Ink Bat told us this event was a one-time small, free distribution, we thought any license fee could be as meager as a dollar. The Arneson Estate is in the business of licensing the Blackmoor trademark, and the distribution of an actual, unseen, unpublished Dave Arneson work could only be a good thing.

 

Not long after, it became obvious to us they did not understand how IP law works, when Studio Ink Bat replied "Well, since we're giving the book away for free we don't need your permission" to paraphrase. However, this is wrong on two points - they do not appear to be giving the book away for free, and IP rights infringement involves publication, and not money (see below).

 

Despite the situation clearly being a misunderstanding we continued to reach out, while at the same time making it known we were very open to coming to an agreement with Studio Ink Bat. ​

 

Yet, they have refused to show us any proof that Dave Arneson worked on it (instead, they told us they had no documentation and we should "look it up"). They have refused to show us the entire manuscript. And let’s not forget the phone conversation where they called the Estate “stupid”. We need time to examine the manuscript to determine if it contains anything of Arneson's work or style. Time is also needed to distribute copies to numerous scholars for expert assessments of the work and its validity.

 

Instead, they offered to send us money, possibly give us the rights to the book after GenCon, and other things — anything but fulfilling our simple requests. The issue is that without knowing the content or seeing any evidence that Arneson worked on it, we can't simply give them a license to make claims as to the attribution and or validity of this work. Hence, their offers of money and publishing rights are not pertinent. We informed them of this, and our requests to see the manuscript continued to be ignored. ​

 

Furthermore, from the small sample Studio Ink Bat sent, from other content on their website, and their apparent limited knowledge of IP law gathered from our correspondence, we believe the book could contain violations of other publishers' and authors' IP rights, which would make the book difficult or impossible to distribute — again, unless we can review the full content we can't make any determination as to who can make claims to this content. Additionally, the family doesn't want to attach Dave Arneson's name to a product without providing proper credit to any other creators of the content, as has often been done to work Dave produced. We'd still be more than happy to examine the manuscript. We are in a quandary, as once the book is distributed, it will likely be too late to resolve this issue in a friendly way. ​

 

Studio Ink Bat's seeming desire to force our hand in this manner leads to more confusion, as we would rather offer a handshake and be friends than do otherwise.

 

​ Even as a derived work bearing a Blackmoor trademark, which the Estate is in the business of licensing, we would still need to see the manuscript they have refused to provide. How can we issue a license to use the trademark without seeing it? We need to know what kind of content this book presents. Does the content meet the Arneson family's standards for a fun adventure book meant for general distribution, or is this book aimed at an adult audience? Would you license your father's legacy to something you knew little about, or worse, something which could lead to negative public opinion? We would've liked to get the whole picture, but they have yet to provide it.

 

And — we discovered they are not giving the "Age of the Wolf" away for free, but instead "shadow selling" their book at GenCon 2024. The admission fee for their 14 paid events at GenCon is $48 per person and comes with a "free Age of the Wolf book." Do you think an unknown company's first publication could sell out all 14 events at GenCon for $48 a head if they weren't using Dave Arneson's name and the Blackmoor trademark to promote it? We don't believe so. They are using the Arneson and Blackmoor names to sell a publication we can only believe is a fake.

 

Even if they were giving the copies away at a free admission event or simply handing them out gratis to people on the street, it still infringes on the Arneson family's rights. Infringement does not have to involve money changing hands — the law is about publication and distribution. One would think that in this situation, ethics demand transparency and cooperation at the very least.

 

The Estate of David Arneson's goal is to promote and protect the legacy of the co-creator of the game that has changed so many lives for the better — and help that legacy continue into the future for all gamers, David's children, and his grandchildren. Studio Ink Bat claims they are honoring Dave's legacy but are instead doing the same thing to Dave Arneson in death as many did to him in life by exploiting properties that are not theirs (Blackmoor and Arneson's name).

