Showing posts with label Temple of the Frog. Show all posts
Showing posts with label Temple of the Frog. Show all posts

Thursday, August 1, 2024

Return to the Temple of the Frog, WotC 2007

 In 2007, Wizards of the Coast decided to revisit one of the most iconic locations in Blackmoor. Return to the Temple of the Frog was published and released as a free PDF on the Wizards of the Coast Website. This was quite surprising since Dave Arneson's company Zeitgeist Games were publishing Blackmoor at the time as well. Dave Arneson is surprisingly not credited for the adventure even though it is clearly based on his original designs and concepts. The PDF does credit Dave Arneson as one of the creators of D&D however. The Temple of the Frog has gone through many iterations and I detailed a history of the adventure over at my website. 





Return to the Temple of the Frog takes place more than twenty years after the original adventure and the defeat of the Temple. Known to his followers only as Saint Stephen, D&D's first arch villain has somehow managed to rebuilt the temple with newly gained abilities. New adventurer's are needed and will be put up against mutated apes, cyborgs and an enormous mutated frog before they finally can confront Saint Stephen and his nefarious allies. 

The adventure provides updated maps of the original Temple of the Frog and presents players with 3E rules for sci fi weaponry and equipment as well as stats for some of the classic opponents found in the Temple. In many ways this adventure is a replay of the 1987 version (DA2) of the adventure, although with much of the surrounding framework removed or changed. 

The introduction provided on the website at the time was as follows: 

"The Order of the Frog was led by a man of resource and ambition. High Priest Saint Stephen and four companions appeared out of nowhere and took over the order twenty five years ago. Though Stephen and his companions seemed normal enough (except for the slight greenish cast of their skin), they were quite literally not of this world. They were aliens, members of a scientific expedition that crash landed on this planet some years ago. Temple of the Frog was first published in the 1975 D&D Supplement II Blackmoor. It was later republished in 1986 as module DA2, Temple of the Frog. In the original adventure, the PCs were hired to find a missing person (Rissa Aleford, Baroness of the Lakes) and investigate a strange cult based on the worship of frogs. Return to the Temple of the Frog picks up the adventure decades later. During an adventuring party's assault on the temple over twenty years ago, Saint Stephen escaped the conflict and hid in the swamp until the adventurers departed. Having completed their raid, rescued the prisoner they had come for, and hurriedly looted the temple, the heroes left the area and never looked back. Saint Stephen entered the temple hoping to salvage anything that he could. The Order of the Frog was done for, all his fellow aliens were slain, and his frog cultists had fled or were put to the sword. He only wanted enough to allow him to flee the swamp and find a new hiding place. He found more than he had counted on...."

Title: Return to the Temple of the Frog
Year Published (2007, Wizards of the Coast)
Format: PDF
Pages: 36
Author: Ted Albert


Have you played Return to the Temple of the Frog? What did you think about it? What is your favorite version of this adventure location?




-Havard

Monday, June 13, 2022

Blackmoor is back in print!

 Last week two classic Blacmoor adventures once again became available as print on demand releases from Wizards of the Coast. 


The two adventures in question are part of the series of modules published by TSR between 1986-1987. Labelled the DA series or Dave Arneson series, the adventures were written by Dave Arneson and David Ritchie for the BECMI edition of D&D. Four DA modules were published and it is interesting to see that the two first to make it back to Print on Demand format from DrivethruRPG are two that focus on some of the most iconic adventure locations of Dave Arneson's setting.






You can get both modules as PDF or in Print Format from DrivethruRPG by following these links:


DA2 Temple of the Frog


DA3 City of the Gods


I also hope that WotC will release DA1 Adventures in Blackmoor soon. Not only was this the first module in the series, but it also serves as a great introduction to the setting. 


In any case, it is really cool to see these adventures back in print. Are you planning to pick them up, dear readers? 


-Havard

Thursday, October 1, 2020

A New Thonia Sourcebook (Dave Arneson Game Day 2020)!

