Showing posts with label Greg Svenson. Show all posts
Showing posts with label Greg Svenson. Show all posts

Monday, October 23, 2023

ArneCon 2023 Reports are in!

 ArneCon 1 took place this weekend and reports are coming in. I have made several posts about ArneCon this fall talking about the announced program and the guests of honor which included many of the original Blackmoor players and other alumni. 









I snatched a bunch of these photos from the ArneCon Facebook page. As announced, it looks like this was a nice and intimate convention which makes sense since it was the first convention organized by the creators of the Secrets of Blackmoor documentary. 


It looks like everyone is having a great time and it was especially nice to see Dave Arneson's daughter present along with the original Blackmoor players. These nice people have always been helpful and supportive of my blog and the Comeback Inn website. Also nice to see Paul Stormberg and Dan H Boggs present. In addition to being co-author of  Lost Dungeons of Tonisborg, Boggs is also a friend of the Comeback Inn. 


Did you attend ArneCon 2023? I would love to hear your war stories and photos you might want to share!

-Havard

Tuesday, September 26, 2023

Tonisborg Creator Greg Svenson Excited to Attend ArneCon 2023 (Blackmoor Week Day 2)

 

Greg Svenson, best known as one of the Original Blackmoor Players and co-author of The Lost Dungeons of Tonisborg, will attend ArneCon later this year where he will be one of the guests of honor. Greg is looking forward to being reunited with friends he has not seen in a long time.


It should be fun to see the old gang again! I believe that it has been over 9 years since I have been with the old gang. Not since the Secrets of Blackmoor interview and reunion game with Bob Meyer. I think that was in April of 2014.



Greg has been a supporter of my Internet projects for years and we have worked together on  several PDFs that are available at the Comeback Inn. I have even been lucky enough to have Greg as my player in one of my online Blackmoor campaigns. I hope to return to that one some day. If you see Greg at ArneCon, please say hi to him from me!


We are celebrating Blackmoor Week. Come back every day for more Blackmoor content!


-Havard

Wednesday, August 16, 2023

Tonisborg Softcover Official Blackmoor Setting Now Available from Barnes And Noble

 


The Lost Dungeons of Tonisborg Softcover Edition is now available from Barnes and Nobles for 30 USD.


Written by Greg Svenson, Griffith Morgan and D.H. Boggs and published by Fellowship of the Thing, Tonisborg is based on the dungeons original Blackmoor player Greg Svenson created with the approval of Dave Arneson back in the early days of the hobby:


" A guide to how Dungeons & Dragons was played before Dungeons & Dragons! Greg Svenson's, The Lost Dungeons of Tonisborg. An Official BLACKMOOR™ Setting The Most Unique RPG Module ever published. In 1971, Greg Svenson and his friends took part in the very first dungeon adventure game, Blackmoor, created by their friend, Dave Arneson (D&D Co-Creator).

 

The large group of players descended into Blackmoor Dungeon in search of a wizard and his cohort, an evil Balrog. Greg was the only player to survive this momentous first game session, earning the title: The Great Svenni. As his game persona, Greg would go on to become the most celebrated character in the history of Blackmoor and RPGs. Then, in the summer of 1973, as Dave Arneson and Gary Gygax worked to complete the manuscript for Dungeons & Dragons, Greg was given a play-test copy of this novel new game. He used these rules to create his own adventure dungeon, The Dungeons of Tonisborg. One day, Greg loaned his maps to a friend to make copies. An unexpected disaster struck: the maps, stowed in an old magazine, were thrown away. All ten original map levels of Greg's epic mega-dungeon were thought lost forever. This lost map set came to be known as The Lost Dungeons of Tonisborg among the "Blackmoor Bunch."

Thirty-five years later, during the making of the documentary film, Secrets of Blackmoor, a mysterious set of photocopied dungeon maps was unearthed. D. H. Boggs emailed copies to Greg Svenson, who instantly recognized his own handwriting, declaring that these old photocopies were indeed copies of his original Tonisborg Dungeon. Now published with extensive background information, The Lost Dungeons of Tonisborg is not like any RPG Game Module you've ever encountered before. Step back into time with this stand-alone book, presenting the second oldest mega-dungeon created in the Twin Cities during the early development of RPGs. It's a history of RPG dungeons. It's a guide to the secret art of the Dungeon Master - from the people who invented it. It's a rediscovered ten-level mega-dungeon filled with monsters and hidden treasures. It is an entire RPG, complete with old-school rules for creating player personas, outfitting equipment, adventuring, extensive charts for generating treasures, a spellbook, and a compendium of mythical creatures. (Or you can use your own favorite rules)

Everything you need to play is in this one volume! Guide your players through a deep dive into the dungeon as you learn RPG History, Philosophy, and Traditional Game Methods to improve your gaming sessions. Immerse yourself and your friends into a fantastic world of adventure with this historic mega-dungeon using original game rules derived from rare manuscripts from times past The Lost Dungeons of Tonisborg - The Seminal Guidebook to Traditional Role Playing! 