 

For those going to Gencon, who have paid up front to play in an actual Dave Arneson adventure, our advice is simple: Buyer Beware! It is up to you as individuals to decide if attending a NOT BLACKMOOR event has value to you.

 

Again, the Estate and the Arneson family are excited to discover a new Arneson Blackmoor setting - assuming it is real. Thus, we are more than happy to review the manuscript, but Studio Ink Bat has chosen to be unethical in our estimation.

 

Chris Graves Authorized Representative and Bridge Troll for the Estate of David Arneson, LLC © 2024 Estate of David Arneson, LLC.


Stay tuned for future updates.


-Havard 

Saturday, July 27, 2024

Blackmoor Foundations Book Now on Amazon

 

The new book Blackmoor Foundations is now available on Amazon. That is, it is currently listed as out of stock, but I assume that is just because they are awaiting the shipment of books. I have previously talked about this book here on this blog. Published by The Fellowship of the Thing, the company behind the Secrets of Blackmoor documentary, this book includes a number of historic documents and maps from the Blackmoor campaign that has never before seen the light of day. 


The paperback edition is currently listed at 39.95 USD, and can be ordered from Amazon here


-Havard

Happy Gary Gygax Day 2024

 


Today is Gary Gygax birthday. Together, he and Dave Arneson created Dungeons & Dragons and thus our hobby was born 50 years ago. 


Thank you Gary!





-Havard

Friday, July 26, 2024

Amazing Blackmoor Map by Greyhawk and Blackmoor Fan

(map excerpt only)


This amazing Blackmoor map details Blackmoor as it appears in the World of Greyhawk. It was by a Blackmoor fan named Steven Quigley who allowed me to share it on my website. Sven made this for his campaign which takes place in Greyhawk. 


You can download the full version of the map with a higher resolution  from the Comeback Inn here


-Havard




Thursday, July 25, 2024

City of the Gods (2008) for the Dave Arneson's Blackmoor d20 Line

 

The oldest published reference to the City of the Gods is in the First Fantasy Campaign. This adventure proved deadly to many of the player characters from Dave Arneson's campaign and was probably played out shortly after the publication of Dungeons & Dragons. Another group of players who realised the dangers of this fabled location were none other than Gary Gygax and Rob Kuntz, as chronicled by Rob Kuntz in Oerth Journal #6. It was clear at the time that Gary wanted to explore the idea of combining fantasy and science fiction. In 1980, TSR published the adventure Expedition to Barrier Peaks. Written by Gary Gygax, it was a different, but similar concept. It was the 1987 TSR module DA3 City of the Gods (Dave Arneson & David Ritchie) that would finally make the adventure available to D&D players worldwide. 



In 2008, Dave Arneson's company Zeitgeit Games decided to revisit the adventure. Written by Harley Stroh, the d20 version is not a mere rehash of the 1987 module, but explores other parts of the crashed spaceship that is at the heart of the adventure. It also expands the lands surrounding the City of the Gods greatly. To me this will remain one of the highlights of the d20 Blackmoor line. 



The back cover reads:

Deep in the heart of the harsh landscape of the Valley of the Ancients lies Blackmoors greatest mystery an accursed place the local desert tribes know only as the City of the Gods. One royal expedition to the site has already failed to return and now the heroes must traverse unforgiving wilds and dangers untold in search of truth and if they can survive the journey the glory of a lifetime. Whet your blades and ready your spells heroes for the greatest of trials awaits! Welcome to City of the Gods one of the most infamous and enduring mysteries in the long and storied history of Dave Arnesons Blackmoor. Designed for four to six characters of 9th to 10th level this epic adventure is sure to challenge even the bravest heroes be they peasants or nobles warriors or wizards. Will you succeed where so many others have failed or will you too fall victim to the unearthly perils that lie in wait in the forgotten City of the Gods?


