Showing posts with label Code Monkey Publishing. Show all posts
Showing posts with label Code Monkey Publishing. Show all posts

Thursday, July 25, 2024

City of the Gods (2008) for the Dave Arneson's Blackmoor d20 Line

 

The oldest published reference to the City of the Gods is in the First Fantasy Campaign. This adventure proved deadly to many of the player characters from Dave Arneson's campaign and was probably played out shortly after the publication of Dungeons & Dragons. Another group of players who realised the dangers of this fabled location were none other than Gary Gygax and Rob Kuntz, as chronicled by Rob Kuntz in Oerth Journal #6. It was clear at the time that Gary wanted to explore the idea of combining fantasy and science fiction. In 1980, TSR published the adventure Expedition to Barrier Peaks. Written by Gary Gygax, it was a different, but similar concept. It was the 1987 TSR module DA3 City of the Gods (Dave Arneson & David Ritchie) that would finally make the adventure available to D&D players worldwide. 



In 2008, Dave Arneson's company Zeitgeit Games decided to revisit the adventure. Written by Harley Stroh, the d20 version is not a mere rehash of the 1987 module, but explores other parts of the crashed spaceship that is at the heart of the adventure. It also expands the lands surrounding the City of the Gods greatly. To me this will remain one of the highlights of the d20 Blackmoor line. 



The back cover reads:

Deep in the heart of the harsh landscape of the Valley of the Ancients lies Blackmoors greatest mystery an accursed place the local desert tribes know only as the City of the Gods. One royal expedition to the site has already failed to return and now the heroes must traverse unforgiving wilds and dangers untold in search of truth and if they can survive the journey the glory of a lifetime. Whet your blades and ready your spells heroes for the greatest of trials awaits! Welcome to City of the Gods one of the most infamous and enduring mysteries in the long and storied history of Dave Arnesons Blackmoor. Designed for four to six characters of 9th to 10th level this epic adventure is sure to challenge even the bravest heroes be they peasants or nobles warriors or wizards. Will you succeed where so many others have failed or will you too fall victim to the unearthly perils that lie in wait in the forgotten City of the Gods?


Title: City of the Gods

Author: Harley Stroh 

Executive Producers: Dave Arneson & Dustin Clingman

Editor: C.A. Suleiman

ISBN: N/A

Pages: 108

Publishers: Zeitgeist Games & Code Monkey Press (2008)

Purchase a copy at DrivethruRPG (currently for 3$) - This blog does not use affiliate links.


Do you have a copy of this adventure? Have you adventured near the City of the Gods?


Read more about City of the Gods at The Comeback Inn,


-Havard



Wednesday, July 24, 2024

Riders of Hak (2007) for Dave Arneson's Blackmoor

 


Riders of Hak 
A sourcebook for Dave Arneson's Blackmoor 


Riders of Hak details the human culture known as the Peshwah. The Peshwah are an important nation living near the Kingdom of Blackmoor in Dave Arneson's campaign setting. I have always been fascinated with the Peshwah. In the First Fantasy Campaign, this group of horsemen were referred to simply as nomads, while the DA modules used the name Peshwah and DA3 The City of the Gods gave much additional detail on these tribes.  I also wrote about the Peshwah tribes in this article


Looking back at this book now in 2024, my favorite parts of the book are definitely the expansions on Peshwah culture and their history in Dave Arneson's Blackmoor setting. Like many of the books in this series and other D&D products at the time, I feel that they suffer a bit from the idea that every 3rd Edition sourcebook needed to include a number of new feats, prestigue classes and the like. While having such rules definitely can be useful for fans running a 3E game in Blackmoor, it does some times come at the expense of other things that I would have liked to see more of in the book. 