Includes: 

  • Reproductions of the original drawings of all ten levels of Tonisborg Dungeon, complete with the original dungeon keys and stocking lists. 
  • Updated maps and keys have been beautifully reconstructed from the originals for ease of play.
  • Greg Svenson reveals how the dungeon came about and why it's a bridge between past and present.
  • Extensive play guidelines teach you how to make Tonisborg rise again as a real-life experience for you and your players. 
  • A set of historically accurate game rules are included that are ideal for developing an original style adventure campaign - or use your own preferred rules. 

 

 Product Details 

  • ISBN-13: 9781736572108 
  • Publisher: The Fellowship of the Thing LTD
  • Publication date: 01/13/2023
  • Pages: 164
  • Sales rank: 241,197
  • Product dimensions: 8.50(w) x 11.00(h) x 0.35(d)"


By the Lost Dungeons of Tonisborg Softcover from Barnes & Noble (Not a paid advertisement)

The Softcover Edition first became available directly from the publisher back in July this year. It is also noteworthy that the book is now marketed as an Official Blackmoor Setting. I reported on the status of the Blackmoor Trademark here. The wording is a bit unusual. I would have thought that Blackmoor was the name of the setting, while Tonisborg could have been said to be a supplement for Blackmoor. But that is not how it is phrased. I am not sure if this signifies something important about how the publisher views Blackmoor, but it will be interesting to see. 


NOTE: This blog, like all of my Blackmoor related websites are non-profit fan materials. I am not associated with any publisher. This blog is not monetised. 


More discussion of this article

Visit Greg Svenson's Tonisborg Fan Forum

-Havard

 

Friday, December 30, 2022

Crusaders: Early Paladins in Blackmoor

 

In the First Fantasy Campaign there are several references to individuals referred to as "Crusaders". The term Crusader has very specific real world connotations both to the events of the Crusades and to Christianity. Of course, this is no different from how early Blackmoor material refers to Vikings or other real world groups. The explanation is that Dave was developing Blackmoor from wargaming traditions and these references were mainly to be understood as units with specific stat blocks rather than all of the historic context needing to be ported over to a fantasy world. In subsequent iterations of Blackmoor, many of these real world references get replaced by other terms. 


So what about the Crusaders? In my version of Blackmoor, I have replaced them with Paladins. It should be noted that Paladins are mentioned in the First Fantasy Campaign. Paladins first appeared in published form for D&D with the Greyhawk supplement in 1975, which was available when the FFC was published (1977), but the references to Paladins in the FFC were more likely to Poul Anderson's Three Hearts and Three Lions. 


The character of Zvenzen was probably roleplayed close enough to the Paladin concept to be called the first Paladin PC in Blackmoor even though the class did not exist when Greg Svenson created his character for the game. 


But what can be gained from merging Paladins with the FFC idea of Crusaders? One thing is that when encountered these Crusaders are probably on what they see as a holy mission. In some cases they could be travelling to battle evil in the form of the Egg of Coot, the Afridhi or other monsters or demons. They could likely be in possession of Holy Swords as described in the FFC p 47. Or they could be questing for a Holy Sword, or other religious artifacts. 





On page 49, one of the events that can occur by chance in the lands controlled by a player is that Crusaders are "passing through" the lands. This presents an opportunity for the PCs to recruit the unit of Crusaders (comparable to a mercenary unity as per the FFC), but they could also cause problems for the PCs if they have allowed morally grey activities to take place on their lands. 


My impression about these travelling Crusaders is that they might likely often hail from the Great Kingdom/The Empire if Thonia and be encountered when travelling on their quests across the lands of the North. 


In later version of Blackmoor, Zeitgeist Games released a free PDF (available on my website) detailing various organizations of Paladins for Blackmoor, but this PDF was fairly barebones and an adaptation of material from D&D 3E Unearthed Arcana. Still, it might have some merit to use this material to further develop different Crusader or Paladin Orders which is something that I am currently working on. 