 

Dave Arneson Game Day 2020 is here! October 1st is a great opportunity to celebrate gaming all around the world! 


FEATURES

Here are today's featured contributions:

  • The Stone Mask: A cursed item linked to the Temple of the Frog, created by Zeromaru X. Read all about it here.
  • Do you love Halflings, Docrae and Gnomes? Boddynock at the Gnomish Embassy has an article every day this week. Today's article oresents information for converting the short races of Blackmoor to the D&D 5th Edition Rules. Check it out here.  
For more details on what's going on, don't forget to visit the following places on the Internet:



FREEBIES
  • Thonia: Province of Bleakwood Sourcebook. This is the third installment in the Comeback Inn series of sourcebooks detailing the ten provinces of the Thonian Empire. This sourcebook has callbacks to such Dave Arneson creations as Adventures in Fantasy and The First Fantasy Campaign as well as tributes to Mike Carr and others. Get the PDF here.
  • Blackmoor Rampart, the MMRPG Newsletter #13 and 14 are now available here.








WHY DON'T YOU JOIN US?
Anyone can participate in Dave Arneson Game Day. If you have written something that I haven't noticed, ran a game and posted some pictures or a game report, let me know by posting in one of the forum links above. 

Go here to join Dave Arneson Game Day!





-Havard

Wednesday, September 30, 2020

When Frogmen Attack! (Blackmor Week Day 3)

 



Temple of the Frog was the first Dungeons & Dragons adventure published by TSR. We are already on Day 3 of Blackmoor Week and what better way to celebrate than with an adventure featuring those pesky Frogfolk? Dave Arneson Game Day 2020 is tomorrow and I hope you are all ready for the big day!  

As with every day during Blackmoor Week, we bring you featured articles and free Blackmoor PDFs. Remember that we also enjoy hearing stories about your games, and what you are doing to participate in the celebration to make this into a joint effort. It doesn't strictly even have to be connected to Blackmoor as long as you would like to join us in celebrating our common hobby of RPGs!


FEATURES

Here are today's featured contributions:

  • Thonia: Province of Bleakwood Map Preview. This is something I have been working on for quite some time and hopefully I can have more on this topic ready tomorrow. Check it out at The Piazza here.
  • Boddynock at the Gnomish Embassy has an article every day this week. Today's article continues his conversions of Blackmoor to the D&D 5th Edition Rules. Today the focus is on the elves and half-elves of Blackmoor. This article also features a new Cumasti NPC. Check it out here.  
For more details on what's going on, don't forget to visit the following places on the Internet:



FREEBIES
  • A free Blackmoor Adventure for D&D 5E. This is the second installment of the Shattered Empires series by MMRPG author Philip J Slama. Both this adventure and the previous installment are available here.
  • Blackmoor Rampart, the MMRPG Newsletter #12 is now available here.








WHY DON'T YOU JOIN US?
Anyone can participate in Dave Arneson Game Day. If you have written something that I haven't noticed, ran a game and posted some pictures or a game report, let me know by posting in one of the forum links above. 

Also, make sure to sign up for this year's Dave Arneson Game Day!





-Havard

Tuesday, February 9, 2016

Blackmoor on DMsGuild.com!

It has been all over the social media today: Supplement II Blackmoor for Original Edition Dungeons & Dragons (OD&D) has been made available for PDF sale on the DMsGuild.com website! Unlike the Greyhawk Supplement which appeared on the site yesterday, they have kept the original cover illustration for Supplement II rather than the revised art used in the 2013 reprint.

This is not the first Blackmoor PDF to be offered for sale from WotC though. DA2 Temple of the Frog has been out for quite a while. Now is the chance to get the original version of the Temple of the Frog it appeared in Supplement II back in 1975 though! You might need both of these modules if you hope to properly defeat D&D's first true Arch Villain, St. Stephen!

It would be nice if Blackmoor could be made to appear among the setting filters on the DMsGuild Website though. Even more frustrating is it that a search for "Blackmoor" does not give you DA2! I hope the fine folks at DMsGuild.com get both of those things sorted out as soon as possible.