Here is a review at The Comeback Inn that I wrote some years ago


The Back Cover reads: 

Children of the horsegod Hak, the Peshwah believe they are a chosen people. Birthed to protect Hak's sacred lands and guide Hak's sacred horses, they are brothers and sisters of his divine spirit, and feel they hold a particular destiny and a special place in this, their land. From the rocky peaks of the High Hak to the dusty floor of the Valley of the Ancients, the tribes of the Peshwah roam. Horseman, nomad, prophet, merchant, warrior... each is a face of the Peshwah. Welcome to Riders of Hak, the definitive sourcebook on the Peshwah for Dave Arneson





Written By: David Brainard and Tad Kilgore. With additional material by C.A.Suleiman. 
Format: Softcover, PDF 
Publisher: Code Monkey Publishing / Zeitgeist Games 
Year: 2008 (interior says 2007) 
Product Code: CMP4508 ISBN-10: 0978576160 ISBN-13: 9780978576165 
83 pages 
Size: Letter 



Riders of Hak can be purchased from DrivethruRPG for only 5$ (US) in PDF format. 


More details about Riders of Hak at the Comeback Inn, including input from the book's author.


-Havard

Monday, November 1, 2010

Shaedraeth Update

Yesterday I mentioned the homage paid to Blackmoor in the Destiny6 RPG, but this is not the only project associating itself with Dave Arneson's setting. After dealing with personal tragedy and failed negotiations with RPG companies, there is new word from Code Monkey Publishing on their Blackmoor derived Shaedraeth Setting.

It seems that there are now two products planned for release, possibly as soon as the end of the year. One is a book featuring over 30 deities of the setting. The other is a mega dungeon adventure called Dungeons of the Lost Moorlands. The latter should sound familiar to most of you. There is also talk of a Timeline for the setting which could be included in one of the products.



More details on this project can be found here.

Image: The Blackmoor Dungeon


-Havard

Thursday, July 1, 2010

Shaerdraeth: The New Lands



On June 20th, I discovered that Code Monkey Publishing wasn't dead afterall. Finally having re-registered on their forums, I learned that they are still planning on releasing their New Lands Setting. To recap, the New Lands was an idea announced last year when CMP realized WotC weren't likely to renew the Blackmoor lisence. Rather than scrap all the ideas for what they were planning to do with Blackmoor, the idea was to use that in a new setting called the New Lands. Now the project has been named Shaedraeth. From the CMP forum, I was able to learn the following:

"Blackmoor: We've shifted from the lands of Blackmoor itself to the 'New Lands': Shaedraeth. To avoid licensing issues down the road, we're making this move now rather than later. Integrating those items that are NOT WotC IP from Blackmoor to Shaedraeth requires a bit of care to make sure things mesh smoothly and aren't shoehorned in.

Shaedraeth: Related to the above, the first product is "Dungeons of the Lost Moorlands". It is a massive dungeon crawl, give some hints to what happened to Blackmoor, and set part of the stage of the New Lands. It will be a PDF only product, simply because of the massive size of it. We're talking an outside area leading to the dungeons and then 21 levels with 81 maps of dungeon-y, deadly, tastiness!"

The quote above suggests it would only be a pdf product, but recently the relevant forum has been renamed Print Products.Thanks to Dave L at the Comeback Inn forum, I was able to learn a few more details:


Maps for the WelComeback Inn and the first 4 levels of the dungeons themselves are drawn and ready for computerization
And

Also coming real soon; the Calendar of Shaedraeth - This will include plantary information, moons (yes I meant that to be plural) and their cycles, the seasons, and of course the actual hours, days, weeks, months of each year and their 'common' naming conventions (most normal folk don't call it year 2012, they call it the year of the monkey - education!)
Suggested release date for the product has been rumoured to be around GenCon this year. Only time will tell how this will develop!

(Image: Columbus discovering the New World, used for illustration purposes only)








-Havard

Sunday, June 20, 2010

Code Monkey Press Forum is back up



But the Monkeys weren't dead. Code Monkey Publishing suffered some hard blows at the end of 2009, with both the Blackmoor lisence expiring, and the announcement that their cooperation with Zeitgeist Games was coming to an end in early 2010.

At this time, the CMP forum had been down even longer, since being attacked by hackers, apparently.

However, now the forum is back up and it looks like they have plans to get back to business as usual. It is unclear whether this will have any relevance for fans of Dave Arneson's Blackmoor, now that the lisence from WotC is ancient history, but it seems like CMP executive Robert Reed has not given up his plans for a New Lands Setting.

We are discussing this development in greater detail over at the Comeback Inn.







-Havard

Tuesday, March 9, 2010

The End - Officially?