-Havard


Wednesday, December 28, 2022

Blackmoor Player James Laferriere Has Passed


I am sad to announce that another of the original Blackmoor players has passed away from cancer. James "Jim" Laferriere joined Dave Arneson's Blackmoor group in 1973 when he enrolled as a student of  St. Thomas University in Minnesota. At this time the Blackmoor campaign had already been going on for several years, but Jim still got to experience playing with Dave Arneson long before D&D was published. He stayed in Minnesota untill 1977 when he moved to Massachuseth to study Medicine. After graduating, Jim worked for more than 35 years paediatrician operating out of Osseo, Minnesota. His passing was reported earlier today on the Secrets of Blackmoor Facebook Page.





In the original campaign, Jim played a magic user and the character of Jallapiere who appeared in DA1 Adventures in Blackmoor was likely based on Jim's character from the early days. In DA1 Jallapiere or Jal is described as a very powerful wizard, known for his kindness. He is said to be a teacher at Blackmoor University. In this video excerpt from the Secrets of Blackmoor documentary, you can see Jim and Greg Svenson talk about their early gaming experiences together in Dave Arneson's world of Blackmoor. 


My thoughts go to his friends and family. 


-Havard



Sunday, November 20, 2022

Fans Demand Tonisborg PDF

 

Last week, I wrote about how the Tonisborg Kickstarter from The Fellowship of the Thing group had been successful. But while successful, could this project have enjoyed even more success? Several people told me that they would have supported the Kickstarter if it had offered PDF options as well. 


Over on the Kickstarter page, Fellowship of the Thing, gave the following reason why they are not doing PDFs at this point: 


"I appreciate you reaching out in regard to the PDF option. A lot of people do want to know what we will be doing in this regard. Chris and I have talked a lot about doing PDFs. We're testing the water in that regard with the 5e conversion PDF. As a small company our margins are really small if you consider that sales of physical units are in the small print run range anyway. We talk to other small houses about how their sales are and some have had horrible encounters with PDF piracy. One said his sales dropped 50% over a month and when he went on the web to see what was going on he discovered that his PDFs were being shared freely on dark sites. It has effectively killed his business. It leaves us in a quandary because we want people to use our book to run adventures and have all the tools to do so, yet, if we release digital content it could put us out of business in the next few months. The option of having a PDF is still on the table, but we really need to take a closer look and be cautious about how we do it. I hope that helps clarify why are not making PDFs right now."


Source 


Hopefully, "right now" is the key word here, meaning we can hope for PDFs at some point in the future?


-Havard


Monday, November 14, 2022

Tonisborg Kickstarter Fully Funded

 


Last week, the Kickstarer campaign for The Lost Dungeons of Tonisborg ended. The project was successful as 709 backers pledged $71,553 to help bring the project to life.


It is wonderful to see the interest in this sourcebook from original Blackmoor Player Greg Svenson. I wonder if we get to see more from The Fellowship of the Thing group in the near future? Will we ever see a part 2 of the Secrets of Blackmoor documentary series?


In any case, congratulations to Greg and everyone involved in this Kickstarter. 


-Havard

Monday, October 17, 2022

How 35 Year Old Dungeon Maps were found by David Megarry

 When preparing to take part in the documentary Secrets of Blackmoor, David Megarry, discovered another hidden gem among his old documents. David Megarry, creator of the Dungeon! board game is one of Dave Arneson's Original Blackmoor Players. I first wrote about Megarry and his contributions to our hobby back in 2011.


The treasure Megarry discovered among his documents were dungeon maps drawn up 35 years earlier by his friend and fellow Blackmoor Player, Greg Svenson. They detailed Greg's own Blackmoor based dungeon known as the Dungeons of Tonisborg. 






Yesterday, David Megarry, revealed on his Facebook page the story about how the maps were lost in the first place back in 1978:



"I have a role in this work as I am responsible for the "lost" part: I think it might be titled better "The (How Megarry) Lost Dungeons of Tonisborg" or something to that effect. Yes, dear readers, in 1978 in my attempt to preserve Greg's Tonisborg by making a copy at my workplace, I did not do a very good job of handling the originals. I put them in a magazine so they would not get bent and went to sleep. When I awoke and went to retrieve the magazine, it had been picked up by the cleaning lady and thrown in the garbage. I raced to the garbage bin in the alley, but, alas, it was also garbage day and the bin was empty! Tonisborg was irretrievably lost. It was one of the hardest days when I told Greg I had lost his only copy. 

