Showing posts with label St Stephen. Show all posts
Showing posts with label St Stephen. Show all posts

Thursday, August 1, 2024

Return to the Temple of the Frog, WotC 2007

 In 2007, Wizards of the Coast decided to revisit one of the most iconic locations in Blackmoor. Return to the Temple of the Frog was published and released as a free PDF on the Wizards of the Coast Website. This was quite surprising since Dave Arneson's company Zeitgeist Games were publishing Blackmoor at the time as well. Dave Arneson is surprisingly not credited for the adventure even though it is clearly based on his original designs and concepts. The PDF does credit Dave Arneson as one of the creators of D&D however. The Temple of the Frog has gone through many iterations and I detailed a history of the adventure over at my website. 





Return to the Temple of the Frog takes place more than twenty years after the original adventure and the defeat of the Temple. Known to his followers only as Saint Stephen, D&D's first arch villain has somehow managed to rebuilt the temple with newly gained abilities. New adventurer's are needed and will be put up against mutated apes, cyborgs and an enormous mutated frog before they finally can confront Saint Stephen and his nefarious allies. 

The adventure provides updated maps of the original Temple of the Frog and presents players with 3E rules for sci fi weaponry and equipment as well as stats for some of the classic opponents found in the Temple. In many ways this adventure is a replay of the 1987 version (DA2) of the adventure, although with much of the surrounding framework removed or changed. 

The introduction provided on the website at the time was as follows: 

"The Order of the Frog was led by a man of resource and ambition. High Priest Saint Stephen and four companions appeared out of nowhere and took over the order twenty five years ago. Though Stephen and his companions seemed normal enough (except for the slight greenish cast of their skin), they were quite literally not of this world. They were aliens, members of a scientific expedition that crash landed on this planet some years ago. Temple of the Frog was first published in the 1975 D&D Supplement II Blackmoor. It was later republished in 1986 as module DA2, Temple of the Frog. In the original adventure, the PCs were hired to find a missing person (Rissa Aleford, Baroness of the Lakes) and investigate a strange cult based on the worship of frogs. Return to the Temple of the Frog picks up the adventure decades later. During an adventuring party's assault on the temple over twenty years ago, Saint Stephen escaped the conflict and hid in the swamp until the adventurers departed. Having completed their raid, rescued the prisoner they had come for, and hurriedly looted the temple, the heroes left the area and never looked back. Saint Stephen entered the temple hoping to salvage anything that he could. The Order of the Frog was done for, all his fellow aliens were slain, and his frog cultists had fled or were put to the sword. He only wanted enough to allow him to flee the swamp and find a new hiding place. He found more than he had counted on...."

Title: Return to the Temple of the Frog
Year Published (2007, Wizards of the Coast)
Format: PDF
Pages: 36
Author: Ted Albert


Have you played Return to the Temple of the Frog? What did you think about it? What is your favorite version of this adventure location?




-Havard

Sunday, September 12, 2010

City of the Gods: Bringing the Mystery back

Fans of the so called Golden Age D&D from the 1970s and early 80s sometimes criticizes later era game material for suffering from a need to create too much coherence, explaining much more than is really neccessary in order to run a fun game. The downside of this is of course that it detracts from what is important and even takes away some of the mystery.

Now, this is not normally my view of things. I am very interested in early age D&D, but I am also a fan of many of the products that were made in later decades. When looking at the various versions of City of the Gods, I am beginning to think that they were right. The best source to Dave Arneson's original version of City of the Gods is Rob Kuntz' account from the game Dave ran for him and Gary Gygax. The FFC also has references to the City of the Gods, but is fairly vague on the details.

While the 1970s sources are clear on the fact that the City of the Gods is a source of technology, it is Ritchie and Arneson's DA3 which introduces the space ship and its crewmembers. Granted, Stephen Rocklin goes all the way back to Supplement II, but even there it is unclear to whether St. Stephen is from space, another dimension or what. The vagueness of the nature of the city makes it more mysterious, leaving room for each player and DM to figure things out for themselves.




Image Source

-Havard

Monday, August 16, 2010

[Video] A Song for St. Stephen

Thanks to BlackBat242 (John) for reminding me about this Grateful Dead Song. As John says:

"That song was on Aoxomoxoa, released 1969 (and re-released in a "cleaned-up form" in 1971)Perfect timing for that 1973 conversation!"




Who knows, maybe it did in fact seep into the minds of Dave Arneson and Stephen Rocheford as they came up with the idea of first D&D Archvillain.