-Havard



Sunday, November 24, 2013

Tomb of Abysthor (Necromancer Games 2002)

This 2002 module from Necromancer Games was brought to my attention recently. Apparently, Necromancer Games' President at the time Clark Peterson, had inserted references to Dave Arneson's most famous modules:

"Anyone catch the homage to Arneson's Temple of the Frog, which just happens to be the first published adventure for D&D (I say first published adventure because it was published in the original Blackmoor supplement. The first actual module--meaning all the product contained was an adventure--was Palace of the Vampire Queen by Wee Warriors)."-Clark

Writing under the pseudonym Orcus, Peterson goes on to express his satisfaction with the module, and also reveals his high opinion of the Temple of the Frog:

"...it has a cool homage to several really cool modules in it (Lost caverns of Tsojcanth and Temple of the Frog), it has links to Rappan Athuk for those who want them, it links to Crucible in that Tavik is there (if he survived), the new monsters are cool as are the new magic items.Can you tell I am proud of this one?"



Yes Clark, we agree with you on this at least. Temple of the Frog is a really cool module! I don't have a copy of Tomb of Abysthor, but looking at some of the preview from DrivethruRPG, I came across the following excerpt from page 2 of the module, which may be the reference Peterson was talking about:

"The physical ruin of the shrines and burial halls in the Valley of the Shrines is by far the least of the corruption ofthe once-holy sanctuaries. In the great caves beneath the burial halls, the tsathar, inhuman priests of the foul god Tsathogga, long ago raised a temple to their hideous demon-frog god. The tsathar as a race are detailed in the Monster Appendix. More vile still, a contingent of priests of Orcus—the evil demon-god of the undead—recently came some ten years ago from the legendary dungeon of Rappan Athuk to corrupt the burial halls and exploit the location as a base of operations for further expansion of their evil cult. The followers of the two evil gods have reached an uneasy truce. Both, however, seek a power even darker still—the power of a legendary Black Monolithrumored to be hidden somewhere in these caverns, sealed away long ago by an ancient power"
So the Tomb of Abysthor was built by the followers of the Frog and the followers of Orcus. This would make the module ideal to place somewhere in the world of Dave Arneson's Blackmoor, right?

If any of my readers owns this module and have additional information from within the pages of the book, please let me know!

More discussion of this topic here.

Update: More on this in my latest blog update


Image Sources:
Clark Peterson Photo



-Havard

Saturday, November 23, 2013

OD&D Book V: Blackmoor back in Print!


OD&D Book V, is what used to be called OD&D Supplement II, now available with the new deluxe reprint version of Original Dungeons & Dragons releases, which includes seven booklets (the first three rules booklets and four supplements) and dice within an engraved and illustrated wooden storage case. This also means, we once again get to see a book with the Blackmoor logo and Dave Arneson's name on the covers.

Speaking of Covers, included above is the revised cover, which has this odd sort of not quite old school look to it. A new artist's impression of Blackmoor Castle however, can never be a bad thing! Here is WotC's Preview for Book V. 

WotC's preview page is also keen to note the fact that this book includes the first iteration of the Temple of the Frog. Temple of the Frog was also the first published D&D adventure ever, and it was revisited in several versions. The second version, DA2, is also available for sale through DndClassics. A third version was released for D&D3E by Zeitgeist Games. Finally, WotC also released a Return to the Temple of the Frog module which can be downloaded for free here. How much Froggie goodness do you want?

 It is interesting to read the high praise TSR gives Dave Arneson in the introduction to this book. There is no trace there of the ugly statements from TSR following the lawsuits after Arneson left the company. This book is clearly a leap back into the good old days of innocence!