To add insult to injury, at Arneson's funeral 21 years later, having completely forgotten the history, I asked Greg if he was going to do anything with that dungeon he had created. To his great credit, being the gentleman he is (but I could tell he was mad), he politely informed me he couldn't do anything with it because I had lost it. Chagrin doesn't begin to explain how I felt at that moment. Memory is a funny thing and can be selective. Greg and I had both forgotten he had made me a copy in 1974, which got "lost" in my files after many years of moving place to place. In getting my records in order for my part in the "Secrets of Blackmoor" movie, I found what is pictured below and couldn't remember who's dungeon it belonged to. When it was shown to Greg, he instantly recognized it as Tonisborg."



The Lost Dungeons of Tonisborg will now become available to all gaming enthusiasts in the new Kickstarter from Fellowship of the Thing. Learn more about this kickstarter here.



Buy rare art from the Tonisborg project here



-Havard

Monday, October 10, 2022

Greg Svenson's Lost Dungeons of Tonisborg now live in Kickstarter (and funded)

 


As mentioned at The Comeback Inn yesterday, the new Kickstarter for Greg Svenson's Lost Dungeons of Tonnisborg is now live on Kickstarter. Within hours of launch, the Kickstarter reached its initial goal.


Greg Svenson was one of the early members of Dave Arneson's Blackmoor Group and Dave mentions Greg's role in Blackmoor in the First Fantasy Campaign (1977). Greg originally designed this mega dungeon below the town of Tonnisborg which was placed in the Blackmoor map on the spot where Vestfold appears in later Blackmoor material. Interestingly both Vestfold and Tonisborg share real world inspirations. Greg has also been a friend and eager supporter of my work since I first started doing Blackmoor stuff on this blog and the Comeback Inn so I hope this project is highly successful!


Behind this Kickstarter is the duo known as the Fellowship of the Thing (Griffith Morgan and Chris Graves) best known as the producers of the Secrets of Blackmoor documentary. Mr Morgan recently spoke about this project in this video interview with the Wandering GM


Disclaimer: The author of this blog is in no way associated with this Kickstarter or any commercial activity connected to RPGs.


Check out the Kickstarter here.


-Havard

Thursday, May 14, 2020

Greg Svenson's Lost Dungeon of Tonisborg: What Can The Maps Tell Us?

The Lost Dungeons of Tonisborg is an adventure with a history going back to the Blackmoor Campaign of the 1970s. It was created by Greg Svenson, player in Dave Arneson's campaign back in 1973/1974. Greg placed the adventure in Blackmoor and the city also appeared in Dave's campaign, although when the First Fantasy Campaign was published in 1977, Dave changed the name of the city to Vestfold, which was kept in later publications of Blackmoor. The origins of Vestfold and Tonisborg are discussed in more detail in this article.

Greg's Dungeon Maps were thought lost forever untill a copy was rediscovered by another member of Dave Arneson's group, David Megarry, the designer of Dungeon! More details about the dungeon and its rediscovery can be read at Dan Bogg's blog here. A rewamped version of the dungeon is currently in the works to be published as a special stretch goal for the Secrets of Blackmoor Kickstarter. Recently many backers of the Kickstarter have joined the Comeback Inn Forum as the Secrets of Blackmoor creators have promised to share more details with Kickstarter backers there.


Recently, the Secrets of Blackmoor Facebook page shared Megarry's copies of the original dungeon maps for Dungeon Level 1 and Dungeon Level 3 of the Tonisborg Dungeon. It is interesting to see that this map shares certain features with Dave Arneson's dungeon maps that are less common in dungeon maps from later decades. We see the characteristic diagonal corridors, non-standard rooms and long corridors that seem to lead to no rooms.

David Megarry offered the following suggestion to why Dave Arneson may have used diagonal corridors in his dungeons


"My hunch is that it is a consequence of Arneson drawing the roads and streams for table top battlefield maps for the Napoleonic Campaign. Outside of urban areas, roads and streams go any which way; it is only in cities and towns you end up with grid systems (though some older east coast towns road designs may have been drawn by drunken city planners, who knows?;) He did use graph paper to draw his maps but was not bound by those grid lines. If you look at the original Blackmoor town map, you can see that a tunnel from the town to Elf home or the Freehold would follow a diagonal line.

