Tuesday, July 30, 2024

Arneson Estate Responds to Ink Bat's Age of the Wolf




Over the past few months we have reported on this blog about Age of the Wolf after Ink Bat announced that they were bringing this project back for a GenCon release. 


Here is the official  response from the Arneson Estate:

 For Immediate Release (07/28/2024): 

Is The Age of the Wolf an actual work by Dave Arneson or even a Blackmoor setting? 

 

 The Arneson Estate believes it to be a fake. ​


The Estate of David Arneson comprises his much-cherished family, Malia, Luke, and Dave's grandchildren. Dave's family is very perplexed regarding the publication of Studio Ink Bat's "Age Of The Wolf" book. This manuscript is purported to be Dave Arneson's last major work which Studio Ink Bat plans to distribute during events at GenCon 2024. ​

 

One would think someone wanting to publish an original work by Dave Arneson, or even a work derived from Dave's ideas, would be excited to collaborate with the family of Dave Arneson for the published work to have authenticity.

 

This is far from what has transpired thus far. Studio Ink Bat's attitude and actions leave the Arneson family utterly baffled. Studio Ink Bat (aka Denise Robinson & C.A. Suleiman) show no respect to the family's legal right to control intellectual properties created by Dave Arneson and properties derived from his works. Additionally, Studio Ink Bat has wholly disregarded the family's feelings in matters which are very much a family decision. This leads the Arneson family to believe that Studio Ink Bat's publication, "The Age of the Wolf," is a counterfeit — which cannot be attributed in any way to Dave Arneson. Furthermore, the Estate emphasizes this publication violates their trademark and naming rights.

 

​ I want to emphasize here that we have not received any documentation proving the work is anything but a counterfeit. We are still very open to seeing anything that could disprove our current assessment, which could be forthcoming from Studio Ink Bat. ​

 

Studio Ink Bat's behavior is puzzling to us, as it was Studio Ink Bat who initially approached the Arneson Estate asking for the Estate's blessing on the "Age of the Wolf" book. At first, they claimed David Arneson had contributed to the manuscript before his untimely death in 2009. Since email exchanges with the Arneson Estate, they are now walking that back and saying he was leading a team producing this adventure. They also said they were publishing it to honor Arneson, the co-creator of D&D, and planned on giving 100 copies away for free at GenCon 2024 (the 50th anniversary of D&D). Sounds nice enough, and it could have been simple. We exchanged pleasantries back and forth and requested they provide the Estate with three things to move the process forward:

 

​ 1. We asked Studio Ink Bat multiple times to show us any documentation they have (e.g., notes, correspondence, or a contract) that shows Dave Arneson worked on this project or granted any rights to his intellectual property (his name or the Blackmoor name).

 

2. We asked Studio Ink Bat multiple times to send us the manuscript so the Arneson family could review it to determine if it is something the Blackmoor trademark could be attached to (e.g., would the family license the Blackmoor name to Studio Ink Bat based solely on the quality of the content). We received only a tiny sample which contained elements easily copied from previously published material.

 

3. We asked Studio Ink Bat to temporarily remove any public notices about the project until points 1 and 2 have been addressed. This would protect them from potential liability and was a first step for Studio Ink Bat to demonstrate an appreciation for Dave Arneson and his creations. Immediate action would also have shown respect to his family members.

 

These are things that any reasonable person would ask for to protect the legacy of a late and much-beloved father - none of the above requests were ever fully met. ​ Since Studio Ink Bat told us this event was a one-time small, free distribution, we thought any license fee could be as meager as a dollar. The Arneson Estate is in the business of licensing the Blackmoor trademark, and the distribution of an actual, unseen, unpublished Dave Arneson work could only be a good thing.

 

Not long after, it became obvious to us they did not understand how IP law works, when Studio Ink Bat replied "Well, since we're giving the book away for free we don't need your permission" to paraphrase. However, this is wrong on two points - they do not appear to be giving the book away for free, and IP rights infringement involves publication, and not money (see below).

 

Despite the situation clearly being a misunderstanding we continued to reach out, while at the same time making it known we were very open to coming to an agreement with Studio Ink Bat. ​

 

Yet, they have refused to show us any proof that Dave Arneson worked on it (instead, they told us they had no documentation and we should "look it up"). They have refused to show us the entire manuscript. And let’s not forget the phone conversation where they called the Estate “stupid”. We need time to examine the manuscript to determine if it contains anything of Arneson's work or style. Time is also needed to distribute copies to numerous scholars for expert assessments of the work and its validity.