See also:
More discussion of this news
Discussion of Supplement II






 -Havard

Sunday, May 19, 2013

Supplement II: Blackmoor on Save or Die Podcast



I was excited to learn that in the latest Save or Die Podcast they talk about Supplement II: Blackmoor! I was a bit surprised at how critical they are when they first approach the various sections of the booklet, though some of the criticism is fair and they do offer some good analsysis of the product. I do think they forget at times to compare this booklet to the standards of the time it was written although to be fair they do mention that at one point.


What I like about the SoD gang is that they have stated that they do not claim to be experts on gaming, but rather are honest about being average gamers talking about games. This causes me to forgive the mistakes in the podcast such as (Braunstein was created by Dave Wesely, Temple of the Frog was not written for Chainmail, Monks are in fact mentioned in the FFC etc). Although some additonal information about Blackmoor and Dave Arneson's work outside Supplement II would have improved the podcast, the group have at least read the Supplement and the FFC in advance and even make references to Jon Peterson's Playing The Game.


I was a bit worried early on because it sounded like they were going to make a big deal out of "who wrote what" in Supplement II, but although they do repeat that question several times, they thankfully avoid this done to death topic for the most part. I wonder if anyone could mention any other gaming product where the credited author has undergone as much scrutiny as Dave Arneson has had to suffer. I was relieved to learn that the podcasters at least distance themselves a bit from the most vehement attackers on Dave in this respect.

The biggest disservice in the podcast, I feel is the lack of appreciating for the Temple of the Frog adventure, which was the first published adventure for D&D ever, and arguably also contains the first setting material in any D&D product. The fact that it is structurally different from most adventures that followed it, still is a pretty awesome adventure. I am also a bit surprised at the rejection of the Monk and Assassin classes. Not that the classes do not have flaws in their excecution, but to me it seems like the podcasters disliked the concepts more than their actual class features. Given the success of the Assassin's Creed game series, you would at least think that the potential assassin class would be recognized?

Having said that, I did enjoy the SoD gang chatting about this historical roleplaying supplement. It is fun to listen to them talk about the various monsters, how the illustrations (although they do like them!) seem out of place, and the connection between Blackmoor and Mystara. One of my favorite bits is towards the end when the group apparently feel bad about how hashly they have judged the booklet, go on to express their respect for Dave Arneson.

If you, like me, enjoy listening to gamers talk about Blackmoor stuff, the podcast is worth listening to.



More discussion of this article



-Havard

Tuesday, February 19, 2013

Supplement II Blackmoor Coming Back in Print!

Its been all over the social media and forums today. I think the first place I noticed it was TAD's post on The Piazza where he writes that Wizards of the Coast will release a printed premium, deluxe edition of the Original D&D "White Box".

The price is a little steep, 150 USD, but based on the pictures it looks gorgeous. For Dave Arneson fans like myself it is also worth noting that the box includes Supplement II: Blackmoor! That is right. I only yesterday wrote about the DA2 Temple of the Frog returning as a PDF, but now you can get your hands on a real physical copy of the original Temple of the Frog as well!

Those who said Blackmoor was gone forever are sorely mistaken! :)



More discussion of this article.

-Havard

Wednesday, February 13, 2013

DA2 Back on Sale!

February is Temple of the Frog month it seems! I only just talked about how Monte Cook is sneaking in a reference to the legendary Dave Arneson adventure in his upcoming Numenera RPG. Temple of the Frog was of course the first TSR published adventure, appearing in Supplement II: Blackmoor. TSR later published an expanded version, DA2 Temple of the Frog.

As most of you will know, WotC have been bringing back some of the classic edition PDFs this year in cooperation with DrivethruRPG. It is interesting to see DA2 being so high up on the list of modules being brought back. I am delighted that it is once again legally available to fans.

Several versions of the Temple of the Frog have appeared over the years:

D&D Supplement II (TSR) - 1975
DA2 Temple of the Frog (TSR) - 1986
Return to the Temple of the Frog (WotC) - 2007
Temple of the Frog D20 (ZGG)  - 2007

The Temple also appeared as part of the Blackmoor MMRPG Campaign.

When will we see yet another new version of the Temple?



