Wednesday, November 18, 2009

LOST COVER REVEALED

Yesterday we learned that there would be no more Blackmoor products from Zeitgeist Games/Code Monkey Press. Today I'm taking a look at what might have been.

Knightime Studio's Jim Pinto was art director for Zeitgeist Games for about two years. In his blog, Jim reveals his last work for Blackmooor, one which he did for C.A Suleiman as a favour:



According to Pinto, this was the cover that was supposed to be used for the so-called Blackmoor "2nd Edition". 2nd Edition was the temporary term used for the campaign setting later known as Age of the Wolf. Note the title "Sign of the Cross" on the cover. Most likely this title would have been replaced by Age of the Wolf at a later stage.



The cover looks fantastic! I find it interesting that they have departed from their classic Blackmoor Logo. Also, the decision to use five illustrations rather than just one which has been typical for the 3E era Blackmoor products. The Five images are believed to be place holders for the final art. Jim mentions that some design changes were made to the final version, but that this pretty close to what was supposed to be the final version.

Also, notice to the map on the back cover...








Havard

Tuesday, November 17, 2009

WHO OWNS BLACKMOOR?



Yesterday's announcement that WotC will not renew their contract with Zeitgeist Games over the Blackmoor lisence, preventing any future Blackmoor products from Zeitgeist Games/Code Monkey Press has created quite a buzz on various gaming forums.

One question many have asked is the question of who really owns the Blackmoor lisence. I might not be the final authority on this subject, but this is what I have found out so far:

Dave Arneson's Estate:
Dave stated that he owned the First Fantasy Campaign (FCC). This booklet was published by The Judges Guild, but Bob Bledsaw later transferred the rights back to Arneson. The FFC contain the early documentation of the setting, including early maps etc. Arneson has also for many years distributed D&D Supplement II on his website and has apparently been allowed to do so by WotC, though it is hard to tell whether this was a friendly gesture, ignorance on the behalf of WotC, or if it was part of some agreement between the two parties.

Wizards of the Coast:
WotC own the rights to the Blackmoor Trademark. I believe they also own the contents of the DA Modules, although what the ruling is on the material which exists in both the DA series and the FFC is anyones guess.

Zeitgeist Games/Dustin Clingman:
According to CMP's Robert Reed (Mynex), Clingman owns the rights to various elements that were added to Blackmoor during the 3E/4E era (2003-2009). This includes the halfing subrace called Docrae, the mysterious wizard Skelfer Aard, the 3E classes and probably other rules specific items. Code Monkey Press announced that they intend to make use of this in a future project labeled The New Lands. It is perhaps surprising that none of these additions were not retained by the Arneson estate.

Whether this division of ownership will be a disadvantage for Blackmoor in the future is hard to say. The biggest factor in such a future will most likely be WotC. It is possible that they could be interested in publishing modules based on the classic Blackmoor locations, though their disinclination to renew the lisence can also be seen as a continuation of a similar treatment of the Dragon, Dungeon, Ravenloft and Dragonlance lisences.






-Havard

Monday, November 16, 2009

END OF AN ERA?



For a while now, fans have been worried about the lack of news on upcoming Blackmoor products. This was just posted on the Blackmoor Gmail list:

Blackmoor licensing is looking like it's going to end as Wizards of
the Coast does not appear inclined to renew the license come the
beginning of the year.

There was also developmental issues with Age of Wolf. Contractual violations by all on the project save 2 artists. It boils down to people forgetting they're working for someone on contract, not themselves or their vision.

Between these 2 items Age of the Wolf as it was initially envisioned is not going to see the light of day I am sorry to say.

HOWEVER...

We knew eventually Wizards would not renew the license, we were obviously hoping for another year or two, but it is, what it is. So we have had a contingency plan in place for the last 2 years.

It's been mentioned of the 'New Lands' we were going to add to Blackmoor for some time now, a number of hints of that were made clearer to those fortunate enough to be able to play in the 4e MMRPG campaign...