This theory certainly makes sense, and I do agree that Dave Arneson was probably thinking in terms of what was going on above ground much more than what later dungeon mappers would have been. From the FFC we know that his maps point towards where certain corridors would connect to other dungeons (like the Glendower dungeon connecting to the Blackmoor Dungeon) and other parts of Blackmoor.


Interestingly, this might also tell us how the designers of such maps (in this case Greg) imagined the surface world above the dungeon might have appeared. Upon Greg's suggestion, I placed Tonnisborg on the small island outside of Vestfold. Do I need to revise my city plan map now? :)

-Havard

Tuesday, October 1, 2019

Greg Svenson's Noble House of Zvenzen Sourcebook Out Now! - Dave Arneson Game Day Part 2


As mentioned in my previous post, today is Dave Arneson Day! Finally, as promised, the new sourcebook by Original Blackmoor Player Greg Svenson is out. This is the fourth book in the series and is titled GS4 - The Noble House of Zvenzen. It has been great working as an editor for Greg on his sourcebook and Greg has been very patient with me during this process. It was Greg's suggestion that we release this book on October 1st and I think it was a great idea.

This book also includes a "Poem Transcript" about the Baron of Newgate written by Dave Arneson. This material did at one point appear in Greg's personal website, but when the website crashed, Greg thought it was lost. Untill he realized that I had downloaded all of the Blackmoor relevant material there. I am glad to present it in a proper context.

I hope you enjoy the book as much as I enjoyed working on it. Greg and I have more material in the works so any feedback will help encouraging us to release it early. Also make sure you check out the previous titles in the series.

Download GS4 - The Noble House of Zvenzen Now (Free!)



In other Dave Arneson Game Day News...

David Wesely returns to Braunstein. Before Blackmoor it was Braunstein. Braunstein creator and original Blackmoor Player David Wesely will be running a new Braunstein game on December 7th. This was just announced today. I will bring you more information on this later.


Friend of the Comeback Inn, Boddynock, has a new Dave Arneson Game Day articleat the Gnomish Embassy, presenting a really interesting character you can encounter in the Blackmoorian town of Jackport. Read all about it here.

Another friend of the Comeback Inn, Yaztromo is runing a Blackmoor Game tonight using the Living Blackmoor adventures.

At The Piazza, you can read about Dave Arneson ideas not found in D&D, Blackmoor's greater world and how to use Arnesonian elements in your games in new and original ways.


Also check out the following:


Have I missed anything? Please let me know so I can post about all activies here on the blog!


Stay tuned for more!


-Havard


Thursday, September 26, 2019

Announcing Greg Svenson's New Blackmoor Sourcebook, Blackmoor 5E Adventures and More (Blackmoor Week Day 3)

We are already on the 3rd day of Blackmoor Week. As we swiftly approach Dave Arneson Game Day on October 1st, its time to share a bit more of the exciting news we are preparing for you in the days ahead:


The Noble House of Zvenzen

First of all, on October 1st, we will be releasing a brand new Blackmoor PDF book in Greg Svenson's series about the Newgate mini-setting. This will be the fourth book in the series about the lands controlled by Greg's character in Dave Arneson's original campaign, the epic Paladin-like hero known to most as The Great Svenny. I have had the honor of working with Greg on this series of books and have taken it upon myself to work as an editor.

Book 4 in the series is titled The Noble House of Zvenzen and gives us a more detailed look at this noble family itself. The book is set in Dave Arneson's Blackmoor around the time of the TSR Blackmoor modules and the D20 Blackmoor Books by Zeitgeist Games. In addition, you will find a large number of trivia and historical tidbits about Dave Arneson's Campaign. Also you will find NPCs, Magic Items, Maps, Stores and More!  Even more exciting is the fact that this book will include material by Dave Arneson himself!

If you don't have the previous books in the series, go to the Comeback Inn and download them today!

The bad news is that you will have to wait untill October 1st to get the book. The good news is that it will be available as a free PDF, just like everything else we are sharing with you!

More Blackmoor Week Goodness

You won't have to wait untill Dave Arneson Game Day to get great free stuff for Blackmoor! We have so many things to share with you we need to spread things out a bit:
  • New Blackmoor Adventures for D&D 5E: Friend of the Comeback Inn and former writer for the Blackmoor MMRPG adventure series, Phil Slama, has written a series of new adventures set in Blackmoor. Tomorrow, we will be making the first adventure available for you at the Comeback Inn.
  • New Tabletop D&D Blackmoor material in the MMRPG series will be appearing sometimes later this weekend. 
  • Several people at our different partner sites have shared that they are planning gaming events in the coming days. I hope they will share the stories with us so I can write about them here. 
  • And more! What have I missed? What do you want to see? Let me know in the comments below! 