(More discussion of this article)

-Havard

Sunday, February 3, 2013

A Sexier Temple of the Frog by Monte Cook

Aegir over at the Comeback Inn forum pointed me in the direction of this stunningly beautiful painting by artist Matthew Stawicki.

Known as Le Temple De Frogue (I don't know French, so I guess it could mean anything ;) ), this fantastic location is part of Monte Cook's latest endevour of Numenera. According to the Numenerea website Le Temple De Frog is located in the Caecilian Jungle. With its many crosses between fantasy and science ficiton, I could have sworn I had brought up Numenera earlier on this blog, but I guess I never got around to it.

Automaton by Guido Kuip


Ever since Monte Cook walked away from D&D Next, I have been curious to see what this game designer was up to. Running side projects such as the Unbegotten Citadel with James Raggi (LotFP) and lately the news of the Planescape Torment Computer game Sequel set in Numenera with Colin McComb are all things that sound great in my book!

From the start I thought Numenera had a Blackmoor vibe to it with Automatons and other sci fi references tossed into its fantasy(?) setting, but with the Temple included as well, I know I am going to check it out :) By the way, if you like Matthew Stawicki's art you can find more of it in his gallery here.

More discussion of this topic here.

-Havard

Monday, January 24, 2011

Frogman Cleric


Just a sketch I found over at Deviant Art that I wanted to share with you. Looks like a respected member of the Order of the Frog.

Image Source.


-Havard

Friday, October 1, 2010

A real Tsathoggua Idol

Ever consider getting your on Tsathoggua Idol? I didnt think I would be promoting religion on this blog, even fictional ones, but Wednesday's entry on using Clark Ashton Smith's deity Tsathoggua as a basis for the God of the Temple of the Frog made me do some random googling of the deity and this is what I came up with. A guy named Richard Svensson has made this wonderful idol model of Tsathoggua hich he posted pictures of over at elfwood. I don't think it is for sale, but who knows? Would be nice on anyone's mantle piece?





-Havard

Wednesday, September 29, 2010

The Frog God

The players still remember the day when Dave Arneson placed a large ceramic frog from his mother's garden on the gaming table. This was their first meeting with the Temple of the Frog, an adventure location which would be the focus of four different published modules for three different editions of D&D spanning three decades. Something dark stirred that day, and the players grew nervous.... 




The order of the Frog, the religious group who used the infamous temple as their base of operations had been organized by St. Stephen, played by Stephen Rocheford. Last month, I described how Arneson and Rocheford came up with this idea back in the spring of 1973. At the time, the Blackmoor players had relocated to the swampy environs of Lake Gloomy and the Temple was located just a few days travel to the south.

St. Stephen himself may have been a cynical manipulator, his religion a trick to be able to control the followers of the cult. Imagine his surprise when the monks of the temple began channeling divine magic. Who had been manipulating who here, the alien may have wondered. Was the idea for the cult really his, or had the idea come from those strange whispers in his head? Who was the true master of the Temple of the Frog?

In Dungeons of Castle Blackmoor it is described how a now lost race called the Sar Aigu once lived in the area where the Temple of the Frog later was constructed. In the 2008 version of the Temple of the Frog, it is revealed that a strange god whom the Frogmen simply call Brr'brrt in their croaking language is the patron of the Frogman priests.

Over at the Comeback Inn Forum, Jeff Berry explains where the Frogmen came from:
"...all three of the 'first three' (Dave, Gary, and Phil [Prof. Barker]) all affected each other; you have to remember just how small the gaming world was back then. I'd be willing to say that this forum has more members then were around in the Twin Cities and Lake Geneva *combined*. Both Dave and Gary were hugely impressed at Phil's work on Tekumel dating back to the 1950's, and he in turn was impressed by their ability to run games and write the rules needed for those games. The D&D world-settings became a lot more detailed and 'culturally aware' after Phil's work became familiar to Gary and Dave. Likewise. Phil elaborated on elements of Tekumel that he'd largely neglected until he'd had a chance to work with Dave and Gary. [...] All three had frogmen because all three read a lot of H. P. Lovecraft, and you just had to have frogmen and other servants of the Old Ones infesting the place; it gave the players something to do when they weren't exploring the dungeons."
Frogmen need not be the only thing that wandered off out from the Cthulhu Mythos and into the Blackmoor Campaign. The Mythos also has a Frog-like deity; Tsathoggua created by Clark Ashton Smith:

"In that secret cave in the bowels of Voormithadreth . . . abides from eldermost eons the god Tsathoggua. You shall know Tsathoggua by his great girth and his batlike furriness and the look of a sleepy black toad which he has eternally. He will rise not from his place, even in the ravening of hunger, but will wait in divine slothfulness for the sacrifice."
—Clark Ashton Smith, "The Seven Geases" (1933)

Tsathoggua also has a counterpart in Stodos of the Icy Wates in the Mystara Setting, a setting which incidentally is also linked to Asthon Smith's universe through Tom Moldvay's classic module X2: Castle Amber (Chateaû d'Ambreville).

One thing is certain. There is a great power lurking behind the Temple of the Frog. There is a reason why the Temple keeps resurfacing. And that power is nowhere near being defeated.




Image Source



-Havard

Sunday, August 15, 2010

[Characters] Stephen the Rock – First D&D Arch Villain

In 1975, TSR published D&D Supplement II: Blackmoor. Unlike Supplement I, Blackmoor was not just a mere collection of additional rules and monsters, but also featured a unique look into the actual Campaign World of the author through the world’s first adventure module Temple of the Frog.


The Temple of the Frog featured not only a dungeon, frog people, cultist-like monks and other critters.  It also featured the first Arch villain in D&D history. The villain was known as Stephen the Rock, or simply St. Stephen. I have previously discussed Dave Arneson’s tradition of letting players control the bad guys. St. Stephen was no exception. The player who had come up with this character was Stephen Rocheford, known as “Rocky” or “the Rock” among his friends. He remembers how he and Dave first came up with the character back in 1973:

“Dave approached me to invent an 'evil' character that would be 'different from the norm' in this world. Ergo, I thought and settled on a character that was 'not of this world' of Blackmoor. My inspiration eventually was from an old episode of the original Star Trek television series. In it, Captain Kirk found a planet of Nazi's and found the earthling, an historian, who founded it in the hope eliminating it's excesses and organizing this society for the betterment of all in the name of efficiency. I told Dave Arneson and he was delighted. He asked that I ‘flesh out’ the character. “

As we know this was not the last time that Star Trek would be a source of inspiration for the Blackmoor Campaign. The line between fantasy and science fiction was more blurry back then and elements of science fiction had been present from the beginning of the campaign. However, Rocheford’s ideas took things one step further:

“My character was a soldier( I was an Army Officer) who crash landed in Blackmoor with several others from a 'spaceship'. He found a village organized around a group of monks. They and the villagers thought the stranger was a very powerful wizard; in fact he was a man who used a 'phaser' and so overawed the indigenous people that he was proclaimed the ‘High Priest of the Monks of the Swamp’. “

Not only do we see the early seeds to the fabled adventure of the Temple of the Frog here, but also what would become the City of the Gods. Two of the most famous adventures of the Blackmoor line thus sprung from the discussions between Arneson and Rocheford. Rocheford had further ideas for the religious order his character established.