Title: City of the Gods

Author: Harley Stroh 

Executive Producers: Dave Arneson & Dustin Clingman

Editor: C.A. Suleiman

ISBN: N/A

Pages: 108

Publishers: Zeitgeist Games & Code Monkey Press (2008)

Purchase a copy at DrivethruRPG (currently for 3$) - This blog does not use affiliate links.


Do you have a copy of this adventure? Have you adventured near the City of the Gods?


Read more about City of the Gods at The Comeback Inn,


-Havard



Wednesday, July 24, 2024

The MN Gathering 2024 - Arneson's Legacy Honored by Friends and Minnesota Gamers in August

 


Friends and fans of Dave Arneson have a number of chances to meet up this year. The MN Gathering is organized by The people behind the Castle Blackmoor website and other gamers from the Twin Cities. This year, the gathering will take place towards the end of August. 


In the past the MN Gathering has been organized in October for Dave Arneson Game Day, but this year the convention has been moved to August. The reason given for this is that it will honor the meeting of Gary Gygax, Dave Arneson and Bill Hoyt in 1969. 


It is always great to see the Blackmoor Bunch getting together with other gamers and fans honoring the legacy they helped create with Arneson. 


This blog celebrates all such events and all activities commemorating he early roots leading to the creation of Dungeons  &  Dragons. I wish the attendees of The MN Gathering a great time!



-Havard



Riders of Hak (2007) for Dave Arneson's Blackmoor

 


Riders of Hak 
A sourcebook for Dave Arneson's Blackmoor 


Riders of Hak details the human culture known as the Peshwah. The Peshwah are an important nation living near the Kingdom of Blackmoor in Dave Arneson's campaign setting. I have always been fascinated with the Peshwah. In the First Fantasy Campaign, this group of horsemen were referred to simply as nomads, while the DA modules used the name Peshwah and DA3 The City of the Gods gave much additional detail on these tribes.  I also wrote about the Peshwah tribes in this article


Looking back at this book now in 2024, my favorite parts of the book are definitely the expansions on Peshwah culture and their history in Dave Arneson's Blackmoor setting. Like many of the books in this series and other D&D products at the time, I feel that they suffer a bit from the idea that every 3rd Edition sourcebook needed to include a number of new feats, prestigue classes and the like. While having such rules definitely can be useful for fans running a 3E game in Blackmoor, it does some times come at the expense of other things that I would have liked to see more of in the book. 

Here is a review at The Comeback Inn that I wrote some years ago


The Back Cover reads: 

Children of the horsegod Hak, the Peshwah believe they are a chosen people. Birthed to protect Hak's sacred lands and guide Hak's sacred horses, they are brothers and sisters of his divine spirit, and feel they hold a particular destiny and a special place in this, their land. From the rocky peaks of the High Hak to the dusty floor of the Valley of the Ancients, the tribes of the Peshwah roam. Horseman, nomad, prophet, merchant, warrior... each is a face of the Peshwah. Welcome to Riders of Hak, the definitive sourcebook on the Peshwah for Dave Arneson





Written By: David Brainard and Tad Kilgore. With additional material by C.A.Suleiman. 
Format: Softcover, PDF 
Publisher: Code Monkey Publishing / Zeitgeist Games 
Year: 2008 (interior says 2007) 
Product Code: CMP4508 ISBN-10: 0978576160 ISBN-13: 9780978576165 
83 pages 
Size: Letter 



Riders of Hak can be purchased from DrivethruRPG for only 5$ (US) in PDF format. 


More details about Riders of Hak at the Comeback Inn, including input from the book's author.


-Havard

DaveCon 2025 Tickets Available

 DaveCon 2025 has been announced and tickets are already available. Organised by Victor Dorso, this will be the fourth DaveCon. Read more about the previous DaveCon here on my blog.  As last year, the convention will take place in Bloomington MN in the Crowne Plaza Suites Msp Airport - Mall of America.