-Havard

Sunday, August 15, 2010

[Characters] Stephen the Rock – First D&D Arch Villain

In 1975, TSR published D&D Supplement II: Blackmoor. Unlike Supplement I, Blackmoor was not just a mere collection of additional rules and monsters, but also featured a unique look into the actual Campaign World of the author through the world’s first adventure module Temple of the Frog.


The Temple of the Frog featured not only a dungeon, frog people, cultist-like monks and other critters.  It also featured the first Arch villain in D&D history. The villain was known as Stephen the Rock, or simply St. Stephen. I have previously discussed Dave Arneson’s tradition of letting players control the bad guys. St. Stephen was no exception. The player who had come up with this character was Stephen Rocheford, known as “Rocky” or “the Rock” among his friends. He remembers how he and Dave first came up with the character back in 1973:

“Dave approached me to invent an 'evil' character that would be 'different from the norm' in this world. Ergo, I thought and settled on a character that was 'not of this world' of Blackmoor. My inspiration eventually was from an old episode of the original Star Trek television series. In it, Captain Kirk found a planet of Nazi's and found the earthling, an historian, who founded it in the hope eliminating it's excesses and organizing this society for the betterment of all in the name of efficiency. I told Dave Arneson and he was delighted. He asked that I ‘flesh out’ the character. “

As we know this was not the last time that Star Trek would be a source of inspiration for the Blackmoor Campaign. The line between fantasy and science fiction was more blurry back then and elements of science fiction had been present from the beginning of the campaign. However, Rocheford’s ideas took things one step further:

“My character was a soldier( I was an Army Officer) who crash landed in Blackmoor with several others from a 'spaceship'. He found a village organized around a group of monks. They and the villagers thought the stranger was a very powerful wizard; in fact he was a man who used a 'phaser' and so overawed the indigenous people that he was proclaimed the ‘High Priest of the Monks of the Swamp’. “

Not only do we see the early seeds to the fabled adventure of the Temple of the Frog here, but also what would become the City of the Gods. Two of the most famous adventures of the Blackmoor line thus sprung from the discussions between Arneson and Rocheford. Rocheford had further ideas for the religious order his character established.

“I set about to organize a theocracy based on the worship of frogs, which were in great supply in the swamp. These frogs were bred and genetically improved over time until some special breeds grew to enormous size. A Temple was erected and an Order of Monks reorganized around this hall of worship. The High Priest had his secret chambers in which no one was allowed except his companions who filled various roles: security chief, treasurer, medical staff (for the genetics ) and so forth. In the High Priests most secret room only the security chief was allowed in as it possessed the generators to 'charge' the weapons and maintain the remnants of the computers from the crash. This allowed this small group to take over the immediate environs of the swamp and the villages. The High Priest wore robes similar to a Roman Catholic Archbishop( I grew up Catholic), complete with staff and mitre. In the temple at the far end was a large pipe organ that ran to the roof and which the openings allowed the countryside to hear the strain of the High Priest playing THE music of this cult: Toccata and Fugue in d minor, by Bach. He played this piece at the time of weekly feedings of the frogs. Those who failed to convert were fed to the frogs, and their possessions were donated to the church. The Temple expanded to transform the original social structure found into a complete theocracy that was evil in nature and which preyed on it neighbors in raids for loot and captives but which always retreated to the swamps in which to hide. Outsiders who ventured into the swamps did not return. The myths and legends which grew were terrible as to what evil lurked in the swamp.”

The basics of the Order of the Frog were given in Supplement II, but it is impressive to see the level of detailed planned for the actual campaign, even down to the music St. Stephen played on his pipe organ. In Supplement II, Stephen was not the one who set up the cult originally, but an unsurper, who had taken over the Order. The DA series saw further developments to the character as Dave Ritchie explained St. Stephen’s relationship with the City of the Gods, making him a traitor to Captain Bork Riesling, seeking power instead of obeying Riesling’s orders to follow the “Prime Directive”.
Rocheford explains that the character was developed in several stages in discussions between him and Dave Arneson. The original concept was formulated in 1973, but the two gamers kept working on the character until 1977. However, already when the first ideas had been sketched out, the character was to be introduced into the campaign:

 Eventually 'The Great Svenny' and his friends heard of this and were intrigued sufficiently enough to launch an expedition. Dave made sure we had worked out several details about this prior to him, as referee, passing on the rumors of this society in the swamps to the players. I kept my role as High Priest, per Arneson's request, secret from the others until the first actual expedition. One of the characters was killed and his loss was a warning to the others and so set the stage for future endeavors by the group who wished revenge and to find out what happened. It was a great "what happened" set up when they finally found the the weird guy in the robes who shot an immensely powerful lightning bolt at them. Awaking later in the swamp, all that could be remembered evoked a 'riddle wrapped in a mystery inside an enigma'. The game was on!!!