Last year, we learned that the Blackmoor lisence agreement between WotC and ZG was ending by the end of 2009. There were hints of possibilties of negotiating a continuation of the agreement, though given WotC's changed attitude towards lisencing out its property and the fact that Arneson was no longer in the picture made the chances seem slim.

Other speculations included the possibilities of ZG's partner, Code Monkey Publishing launching a new, but related setting, sometimes referred to as the New Lands. However, this hope was reduced when ZG announced that their relationship with CMP would also come to an end in early 2010. An announcement at CMP's website of coming changes to their site was announced in early january, but as of now, the site can still be considered Out of Order.

A few days ago, the president of ZG (now IMI labs) made the following statement at the Comeback Inn:

"Age of the Wolf is a CMP project, but both Dave [Arneson] and I were involved in the early framing of the effort. CMP handled the oversight for the development.  AoW is not planned for release at this time in any format. IMI has no business relationship with CMP at this time nor are there any immediate plans."
 I interpret this as the closest thing we are going to get as an official statement that ZG and CMP's involvement with Blackmoor have come to an end. Barring a dramatic change in attitude from WotC towards lisencing out their property, any chance of seeing published Blackmoor material in the future would have to come from WotC themselves. Given the wide range of trademarks owned by WotC, that might not be too likely either, but who knows?





-Havard

Tuesday, January 5, 2010

Well, they're still here...


Well, they are still here! In the beginning of December I suggested there might only be one month left to buy Blackmoor products. I guess I was wrong! Code Monkey Publishing (CMP) did say the lisence would end early 2010 which is a fairly vague phrase.

Having hear no word on the matter from either ZGG or CMP this year, I figured checking the online stores would be a good way of finding out if anything is happening to the situation.

 RPGNow/Drivethru have the best offers for pdfs that I have seen so far. If you have some money left after Christmas, I guess you still have a chance to complete your collection.

Edit: Paizo offers print copies of the Blackmoor: First Campaign (4E) sourcebook.






-Havard

Wednesday, December 2, 2009

One Month Left?



According to the recent press releases from CMP/ZGG, the lisence agreement with WotC expires at the end of the year or early next years. This could mean there's less than a month left for those of you who are interested in getting legal Blackmoor pdfs and havent done so yet. Code Monkey's Website has been problematic for ages and today I couldnt even access their store. You can get most of the pdfs in stores like drivethru.com, rpgnow.com or paizo.com. Drivethru/RPGnow seems to have lower prices than paizo does for this line of products. Robert Reed mentioned that there would be a 20% discount at some of the stores.

 
 





 

 
 





Havard

Sunday, November 22, 2009

THE NEW LANDS - THE FUTURE OF BLACKMOOR?


In the Code Monkey Publishing press release of November 16th, Robert Reed mentioned a contingency plan CMP has had in place for the last two years should the WotC lisence not be renewed.

That backup plan is 'The New Lands', a new setting with ties to Blackmoor. Apparently, seeds to the setting have been planted in earlier products and the MMRPG.

What do we know about this new setting? the CMP Press Release suggests it will contain various material produced for Blackmoor during the ZGG era which does not belong to WotC. Robert Reed mentioned Classes, the Docrae Race, and Skelfer Ard the magician of legend.


Fan discussions since then have raised concerns about splitting the campaign between two settings. Also the name "New Lands" has been criticized for being too generic.

Furthermore, ZGG's subsequent press release revealed that things were a bit more complicated. What is owned by WotC and what is owned by ZGG is not clear at the moment it seems. Also, relations between ZGG and CMP are unclear as their agreements also expire early next year.

Will the New Lands setting be the future of Blackmoor? Will it ever see the light of day? Only time will tell!













Havard

Thursday, November 19, 2009

ZEITGEIST STRIKES BACK?



Seems like the final word has not been said concerning the Blackmoor lisence. Today, Zeitgeist Games made the following announcement:

Given the ruckus this original mail triggered, I think a bit of clarification is in order.

At this point, Zeitgeist has been in negotiations for a renewal for quite some time. It's been radio silence for a while and it's not prudent from a business standpoint for anyone to wait around for the chance that a renewal will come through. In the end, if Zeitgeist is able to secure a renewal, we'll determine how to proceed from there.