Dave Megarry and DaveCon organiser Victor Dorso


Dates given for the convention are:

  •  Fri, Apr 25 2025, 8:00am - 11:45pm
  • Sat, Apr 26 2025, 8:00am - 11:45pm
  • Sun, Apr 27 2025, 8:00am - 8:00pm


Buy the tickets and find more details at Tabletop Events



Are you going to DaveCon this year?









Disclaimer: I am not involved in the organising of any of the conventions I discuss on my blog or any commercial activities connected to Dave Arneson, Blackmoor or Dungeons & Dragons. I would love to go to a convention celebrating Dave Arneson some day though! 


-Havard

Sunday, July 21, 2024

The Making of Original D&D: 1970-1977

 

Dungeons & Dragons: The  Making of  Original Dungeons & Dragons came out in 2024 and was written by Jon Peterson. It is a massive tome with high quality production. I finally picked up a copy. 

The book contains the following:
  • The complete original version of OD&D including Tolkien's terms such as Hobbit and Balrog
  • The complete text from OD&D supplement 1, 2 and 3.
  • Parts of Chainmail and Strategic Review
  • Extracts from Corner of the Table (Dave Arneson's newsletter
  • Extracts from the Domesday Book (the C&C Society newsletter)
  • Letters exchanged between Dave and Gary
  • The complete text of an early draft of the OD&D rules
  • Commentaries by Jon Peterson

 

As a friend of mine pointed out, much of this material has already been circulating on the web in addition to the books that many hard core fans will have, but it is still nice to have everything in one place. The commentaries by Jon Peterson are insightful as and useful as always. 


D.H Boggs has good review on his blog where he points out that some documents that are mentioned in the book but not included could have been very useful, especially if one wants to explore the often overlooked Dave Arneson side of the story.



-Havard

The Design Team Behind Blackmoor Age of the Wolf

We are now learning more about the people behind the upcoming Dave Arneson's Blackmoor Age of the Wolf.  As I reported back in March, this 15 years in the making project is finally being released at GenCon 2024 and will become available in a free digital format. An exclusive interview with the lead designer was posted on this blog last month, but we now have more information:


(Illustration taken from lead designer C.A.Suleiman's website)


The credits presented for the book will be the following:

Dave Arneson's Blackmoor: Age of the Wolf
Publisher: Studio Ink Bat
Developer and Project Lead: C.A. Suleiman 
Writers: Jamie Chambers, George Holland, Rhiannon Louve, Ari Marmell, Harley Stroh, and C.A. Suleiman 
Art Director: Denise Robinson


That is a pretty talent specked list of people. I am not familiar with all of them, but Jamie Chambers is perhaps best known as former vice president of Sovereign Press and Margaret Weis Press, having done considerable game design on Dragonlance, The Serenity RPG and much more. 

Ari Marmell is a well known fantasy author and game designer and he has worked on multiple projects with C.A. Suleiman. Most notably the two worked on Blackmoor in the time before Zeigtgeist Games (ZGG) lost the license to publish Blackmoor from WotC, right before Age of the Wolf was to be published 15 years ago. 

Harley Stroh is another name that should be familiar to Blackmoor fans, making several contribitions to the d20 Blackmoor line including the ZGG version of City of the Gods. He later went on to become a widely published by companies like Wizards of the Coast and Goodman Games. 

Rhiannon Louve has multiple credits for design and translation work for White Wolf, including the Scarred Lands Setting. 

George Holland is a game desgner who has done game design work for  RPGs such as Overlight, Mothership and Cy_Borg. 

C.A Suleiman, the project lead, is  another well known name in the industry, having done considerable game design work for Wizards of the Coast, White Wolf and many other publishers. He is credited for six d20 Blackmoor books, including the upcoming Age of the Wolf sourcebook. See full credits here.


With this team, I have great hopes for the Age of the Wolf sourcebook finally seeing the light of day after all this time. It is such a shame when completed manuscripts end up never being shared with the fans, like Jeff Grubb's Mystara sourcebook for AD&D 2nd Edition. I am very happy that Age of the Wolf will become available to fans this August. 