“I set about to organize a theocracy based on the worship of frogs, which were in great supply in the swamp. These frogs were bred and genetically improved over time until some special breeds grew to enormous size. A Temple was erected and an Order of Monks reorganized around this hall of worship. The High Priest had his secret chambers in which no one was allowed except his companions who filled various roles: security chief, treasurer, medical staff (for the genetics ) and so forth. In the High Priests most secret room only the security chief was allowed in as it possessed the generators to 'charge' the weapons and maintain the remnants of the computers from the crash. This allowed this small group to take over the immediate environs of the swamp and the villages. The High Priest wore robes similar to a Roman Catholic Archbishop( I grew up Catholic), complete with staff and mitre. In the temple at the far end was a large pipe organ that ran to the roof and which the openings allowed the countryside to hear the strain of the High Priest playing THE music of this cult: Toccata and Fugue in d minor, by Bach. He played this piece at the time of weekly feedings of the frogs. Those who failed to convert were fed to the frogs, and their possessions were donated to the church. The Temple expanded to transform the original social structure found into a complete theocracy that was evil in nature and which preyed on it neighbors in raids for loot and captives but which always retreated to the swamps in which to hide. Outsiders who ventured into the swamps did not return. The myths and legends which grew were terrible as to what evil lurked in the swamp.”

The basics of the Order of the Frog were given in Supplement II, but it is impressive to see the level of detailed planned for the actual campaign, even down to the music St. Stephen played on his pipe organ. In Supplement II, Stephen was not the one who set up the cult originally, but an unsurper, who had taken over the Order. The DA series saw further developments to the character as Dave Ritchie explained St. Stephen’s relationship with the City of the Gods, making him a traitor to Captain Bork Riesling, seeking power instead of obeying Riesling’s orders to follow the “Prime Directive”.
Rocheford explains that the character was developed in several stages in discussions between him and Dave Arneson. The original concept was formulated in 1973, but the two gamers kept working on the character until 1977. However, already when the first ideas had been sketched out, the character was to be introduced into the campaign:

 Eventually 'The Great Svenny' and his friends heard of this and were intrigued sufficiently enough to launch an expedition. Dave made sure we had worked out several details about this prior to him, as referee, passing on the rumors of this society in the swamps to the players. I kept my role as High Priest, per Arneson's request, secret from the others until the first actual expedition. One of the characters was killed and his loss was a warning to the others and so set the stage for future endeavors by the group who wished revenge and to find out what happened. It was a great "what happened" set up when they finally found the the weird guy in the robes who shot an immensely powerful lightning bolt at them. Awaking later in the swamp, all that could be remembered evoked a 'riddle wrapped in a mystery inside an enigma'. The game was on!!!

Thanks to Dan H Boggs for providing the information from Stephen Rocheford.

Image Source: Brainiac 5.





-Havard

Wednesday, December 9, 2009

Disease in Blackmoor


In the latest entry of the Dungeons and Digressions blog, ze bulette talks about disease in D&D. The article mentions Supplement II Blackmoor as a good resource for information about this phenomenon. Sure enough, on page 52 of Supplement II, the following diseases are detailed:

  • Grippe
  • Bubonic Plague
  • Cholera
  • Malaria
  • Small Pox
  • TB
  • Typhoid Fever
  • Typhus
  • Yellow Fever
  • Adv. Leprocy
  • Crud
  • Spottet Fever
I am not aware of whether disease was a common phenomenon of Blackmoor campaigns. So far I have not seen any accounts from the original players mentioning it, nor does it seem like a particularly heroic element to a story. Still, the rules can come in pretty handy as can be seen in the previously mentioned blog.

Of course, it would be wrong autmonatically linking something to Blackmoor because of its appearance in Supplement II. Beyond Temple of the Frog, many authors contributed to Supplement II. Editor Tim Kask wrote the following on Supplement II:

"TotF was the only part of BM that was Dave’s alone. In fact, if the whole of the book were analyzed, Dave wrote the TotF segment, and I wrote about 65 or 70% of the rest. Gary  [Gygax], Brian [Blume] and Rob [Kuntz], and Terry [Kuntz], too, contributed the rest. Some of the ideas might have been Dave’s, but the execution, expansion and explanation were ours."


 So where does that leave diseases in Blackmoor? I guess that's up to you! :)





-Havard

Dave Arneson Game Day 2026 Approaching!

  As usual, we are celebrating Dave Arneson Game Day on Dave Arneson's birthday, October 1st. The week leading up to Dave Arneson Game D...