 

Instead, they offered to send us money, possibly give us the rights to the book after GenCon, and other things — anything but fulfilling our simple requests. The issue is that without knowing the content or seeing any evidence that Arneson worked on it, we can't simply give them a license to make claims as to the attribution and or validity of this work. Hence, their offers of money and publishing rights are not pertinent. We informed them of this, and our requests to see the manuscript continued to be ignored. ​

 

Furthermore, from the small sample Studio Ink Bat sent, from other content on their website, and their apparent limited knowledge of IP law gathered from our correspondence, we believe the book could contain violations of other publishers' and authors' IP rights, which would make the book difficult or impossible to distribute — again, unless we can review the full content we can't make any determination as to who can make claims to this content. Additionally, the family doesn't want to attach Dave Arneson's name to a product without providing proper credit to any other creators of the content, as has often been done to work Dave produced. We'd still be more than happy to examine the manuscript. We are in a quandary, as once the book is distributed, it will likely be too late to resolve this issue in a friendly way. ​

 

Studio Ink Bat's seeming desire to force our hand in this manner leads to more confusion, as we would rather offer a handshake and be friends than do otherwise.

 

​ Even as a derived work bearing a Blackmoor trademark, which the Estate is in the business of licensing, we would still need to see the manuscript they have refused to provide. How can we issue a license to use the trademark without seeing it? We need to know what kind of content this book presents. Does the content meet the Arneson family's standards for a fun adventure book meant for general distribution, or is this book aimed at an adult audience? Would you license your father's legacy to something you knew little about, or worse, something which could lead to negative public opinion? We would've liked to get the whole picture, but they have yet to provide it.

 

And — we discovered they are not giving the "Age of the Wolf" away for free, but instead "shadow selling" their book at GenCon 2024. The admission fee for their 14 paid events at GenCon is $48 per person and comes with a "free Age of the Wolf book." Do you think an unknown company's first publication could sell out all 14 events at GenCon for $48 a head if they weren't using Dave Arneson's name and the Blackmoor trademark to promote it? We don't believe so. They are using the Arneson and Blackmoor names to sell a publication we can only believe is a fake.

 

Even if they were giving the copies away at a free admission event or simply handing them out gratis to people on the street, it still infringes on the Arneson family's rights. Infringement does not have to involve money changing hands — the law is about publication and distribution. One would think that in this situation, ethics demand transparency and cooperation at the very least.

 

The Estate of David Arneson's goal is to promote and protect the legacy of the co-creator of the game that has changed so many lives for the better — and help that legacy continue into the future for all gamers, David's children, and his grandchildren. Studio Ink Bat claims they are honoring Dave's legacy but are instead doing the same thing to Dave Arneson in death as many did to him in life by exploiting properties that are not theirs (Blackmoor and Arneson's name).

 

For those going to Gencon, who have paid up front to play in an actual Dave Arneson adventure, our advice is simple: Buyer Beware! It is up to you as individuals to decide if attending a NOT BLACKMOOR event has value to you.

 

Again, the Estate and the Arneson family are excited to discover a new Arneson Blackmoor setting - assuming it is real. Thus, we are more than happy to review the manuscript, but Studio Ink Bat has chosen to be unethical in our estimation.

 

Chris Graves Authorized Representative and Bridge Troll for the Estate of David Arneson, LLC © 2024 Estate of David Arneson, LLC.


Stay tuned for future updates.


-Havard 

Saturday, July 27, 2024

Blackmoor Foundations Book Now on Amazon

 

The new book Blackmoor Foundations is now available on Amazon. That is, it is currently listed as out of stock, but I assume that is just because they are awaiting the shipment of books. I have previously talked about this book here on this blog. Published by The Fellowship of the Thing, the company behind the Secrets of Blackmoor documentary, this book includes a number of historic documents and maps from the Blackmoor campaign that has never before seen the light of day. 


The paperback edition is currently listed at 39.95 USD, and can be ordered from Amazon here


-Havard

Happy Gary Gygax Day 2024

 


Today is Gary Gygax birthday. Together, he and Dave Arneson created Dungeons & Dragons and thus our hobby was born 50 years ago. 


Thank you Gary!