Dave Arneson's Blackmoor: Age of the Wolf will be published under a lisence from Wizards of the Coast. 




Note: I have written this article, not based on a press release, but on my own research, so I apologise that the information is incomplete. No disrespected intended towards anyone mentioned. I will expand on the article as I learn more about each designer!




-Havard

Saturday, July 20, 2024

Jon Peterson's Playing at The World 2E Volume 1 arrives

 






Jon Peterson announced at The Playing at the World Facebook Page that the new edition of his book will be ready soon:

 It has been something of an epic journey since 2012. Playing at the World returns shortly in its new MIT Press edition - or at least, the first volume does. Volume 1 contains the material that was in Chapters 1 and 5 of the 2012 edition; Volume 2 has the deep dives on setting, system, and character that occupied Chapters 2 through 4 of the 2012 edition. V2 is thicker and should appear in 2025. There's a lot of new material throughout, but, to me it's still the same book. Thanks to Erol Otus, there has been a substantial improvement in the cover(s).


I found the original edition a very comprehensive and detailed look at the history of our hobby and  I look forward to seeing the new material he mentions. And having a cover by Erol Otus is an excellent choice!


-Havard

Friday, July 19, 2024

Blackmoor Trademark and Greyhawk Speculation by Semora Verreault and Tenkar

The situation of the Blackmoor Trademark came up in a recent episode on the Vlog of Many Things Youtube Channel. The episode was hosted by Don Semora (Wizard Tower Games), Thomas Verreault and Erik Tenkar and was hosted on the channels of each of the participants. While the video includes discussion about a wide range of topics of less relevance to this blog, but the subject of Blackmoor comes up when  Tenkar brings up the removal of the name Blackmoor from the Greyhawk map of the upcoming Dungeon Master's Guide. The part of the video that is relevant here starts around the 52 minute mark.)



Back in June, I talked about how WotC are now using the name Arn for this part of Greyhawk.Tenkar says he suspects the change was made due to some concern for the Arneson Estate, but the video also brings up possible non-legal reasons for the change. Verrault, however says the recent history of the Blackmoor Trademark is more complicated than that, explaining that the reason the Blackmoor Trademark was not returned to WotC during the recent nuTSR lawsuit where WotC as the defending party apparently won back most of their Trademarks and Icons. He says the reason why the Blackmoor Trademark was not part of this deal is because prior to this lawsuit, nuTSR had somehow "gifted" the Trademark to the Arneson Estate. 


Verrault then goes on to tell a story in which he talked to one of the producers of the Secrets of Blackmoor documentary (presumably Griff Morgan) about the rights to Blackmoor products like Supplement II: Blackmoor in which the producer had given the mysterious answer "we'll see". This lead Verreault to suspect that the Estate (for which the Secrets of Blackmoor producers acts as spokepersons) were planning on awaiting the results of the nuTSR lawsuit and possibly suing WotC themselves (note: this is Verreault speculating). The youtubers then goes on to explain why suing WotC is a bad idea especially over IP that they are keeping in print and selling the items on DrivethruRPG (which includes multiple Blackmoor products). 


When towards the end of the video Griff Morgan actually shows up in the chat section and is asked about the Trademark situation, Morgan says the  and when the youtubers ask him about why WotC have changed the name on the Greyhawk Map, Morgan simply states that the Blackmoor Trademark is owned by the Arneson Estate (it is in fact still listed as pending). 


While some of the content in this video is speculation, but it is nonetheless interesting to follow the discussion.  Blackmoor continues to be a topic of interest to fans, that is for sure. 


-Havard

Into the Wild Blue Yonder - Blackmoor Adventure from tFotT and Rob Kuntz

  Into the Blue Yonder is now available for preoder from tFotT. This adventure was written by Rob Kuntz and was demonstrated at ArneCon last...