So, from the factual department we have the following:

1. Blackmoor still has the best fans of any campaign setting
2. The Co-publishing agreement between CMP and ZG is expiring in early 2010
3. The future of Blackmoor RPG publication remains uncertain, but ZG is still pursuing and interested in renewing the license with WotC.
4. Blackmoor is a trademark of WoTC and the majority of the proper references within the 3rd and 4th Edition are the property of Wizards of the Coast.

Beyond that Zeitgeist Games would like to express it's thanks to CMP, the writers of books and episodes and of course, the fans for helping to keep Dave Arneson's world and legacy alive.

Sincerely,
Zeitgeist Games,Inc,
Dustin Clingman, President


What does this mean for the future of Blackmoor? WotC has not shown much interest in continuing any of their lisenced properties over the last few years. I wish Zeitgeist Games the best of luck in their efforts, but I would think that they would need a pretty big ace up their sleave to be able to get anything out of WotC. Still, if any part of the settlement between WotC and Arneson has been transferred to ZG or the Arneson Estate, anything is possible.

I also wonder if the statement regarding the future cooperation between ZG and Code Monkey Publishing will affect CMP's recently announced plans about the New Lands setting...


Stay tuned for more!



Havard

Tuesday, November 17, 2009

WHO OWNS BLACKMOOR?



Yesterday's announcement that WotC will not renew their contract with Zeitgeist Games over the Blackmoor lisence, preventing any future Blackmoor products from Zeitgeist Games/Code Monkey Press has created quite a buzz on various gaming forums.

One question many have asked is the question of who really owns the Blackmoor lisence. I might not be the final authority on this subject, but this is what I have found out so far:

Dave Arneson's Estate:
Dave stated that he owned the First Fantasy Campaign (FCC). This booklet was published by The Judges Guild, but Bob Bledsaw later transferred the rights back to Arneson. The FFC contain the early documentation of the setting, including early maps etc. Arneson has also for many years distributed D&D Supplement II on his website and has apparently been allowed to do so by WotC, though it is hard to tell whether this was a friendly gesture, ignorance on the behalf of WotC, or if it was part of some agreement between the two parties.

Wizards of the Coast:
WotC own the rights to the Blackmoor Trademark. I believe they also own the contents of the DA Modules, although what the ruling is on the material which exists in both the DA series and the FFC is anyones guess.

Zeitgeist Games/Dustin Clingman:
According to CMP's Robert Reed (Mynex), Clingman owns the rights to various elements that were added to Blackmoor during the 3E/4E era (2003-2009). This includes the halfing subrace called Docrae, the mysterious wizard Skelfer Aard, the 3E classes and probably other rules specific items. Code Monkey Press announced that they intend to make use of this in a future project labeled The New Lands. It is perhaps surprising that none of these additions were not retained by the Arneson estate.

Whether this division of ownership will be a disadvantage for Blackmoor in the future is hard to say. The biggest factor in such a future will most likely be WotC. It is possible that they could be interested in publishing modules based on the classic Blackmoor locations, though their disinclination to renew the lisence can also be seen as a continuation of a similar treatment of the Dragon, Dungeon, Ravenloft and Dragonlance lisences.






-Havard

Monday, November 16, 2009

END OF AN ERA?



For a while now, fans have been worried about the lack of news on upcoming Blackmoor products. This was just posted on the Blackmoor Gmail list:

Blackmoor licensing is looking like it's going to end as Wizards of
the Coast does not appear inclined to renew the license come the
beginning of the year.

There was also developmental issues with Age of Wolf. Contractual violations by all on the project save 2 artists. It boils down to people forgetting they're working for someone on contract, not themselves or their vision.

Between these 2 items Age of the Wolf as it was initially envisioned is not going to see the light of day I am sorry to say.

HOWEVER...

We knew eventually Wizards would not renew the license, we were obviously hoping for another year or two, but it is, what it is. So we have had a contingency plan in place for the last 2 years.

It's been mentioned of the 'New Lands' we were going to add to Blackmoor for some time now, a number of hints of that were made clearer to those fortunate enough to be able to play in the 4e MMRPG campaign...