Thanks to Dan H Boggs for providing the information from Stephen Rocheford.

Image Source: Brainiac 5.





-Havard

Tuesday, February 23, 2010

Playing the Aliens

Thinking some more about the idea of a crashed space ship in the Blackmoor setting, lead me to consider what use there might be for the aliens. DA3 details Captain Bork Riesling and his crew as well as their conflict with the muntieers lead by Stephen Rocklin, introduced in the Temple of the Frog. Then it struck me: What if, instead of the players taking the role of native Blackmoorians exploring the Valley of the Ancients, they instead get to play the aliens? What perspective might this add to the game?

Actually, this might not be too different from some of the experiences Arneson had in his very early games. The first player characters in Blackmoor were 20th century time travellers.What would it be like to experience Blackmoor through the eyes of a character with a modern or even futuristic perspective?

One pit fall I could easily see is that the players would do all they could to fix the ship and get back home. Since the campaign should be about Blackmoor, this needs to be adressed. I would either make sure the players knew that there was no going back, or I might have them mind-wiped. The second option would not be unusual since we know Captain Riesling is not above mentally conditioning his crew. Also it would have the advantage of allowing the players some knowledge of modern things, but without really knowing why they were in the world of Blackmoor or where their space ship would be.



Of course, it could also be interesting to play out the factions. We know that we have Riesling and his loyal crew members on the one side and Rocklin's mutineers on the other. While Riesling wants to stay put, he will eventually have to come to terms with the fact that Rocklin needs to be dealt with. This would give even an alien PC group a reason to run through the Temple of the Frog!







-Havard

Monday, February 15, 2010

There's a Spaceship in my Fantasy?



With all the recent talk about Traveller on Sandbox of Doom , Grognardia and other blogs this month, I return to the topic of Science Fantasy in Blackmoor.

DA3 revealed the secret of the Valley of the Ancients. A crashed space ship right there in Dave Arneson's fantasy setting! By the time that DA3 was published, this was hardly new though. Gary Gygax' S3 Expedition to the Barrier Peaks had been published in 1980, likely inspired at least in part by Gary Gygax' own experiences as a player exploring the City of the Gods in Arneson's game. Much later the concept of a crashed space ship in a D&D setting would return in Tales of the Comet.


DA3 was not the first appearance of a space ship in Arneson's game however. It is not unlikely that it all began with a board game called Star Empires.  In 2008, Dave Arneson reported:


John [Snider], the author, was another of the original [Blackmoor] group. He had outlined a whole series of books and maps.

Blackmoor was incorporated into John Snider's Science Fiction Campaign. Greg Svenson Explains:

My recollection is that it was a crossover from our parallel "Star Empires" campaign that John Snider was running (from early 1973 to late 1974 or so, when John went into the Army). There was an RPG component to "Star Empires" which we were also playing, but TSR never published it. We had several encounters with scout ships from the neighboring galactic empires before the world Blackmoor is on was quarantined by the local galactic government, I can't remember which empire controlled it.

 The spaceship from DA3 was the FSS Beagle, an exploratory vessel of the Galactic Federation, commanded by Captain Bork Riesling. DA3 revealed that St. Stephen of the Temple of the Frog hailed from this vessel, answering a question that had been asked since the publication of D&D Supplement II, where St. Stephen had first made his appearace to the common D&D fan. In Supplement II, his origins had simply been explained like this:

This fellow is not from the world of Blackmoor at all, but rather he is an intelligent humanoid from another world/dimension.

 However, Captain Riesling and St. Stephen may not have been the first aliens to visit Blackmoor. John Snider's Star Empires game quickly affected the Blackmoor campaign. Greg Svenson has the following information on the alien races involved:

 There were eight major empires. Three were humanoid empires with one each of ursoid (bears), feline (cats), avian(birds), amoboid (amobas) and icthioid (fish). There were also a variety of minor empires with just a couple of worlds inhabited by exotic races (along with the normal ones above) [...] We had encounters in Blackmoor with both human and avian scouts (Scott Belfry ran the avian empire). I remember someone getting a 'magic cape' that allowed the wearer to fly (the avians wings were no longer functional, so they created alternate ways to fly). The Blue Rider's armor was a suit of powered Battledress. I was running a galactic empire controlled by a race of ursoids

 

Unfortunately, Blackmoor proved to be a dangerous place for little aliens. Svenson reports that the Star System from the Star Empire's campaign in which Blackmoor had been placed was considered to be a risky place to visit:


[The Star System]was almost immediately quarrantined due to the loss of several scout ships from two empires, one human and one avian...








-Havard


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