-Havard

Wednesday, September 25, 2019

6 days to Dave Arneson Game Day: Blackmoor Week 2019 Continues (Major Announcements)

Yesterday, we sounded the horn! Dave Arneson Game Day is coming. Who will heed the call? Along with partner websites like The Comeback Inn, The Piazza, OD&D74 and the Blackmoor Fans Facebook Group, many others are letting us know they plan on participating!

On Twitter, my friend and Game designer Tim Brannan is revisiting old articles he has written about Blackmoor. Several of them make use or references of material I have created, which is just really nice!

In the Comeback Inn Blackmoor Week Thread, several people have announced games they are running. In the Piazza Blackmoor Forum, there is renewed interest in the Blackmoor Dweomer Realm.

Up in Minnesota, Kevin McColl is telling me that Dave Arneson's old friends also have plans for Dave Arneson Game Day. David Wesely also reached out to me about Dave Arneson Game Day recently so I am curious to finding out if he has any plans.

Meanwhile, Terror Inc lead designer Phil Slama who did much work on the Blackmoor MMRPG has completed five Blackmoor Fan Adventures that we hope to get released to the general public very soon. Read more details about that here.

Speaking of Blackmoor the MMRPG, all four seasons of that D&D Living Campaign are available at The Comeback Inn, but that is not the end of that story. I can now reveal that we will see new material connected to the Blackmoor MMRPG, ready for use for your D&D Games later this week!

The biggest announcement I have today is that I've been working with Greg Svenson for a new major publication that will be made available on Dave Arneson Game Day. Both Greg and I are very excited to share this with you. For free of course!

So, will you be joining our fun? Dave Arneson Game Day is for everyone. Post comments here and let us know if you are planning games, other activities or if you excited to hear any of the things I am writing about above!

Stay tuned for more Blackmoor news on this blog every day this week!








-Havard

Wednesday, April 10, 2019

Tonisborg Cover Art Revealed

Yesterday, the Secrets of Blackmoor Facebook Page revealed the cover image for the Lost Dungeons of Tonisborg book. This book was part of the Secrets of Blackmoor Kickstarter. It is written by Greg Svenson and Dan H Boggs and based on a dungeon Greg created for Dave Arneson's Blackmoor Campaign Setting back when Greg was a player in Dave's campaign.

The cover art is created by Bob Bledsaw Jr.

-Havard

Wednesday, October 31, 2018

Greg Svenson's Tonisborg to be published as part of Blackmoor Documentary Kickstarter

The City and Dungeon of Tonisborg has long historic ties to Dave Arneson's Blackmoor. Greg Svenson, whom Dave has described as one of his most enthustiastic players, developed this area of map in Dave Arneson's Campain. When Dave added the city of Vestfold, named after a region in Norway, Greg made adjustments so that Tonnisborg became relocated on a small island that is part of the greater City of Vestfold, the largest city in the Kingdom of Blackmoor.

 People who want to learn more about Tonisborg are now in for a treat. As reported by the Secrets of Blackmoor Website, Greg Svenson is working with the producers of the documentary project "Secrets of Blackmoor". The plan seems to be that Tonninsborg will be a published adventure which will be a "thank you gift" to those who invest in the Kickstarter for the Documentary. Also involved with the Tonnisborg module are Dan Boggs (aka Aldarron), publisher of Champions of ZED and Dragons at Dawn and Bob Bledsaw II of Judges Guild.

 The whole "invest in Kickstarter for documentary to get a module" sounds a bit complicated to me and I think I would have preferred to have a separate Kickstarter for the Tonisborg project, but in any case I am really curious to see what this module will be all about. Having Aldarron on board with this project makes me even more optimistic as he is a talented game designer and someone with intimate knowledge of Blackmoor. If you are curious to see more of Greg Svenson's ideas for Blackmoor, make sure you get the free PDF booklets by Greg hosted at The Comeback Inn.





See more discussion of this article at the Comeback Inn here.


 -Havard

Monday, April 22, 2013

[characters] The Blue Rider

The Blue Rider is yet another of Blackmoor's legendary characters, just like the Wizard of the Woods or the Great Svenny. He appeared in Dave Arneson's campaign where the character was played by original group member, Bill Heaton. Bill's character was originally only known as William of the Heath and seems to have been a rather rougeish character, at first.