Well Wizards doesn't own everything Blackmoor from the 3.5 era... notably the classes, the Docrae race and a number of other things that made Blackmoor new and interesting. Those belong to Zeitgeist and Dustin Clingman... who has been nice enough to offer continued usage of those items NOT Wizards.

So, the new campaign setting will be in the New Lands and have a number of Blackmoor flavorings in it. Such as the classes and the Docrae Race and even Skelfer Ard!

More on this over the coming days, weeks, and months.



With the above issues on Blackmoor and for the holidays, all Blackmoor PDF's in our store and on RPGNow are marked at 25% off!

This sale is effective now through the end of the license (early next year).

W. Robert Reed III
Mynex


Too early for me to comment beyond what is said here. Just thought I should share this with you right away.





-Havard

Friday, October 9, 2009

AGE OF THE WOLF?


In yesterdays entry I mentioned the new line that CMP has planned for Blackmoor 4E is called Age of the Wolf, but what do we know about it really, and is this something Blackmoor fans should be interested in?

A large portion of the old school fans of Blackmoor are concerned about how much of the new products have anything to do with Arneson's setting. Age of the Wolf Player's Guide author, Ari Marmell revealed the following:
In fact, Dave was co-owner of Zeitgeist Games at the time the 3E books were published. Nothing appeared in those books without his personal approval.

Due to illness, he was a little less hands-on for the 4E conversion and Age of the Wolf materials. But before his passing (may he rest in peace), he did approve detailed outlines/summaries of both, as well as request a few changes here and there on a few details. I can pretty well assure everyone that while Dave may not have written much of 3E and 4E Blackmoor, it's absolutely still what he wanted for the line and the setting.


The future of the Blackmoor setting has always been a topic of dicussions among the fans. With so much tension to the setting presented in the FCC and the DA series and the early introductions of technology into the fantasy setting, it is only natural to think about how the future of the setting would develop.

The following priducts have been announced for the Age of the Wolf Line:
Age of the Wolf - Player's Guide
Age of the Wolf - GM's Guide
Age of the Wolf - Ruins of Blackmoor

What is Age of the Wolf all about?
We do know the following:
* It describes Blackmoor 269 (in 1299) years after the First Campaign setting
* This will be the default era for the 4E MMRPG (aka 'Living Blackmoor') and much of the upcoming 4E line
* The Player's Guide will include a new class, the Inventor (adaptation from Clock & Steam)
* Speculation: This era will see fully fledged Tieflings as opposed to the almost human looking Tieflings from the First Campaign. Most likely Dragonborn, Eladrin and other 4E races may also play a bigger part, though this remains to be seen.

The Player's Guide was originally set to be released in August, but has been delayed untill mid October. Barring further delays, this means it should be out soon. I assume the other books in the series will follow.

I see this as a big test for CMP. Will they be able to keep producing Blackmoor products, and will these products be something the fans are interested in? We will know in the coming months. I am keeping my fingers crossed! :)





Havard

Thursday, October 8, 2009

Waiting for the Age of the Wolf


I was really excited when the Blackmoor 4E Sourcebook came out this summer. 4E is not my favorite edition of D&D and there wasn't that much new contents in the book (although I do recommend buying it!), but much more than that, it came with the promise that there would be a new era of Blackmoor products. I had feared that the end of 3E would mean the end of Blackmoor as well. Especially with lisences like Ravenloft, Dragonlance and the Paizo mags not being renewed by WotC. Fortunately this was not the case. Code Monkey Publishing announced that they would not only release this sourcebook, but a whole new setting for Blackmoor called Age of the Wolf. I was particularly excited because this term had previously been introduced for the Blackmoor setting in Rafael's legendary Blackmoor Pbem - the Grim Winter. But this is the gaming industry and problems have been known to arise. Currently the sourcebook is on hold. I haven't given up hope though! From what I understand the book has been written and there are only things involving the printers (in China?) which is causing delays. I am hoping we will see the Player's Guide available this fall, with the other products in the line either in december or january. In the mean time, you can download the Blackmoor 4E Character Creation Rules now available at blackmoor.mystara.us. These also give a sneak preview of some of the things that will be found in the Age of the Wolf Player's Guide.




Havard

Dave Arneson Game Day 2026 Approaching!

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