Well Wizards doesn't own everything Blackmoor from the 3.5 era... notably the classes, the Docrae race and a number of other things that made Blackmoor new and interesting. Those belong to Zeitgeist and Dustin Clingman... who has been nice enough to offer continued usage of those items NOT Wizards.

So, the new campaign setting will be in the New Lands and have a number of Blackmoor flavorings in it. Such as the classes and the Docrae Race and even Skelfer Ard!

More on this over the coming days, weeks, and months.



With the above issues on Blackmoor and for the holidays, all Blackmoor PDF's in our store and on RPGNow are marked at 25% off!

This sale is effective now through the end of the license (early next year).

W. Robert Reed III
Mynex


Too early for me to comment beyond what is said here. Just thought I should share this with you right away.





-Havard

Sunday, November 15, 2009

Old School and New School Material




Fans of Blackmoor come in many categories. As with most D&D fans, many preferences are determined by the point in gaming history when you were introduced to the game/setting. Roughly, there are 3 versions of Blackmoor:

1. Original Blackmoor: This version of Blackmoor can be learned about in the First Fantasy Campaign, D&D Supplement II (the original Temple of the Frog, in particular), through stories from Dave Arneson's campaign and to some extent by looking at the other material available to Arneson at that point such as the OD&D rules, Chainmail etc. A few more obscure documents are also available from this era, such as the adventure Garbage Pits of Despair and the Domesday Book articles (issue 13 IIRC).

2. BECMI Blackmoor: This version marks the return of Blackmoor to D&D and is found in the DA1-4 modules. David Rithcie and Dave Arneson are credited for the modules, though only Ritchie is credited for DA4. DA5 was written, but remains unavailable.

3. D20 Blackmoor. I'm inlcuding both the 3E and 4E books in this category for now. It is clear that Dave Arneson was heavily involved in the production of those books, though many other authors also got their chance at describing the world of Blackmoor.

Among those who begain to learn about Blackmoor from the early days, there has been alot of talk about finding out what is the true Arneson content in these sources. The original material, which is exclusively Arneson's is believed to be the most true to Arneson's vision. I have found these discussions extremely enlightening and I love discussing Blackmoor over at the OD&D Forum.

However, I have come to see Blackmoor as if it were a real world. The various types of Blackmoor material are all the sources we have to what that world is like. Finding out about it is like the work of a historian researching the history of a country. He will have to decide which sources are the most credible and which are less so. At the same time, he cannot afford to ignore any of them since some subjects are not even touched upon by the sources most close to the events occurring. This is why I love reading through all Blackmoor books, both old and more recent ones. And I have to admit, I dont only look at how much Arneson was involved in writing a particular book, but also what I think would be most fun for my players. :)






-Havard

Saturday, November 14, 2009

DUCHY OF THE PEAKS PART IV: THE PEOPLE



THE PEOPLE
The People of the Duchy of Peaks are mostly of Thonian stock, descendants of the so-called Unwanted, who left the Empire in ca 700. Their features are darker than that of the nobility of Blackmoor. Some have more exotic features due to interbreeding with slaves from distant lands. The society is feudal, with the population divided into nobility, serfs and an unusually large number of slaves. The majority of the population are slaves of course and many of the others live under fairly harsh conditions in the various mining towns of the Duchy, being driven hard by the nobles. Their misery becomes even more apparent when it is contrasted by the life in Starport, where public spectacle, debauchery, wild parties and various decadent forms of entertainment. Use of drugs and the general unhealthy and decadent ways of these people have made them somewhat dim-witted.








-Havard

Sunday, November 8, 2009

PROMISED LAND PREVIEW

Rafael asked me to post the intro for the upcoming new season of his legendary PbP:

21th day of Asum in the year 1032 of the Northern Calendar. Night.

Four years and two days after the conquest of Starmorgan by the forces of the Free Nations.





The kingdom of Blackmoor stands surrounded by enemies.

To the west, Westryn raiders and demons roam the plains of Hak.
Though they haven't yet dared to attack the rebuilding cities of New Duchy,
it's only a matter of time until Tenlish blood will be spilled again.