-Havard

Friday, July 26, 2024

Amazing Blackmoor Map by Greyhawk and Blackmoor Fan

(map excerpt only)


This amazing Blackmoor map details Blackmoor as it appears in the World of Greyhawk. It was by a Blackmoor fan named Steven Quigley who allowed me to share it on my website. Sven made this for his campaign which takes place in Greyhawk. 


You can download the full version of the map with a higher resolution  from the Comeback Inn here


-Havard




Thursday, July 25, 2024

City of the Gods (2008) for the Dave Arneson's Blackmoor d20 Line

 

The oldest published reference to the City of the Gods is in the First Fantasy Campaign. This adventure proved deadly to many of the player characters from Dave Arneson's campaign and was probably played out shortly after the publication of Dungeons & Dragons. Another group of players who realised the dangers of this fabled location were none other than Gary Gygax and Rob Kuntz, as chronicled by Rob Kuntz in Oerth Journal #6. It was clear at the time that Gary wanted to explore the idea of combining fantasy and science fiction. In 1980, TSR published the adventure Expedition to Barrier Peaks. Written by Gary Gygax, it was a different, but similar concept. It was the 1987 TSR module DA3 City of the Gods (Dave Arneson & David Ritchie) that would finally make the adventure available to D&D players worldwide. 



In 2008, Dave Arneson's company Zeitgeit Games decided to revisit the adventure. Written by Harley Stroh, the d20 version is not a mere rehash of the 1987 module, but explores other parts of the crashed spaceship that is at the heart of the adventure. It also expands the lands surrounding the City of the Gods greatly. To me this will remain one of the highlights of the d20 Blackmoor line. 



The back cover reads:

Deep in the heart of the harsh landscape of the Valley of the Ancients lies Blackmoors greatest mystery an accursed place the local desert tribes know only as the City of the Gods. One royal expedition to the site has already failed to return and now the heroes must traverse unforgiving wilds and dangers untold in search of truth and if they can survive the journey the glory of a lifetime. Whet your blades and ready your spells heroes for the greatest of trials awaits! Welcome to City of the Gods one of the most infamous and enduring mysteries in the long and storied history of Dave Arnesons Blackmoor. Designed for four to six characters of 9th to 10th level this epic adventure is sure to challenge even the bravest heroes be they peasants or nobles warriors or wizards. Will you succeed where so many others have failed or will you too fall victim to the unearthly perils that lie in wait in the forgotten City of the Gods?


Title: City of the Gods

Author: Harley Stroh 

Executive Producers: Dave Arneson & Dustin Clingman

Editor: C.A. Suleiman

ISBN: N/A

Pages: 108

Publishers: Zeitgeist Games & Code Monkey Press (2008)

Purchase a copy at DrivethruRPG (currently for 3$) - This blog does not use affiliate links.


Do you have a copy of this adventure? Have you adventured near the City of the Gods?


Read more about City of the Gods at The Comeback Inn,


-Havard



Wednesday, July 24, 2024

The MN Gathering 2024 - Arneson's Legacy Honored by Friends and Minnesota Gamers in August

 


Friends and fans of Dave Arneson have a number of chances to meet up this year. The MN Gathering is organized by The people behind the Castle Blackmoor website and other gamers from the Twin Cities. This year, the gathering will take place towards the end of August. 


In the past the MN Gathering has been organized in October for Dave Arneson Game Day, but this year the convention has been moved to August. The reason given for this is that it will honor the meeting of Gary Gygax, Dave Arneson and Bill Hoyt in 1969. 


It is always great to see the Blackmoor Bunch getting together with other gamers and fans honoring the legacy they helped create with Arneson. 


This blog celebrates all such events and all activities commemorating he early roots leading to the creation of Dungeons  &  Dragons. I wish the attendees of The MN Gathering a great time!



-Havard



Riders of Hak (2007) for Dave Arneson's Blackmoor

 


Riders of Hak 
A sourcebook for Dave Arneson's Blackmoor 


Riders of Hak details the human culture known as the Peshwah. The Peshwah are an important nation living near the Kingdom of Blackmoor in Dave Arneson's campaign setting. I have always been fascinated with the Peshwah. In the First Fantasy Campaign, this group of horsemen were referred to simply as nomads, while the DA modules used the name Peshwah and DA3 The City of the Gods gave much additional detail on these tribes.  I also wrote about the Peshwah tribes in this article


Looking back at this book now in 2024, my favorite parts of the book are definitely the expansions on Peshwah culture and their history in Dave Arneson's Blackmoor setting. Like many of the books in this series and other D&D products at the time, I feel that they suffer a bit from the idea that every 3rd Edition sourcebook needed to include a number of new feats, prestigue classes and the like. While having such rules definitely can be useful for fans running a 3E game in Blackmoor, it does some times come at the expense of other things that I would have liked to see more of in the book. 