According to Greg Svenson, it was back in 1972 that Bill's character made the discovery what would turn him into the Blue Rider while the group was exploring the deepest levels of the Blackmoor Dungeon. There they came across an island surrounded by lava:

"William wanted to jump down to the island. Svenny was opposed, mostly ss self preservation thing. I couldn't see how we would ever get off the island if we managed to get there. William jumped anyway and managed to land on the island. The rest of us stayed on the ledge and watched. Mello took some chalk and wrote "Kilroy was here" along with the famous sketch of the head peering over a wall on the wall of the ledge. 
The dragon posed a puzzle for William. I don't recall the details, but he solved it and was was rewarded with a blue suit of magic armor and mechanical horse. I have always thought of the armor as a dark metalic blue, but the description was just blue. The armor was more like powered battledress then a suit of plate armor, for Sci-Fi fans. William doned the armor and somehow was back with us on the ledge. We all traveled back out of the dungeon."

Mello the Halfling (Played by Mel Johnson) was one of the Blue Rider's steady companions. The FFC relates how it was the armor that changed the Blue Rider's demeanor into that of a selfless hero turning him perhaps into the first Paladin or Cavalier type character in the history of D&D. After performing many heroics in the Blackmoor campaign, the Blue Rider was eventually made town constable of Blackmoor Town.

More discussion of the origins of the Blue Rider's Armor.
More discussion of this article.

Image Source

-Havard

Tuesday, March 26, 2013

Fight On! to End?



I just noticed via the Akratic Wizardry Blog that the Fight On! magazine is approaching its final issue. Fight On! Fight On holds a special place for me, not the least because of the 2nd issue being dedicated to Dave Arneson. It included the last known interview with Dave and also contained Robert Lionheart's report from his game with Dave at Gen Con as well as Greg Svenson's essay on the First Dungeon Adventure.
 
Fight On! #2 dedicated to Dave Arneson


Later issues also contained high quality material relevant for Blackmoor fans such as Rob S. Conely's Wilderlands Map expansion (#3), Dan Bogg's article on Champions of ZED (#13) and much more. You can read more about Fight On! at their website here.

Hopefully the end of the magazine will not be the end of the fight! :)



-Havard

Sunday, January 15, 2012

My charcter just died!

Alright, nobody panic. I am not about to do anything irrational. It looks like our ongoing PbP, the "Last Fantasy Campaign" just shifted gear and is moving towards its end. Is our quest to rid the world of the Egg of Coot once and for all going to end in a TPK? We are certainly not the first to have perished at such a foolhardy task. I take comfort in the thought that my character, General Harwan, was killed in the same moment as the grandson of the Great Svenny, played by Greg Svenson from Arneson's original group.



Here is the last moment of General Harwan:


"At the same time, Harwan, around whom James' remaining soldiers have begun to return to a formation, is hit in the face, by the shaft of an Orcish axe, right in that long, painful moment when he sees his friend die... With a warrior's instinct, he rises his shield to parry another blow, but that way, gives an opening down below...He doesn't see or feel the axe, but when he sees into the eyes of his murderer, his own black sword still in hand, all he feels is the cold..."

Wait a minute. My 9th level fighter was killed by an Orc??? How embarassing is this? I am reminded of the dying words of Lindsey McDonald, a villain/hero character from Joss Whedon's Angel:
"You kill me? A flunky?! I'm not just... Angel... kills me! You don't... Angel..."
To my defense, it was an army of them, and severa of them were mounted on dragons. All in all it was a fun game. Death is part of the game and General Harwan, a military man, would not have liked to grow old. His life was dedicated to the defense of Blackmoor, a sort of analogy to my own efforts here on this blog. But dont worry, even if things look bad for our party in the PbP Campaign, I will go on promoting Blackmoor :)



-Havard

Sunday, May 8, 2011

Dungeon Clean-Up Crew


As Dave Arneson's group were exploring their early dungeons, the fascination of the players for these underground activities lead to new and interesting ideas being formed. I have previously discussed David Megarry's ideas for turning dungeon exploration into a commercially viable board game. In the Blackmoor games, dungeons were commonly explored more than once. This lead another player, Ross Maker, to ask about what happened to all the corpses, rusty weapons and armor left behind after a party of adventurers had waded through a dungeon. Wouldn't that become messy after a while?