To the south,the forces of the tyrannical Great Kingdom have taken advantage
of the Free Nation's sudden weakness and are lying siege to Blackmoor's southern cities.
It might not be long, and even mighty Dragonia will fall.

And to the north, an icy stormwind over the sea, The Egg of Coot lets its armies advance.
The town of Blackmoor, destroyed.
The town of Glendower, burned by a raing of black fire.
The city of Maus, sunken into the sea and its citizens eaten alive by mermen
from the darkest depths of the shallow ocean.

A high prize is paid for the freedom of mankind.
A prize so high in blood that it seems unsure if the brave people
of the Northern Marches will be able to pay it much longer.

Blackmoor is in need of heroes.
Now more than ever.






The "Company of the Maiden" is summoned to the Kingdom of Blackmoor's
ancient capital, the city of Vestfold, by the prince regent himself.
Members of the old Imperial guard, the best of the North's remaining knights,
all cled in red armor, lead you into the great dining hall in the old king's
ancient city house, first erected by the time Vestfold's most perilous enemy
was not the Egg of Coot, but the devil-worshipping followers of the Id.

In the dining hall, lit only by the dim gloom of fresh candles,
three men sit around a big round table, made of the Druj Forest's best wood.

The red knights order you to remain standing and bring big and burning coal pans
to the table, so you can see who awaits you at this late hour.
However, you are surprised to find that none of the men sitting in front of you
is actually Prince Mordred:


Instead, you behold, from left to right:

Dressed in black, leaning backwards with his big boots on the table,
as if this wasn't the very royal throne room, but some wayside inn,
the famous rogue Rowell, called "The Blade".

Next to him, grinning from one ear to the other, Zuki,
your loyal travelling companion, and, so is the word, second one behind Rowell
in the criminal organization known as "The Coven".

On the higher seat usually reserved for the king of the Marches alone,
his face pale, yet his eyes narrow in anger and discomfort, bishop Garamond Bolitho,
highest-ranking cleric among the civilized people north of the Misauga river.

To the bishop's right, his hands weaving an invisible web into the thin air as he watches you
with the same fascination a spider would watch a fly approach its nest,
a figure paler and ghastlier than even Sir Garamond at this nightly hour.



It's seems it takes more to kill me than just the wrath of a bearman and two magic blades...



The figure next to bishop Garamond chuckles maliciously, as it leans forward its horned head,
and for a moment your blood in your very veins seems to freeze:

The fourth man sitting there on your own king's table is none but your old enemy,
the Westryn sorcerer Gorileth!


TO BE CONTINUED ON FEBRUARY 1st, 2010!

Wednesday, November 4, 2009

THE NORTHERN LORDS



The First Fantasy Campaign mentions a nation known as the Northern Lords. David Ross identified these with the Eastern Skandaharians (Raiders to the East). Unlike their Western Cousins, the Raiders to the East have on occasions allied themselves with Thonia or Blackmoor against Western Skandaharians and have been counted among the forces of good. The Northern Lords have a less friendly relationship with Archlis though, and have been known to carry out raids against that city.

My impression from reading David Ross' work is that Thorsen is a Northern Lord who currently dominates both the Western and Eastern Skandaharians, though it is probably only a question of time before The Western Skandaharians rise against Thorsen. Thorsen's City, Borkshold is most likely located in the lands of the Raiders of the East.

David Ross also writes:
Borkshold has a mead hall with a big loot chest: 3000 gp and 4500 sp. The area has some kind of great shaggy russet-furred beast, probably from a bear but maybe a warg or even a mammoth. Only Thorsen has successfully brought one down (whatever it is).


Relationship with the Merrow:
Meremen are said to have a quarrel with the Skandaharians. It is unknown whether they distinguish between the Eastern and Western Raiders, but most likely they don't. I wonder what the Skandaharians may have done to offend the undersea races.










Havard

The MN Gathering 2025

  The MN Gathering 2025 is the annual meetup of Minnesota Gamers, including several of the original Blackmoor Bunch.This year the event took...