Saturday, November 5, 2011

The Part-Time Adventurer


Here's a concept I have been thinking about for a while now. Most D&D campaigns are centered around PCs who are full time adventurers. After having explored their first dungeon, they will go on to their next adventure, and from there on future exploration and battles await. Time between adventures are often spent carousing, training, doing research or hanging out at the Adventurers Guild.

The Part-Time Adventurer Campaign Concept is a somewhat different approach. I think I first thought about it when playing Greg Stafford's Pendragon RPG. In this game, the PCs who are usually all knights, will go on a quest or two, usually during the Summer season. The rest of the year is most commonly spent doing other knightly duties, holding tourneys, persuing romances or administering your stronghold.

This made me think of one of my other big inspirations for gaming: Super hero comics. I always liked Spider-Man. Not just because of the big fights with criminals and super villains. Large parts of those comics also dealt with the other parts of Peter Parker's life. Did he get enough money to pay for his rent? Would he ever sort out those complicated romances of his? Would he finally be permanently fired from the Daily Bugle? Those were the things that made us care about the character.

My idea is that a campaign which deals not with PCs who are primarily adventurers, will make us care more about them. Instead of being full time adventurers, they would more be more integrated in the society they live in, and would be called to do heroics only when needed.

The main criticism I have met so far when I have talked about this is that people think we are going to spent a lot of time playing out non-adventuring stuff. That is not my point. Much of that stuff can be fast forwarded through, to get to the adventuring stuff. But having PCs who are real people with real cares and worries might make both the PCs and the DM feel like its worth investing more than if their whole lives are spent decapitating orcs for money.

Thoughts?

-Havard

Wednesday, November 2, 2011

Adventures YES, setting NO?

The DIY attitude is something that old schoolers often talk about. Building your own campaign world is often part of what many old school DMs write about. Creating your own world like Gygax, Arneson or even Tolkien himself. Interestingly, the same Old Schoolers will often praise many of the old adventure modules.

My preferences are a little different. I love the published settings. Blackmoor and Mystara in particular, but also many of the other D&D worlds. On the other hand, I have very rarely used modules. Back in my early days of gaming we never used them. We loved drawing up dungeons and populating them with monsters. Since we didnt have much money back then, it seemed like a waste to buy something that we could easily make ourselves. Later I have gotten to appreciate modules more, but I rarely run them as is, but rather use the elements I like and tweak and warp them as to fit my tastes and the needs of the campaign.

Are there two schools of DIY? The Setting way and the dungeon way? If so, which one do you belong to?


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-Havard

Tuesday, October 18, 2011

Norwegian King in St. Paul MN


Some day I hope to make a pilgrimage to St. Paul and Lake Geneva to see the places that gave birth to D&D and maybe even knock on the doors of a few of the original Blackmoor players. Although that may not happen this year, another fellow countryman of mine, my own king is just wrapping up his latest trip to the US, which a visit to St. Paul. Not sure if he ever heard of Dave Arneson or D&D, but I think it is something he would have enjoyed. Although he would probably have to get to play Uther ;)


-Havard

Saturday, October 15, 2011

Jim Ward back from the hospital


About a year ago, I reported that Jim Ward was recovering. I was sad to learn through Dragonsfoot that he was hospitalized again a few days ago. Fortunately, he is back at work again as of today. I wish him a speedy recovery.



-Havard

Saturday, October 1, 2011

Friday, September 30, 2011

[Inspiration] Nomad: The Warrior (2005)


Just watched the movie Nomad: The Warrior (2005), a historical epic type movie set in 18th Century Kazakhstan. While the acting and screenplay does have room for improvement, the movie had some pretty interesting action scenes and the story was not too bad.

I think the movie can provide some good inspiration for the Peshwah. Although I see them closer to Scythians or perhaps middle eastern horseman cultures, the movie portrays a horseman culture as good as any with unusually shaped swords, strange rituals and brutality that would exist among any nomadic tribe.

I particularly enjoyed the part of the movie where the hero is taken into captivity and forced to go through a series of trials in order to win his freedom. This is something I could be tempted to copy and paste into my Blackmoor campaign, where the PCs are currently travelling through Peshwah lands looking for King Uther's heir.



-Havard

Thursday, September 29, 2011

Codex Immortalis, now in English!

The Codex Immortalis is the definite collection of Mystara's Immortals. My friend Marco wrote these years ago in Italian, but thanks to Mystara enthusiast and Piazza member, Mortis, this two volume pdf is now available for free download for the first time in English.

Not only are these books packed with information, but they are also beautifully presented. Now I know what I will be reading this weekend! Go here to see how you can download them for free.




-Havard

Dave Arneson Game Day 2026 Approaching!

  As usual, we are celebrating Dave Arneson Game Day on Dave Arneson's birthday, October 1st. The week leading up to Dave Arneson Game D...