So, the Dungeon Clean-Up Crew was invented. These consisted of the Black Pudding, Oche Jelly, Grey Ooze, Yellow Mold, Green Slime and others. As this older article at Sham's Grog & Blog mentions, they were even referred to as the Clean-Up Crew in the rulebooks when the monsters first appeared in 1974.


Dave Arneson was a great fan of B-Horror films, and brought many such ideas into the game. According to Gary Gygax, the Green Slime was based on the 1968 movie with the same name. As many of you will know the Black Pudding was inspired 1958 movie The Blob. Greg Svenson has previously described the time when Dave Arneson introduced this horror into the game:

"At this point Dave took us into the laundry area of the basement, telling us he wanted to see what we would do. He had us line up in our marching order. Then he turned off the lights saying a sudden wind had blown out our torches. Then we heard some screaming. We generally scattered as best we could. He turned on the lights looked at what we had done and then went back the other room, telling us that a black blob had killed one of the NPCs who ran into it. We soon found that our weapons dissolved when we struck it. Then we got some torches relit and found that we could fight it with fire. Eventually we killed it losing a couple more men in the process."

In addition to this being an example of truly experimental roleplaying technique by Dave Arneson, the seed to the idea may have been the implementation of Maker's idea that something was eating all the remains left behind in dungeons. Arneson's players were allowed alot of input into the game. A lesson worthy for generations of gamers to come.






Image Sources:
Gelatinous Cube
The Blob

-Havard

Sunday, January 23, 2011

Dungeons & Dinosaurs!

I have previously talked about how since in the 70s the line between the fantasy and science fiction genres was not so defined, Dave Arneson was able to include various sci fi elements into his fantasy game. It is odd however, that in the later decades Dinosaurs were to be considered more acceptable in the science fiction genre (through time travel or genetics for instance) than in the realm of fantasy. The best known example of Dinosaurs in D&D is probably X1 - the Isle of Dread (1980), by David Cook and Tom Moldvay. However, Dinosaurs appeared in D&D years before that legendary module was published. Although several people contributed to Supplement II, the Dinosaurs in that book are believed to be Arneson's work.



Three types of Dinosaurs were found in Supplement II: Elasomosaurus, Plesiosaurus and the Mosasaurus. All of these are aquatic creatures, which may have been useful for the naval battles Arneson enjoyed running. The FFC mentions a legendary battle in Blackmoor Bay between sea vessels and sea monsters, in which the sea monsters won! These sea monsters may in fact have been the Dinosaurs from Supplement II.

The DA series includes a few species of Dinosaur-like creatures such as Pteranodons, which are believed to have been spawned by the Egg of Coot. In the ZGG Blackmoor CS, the Egg of Coot is also said to spawn sea monsters such as the dreaded Naliseth, so perhaps the Egg is also responsible for the other great creatures roaming the lands of Blackmoor? Supplement II describes the Plesiosaurus as an endangered species, so perhaps the Egg is bringing ancient creatures back from extinction?



Pathfinder's Cave of Dinosaurs. Another nod to the good old days of gaming.


How common were Dinosaurs in Arneson's Blackmoor campaign? That is hard to say. It is easy to forget that the original Blackmoor campaign was mostly a regular D&D campaign, along with Gygax' and Kuntz' Greyhawk models for all D&D games to follow them. It is still interesting to take a look at the features that were not so often followed up on in later games. Dinosaurs being one of them.

And Dinosaurs did show up in Arneson's games from time to time, as Greg Svenson recalls:
The most recent adventure I played with Dave Arneson as DM included an encounter with a pair of T-Rexes.
Most Sea Going Dinosaurs are probably found in the North Sea, a few finding their way into the Black Sea, or even the Skandaharian Sea in the distant north. Land based dinosaurs like the Tyrannosauruses would have to be very rare. However they have been seen not far from Blackmoor itself:

I can recall battling T-Rex's several times in Blackmoor, including a recent encounter south of Kenville on an adventure a couple of years ago when I was playing as Svenny's son Sol.

Distant lands may hold more of these creatures, in particular if you link your Blackmoor campaign to the JG Wilderlands Setting. Even Svenson's experiences suggest that dangerous creatures lurk beyond the borders of Blackmoor:

They seems to be found more commonly on the south side of the Root River.
How common is unknown, but it seems likely that the Thonian Empire have their share of trouble with monsterous lizards roaming the countryside. That sounds like adventuring opportunities to me, which was probably Arneson's idea all along!




Image Source
Paizo's Dinosaur Cave
Tyrannousaur vs. Triceratops





-Havard

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