Here is a review at The Comeback Inn that I wrote some years ago


The Back Cover reads: 

Children of the horsegod Hak, the Peshwah believe they are a chosen people. Birthed to protect Hak's sacred lands and guide Hak's sacred horses, they are brothers and sisters of his divine spirit, and feel they hold a particular destiny and a special place in this, their land. From the rocky peaks of the High Hak to the dusty floor of the Valley of the Ancients, the tribes of the Peshwah roam. Horseman, nomad, prophet, merchant, warrior... each is a face of the Peshwah. Welcome to Riders of Hak, the definitive sourcebook on the Peshwah for Dave Arneson





Written By: David Brainard and Tad Kilgore. With additional material by C.A.Suleiman. 
Format: Softcover, PDF 
Publisher: Code Monkey Publishing / Zeitgeist Games 
Year: 2008 (interior says 2007) 
Product Code: CMP4508 ISBN-10: 0978576160 ISBN-13: 9780978576165 
83 pages 
Size: Letter 



Riders of Hak can be purchased from DrivethruRPG for only 5$ (US) in PDF format. 


More details about Riders of Hak at the Comeback Inn, including input from the book's author.


-Havard

DaveCon 2025 Tickets Available

 DaveCon 2025 has been announced and tickets are already available. Organised by Victor Dorso, this will be the fourth DaveCon. Read more about the previous DaveCon here on my blog.  As last year, the convention will take place in Bloomington MN in the Crowne Plaza Suites Msp Airport - Mall of America.


Dave Megarry and DaveCon organiser Victor Dorso


Dates given for the convention are:

  •  Fri, Apr 25 2025, 8:00am - 11:45pm
  • Sat, Apr 26 2025, 8:00am - 11:45pm
  • Sun, Apr 27 2025, 8:00am - 8:00pm


Buy the tickets and find more details at Tabletop Events



Are you going to DaveCon this year?









Disclaimer: I am not involved in the organising of any of the conventions I discuss on my blog or any commercial activities connected to Dave Arneson, Blackmoor or Dungeons & Dragons. I would love to go to a convention celebrating Dave Arneson some day though! 


-Havard

Sunday, July 21, 2024

The Making of Original D&D: 1970-1977

 

Dungeons & Dragons: The  Making of  Original Dungeons & Dragons came out in 2024 and was written by Jon Peterson. It is a massive tome with high quality production. I finally picked up a copy. 

The book contains the following:
  • The complete original version of OD&D including Tolkien's terms such as Hobbit and Balrog
  • The complete text from OD&D supplement 1, 2 and 3.
  • Parts of Chainmail and Strategic Review
  • Extracts from Corner of the Table (Dave Arneson's newsletter
  • Extracts from the Domesday Book (the C&C Society newsletter)
  • Letters exchanged between Dave and Gary
  • The complete text of an early draft of the OD&D rules
  • Commentaries by Jon Peterson

 

As a friend of mine pointed out, much of this material has already been circulating on the web in addition to the books that many hard core fans will have, but it is still nice to have everything in one place. The commentaries by Jon Peterson are insightful as and useful as always. 


D.H Boggs has good review on his blog where he points out that some documents that are mentioned in the book but not included could have been very useful, especially if one wants to explore the often overlooked Dave Arneson side of the story.



-Havard

The Design Team Behind Blackmoor Age of the Wolf

We are now learning more about the people behind the upcoming Dave Arneson's Blackmoor Age of the Wolf.  As I reported back in March, this 15 years in the making project is finally being released at GenCon 2024 and will become available in a free digital format. An exclusive interview with the lead designer was posted on this blog last month, but we now have more information:


(Illustration taken from lead designer C.A.Suleiman's website)


The credits presented for the book will be the following:

Dave Arneson's Blackmoor: Age of the Wolf
Publisher: Studio Ink Bat
Developer and Project Lead: C.A. Suleiman 
Writers: Jamie Chambers, George Holland, Rhiannon Louve, Ari Marmell, Harley Stroh, and C.A. Suleiman 
Art Director: Denise Robinson


That is a pretty talent specked list of people. I am not familiar with all of them, but Jamie Chambers is perhaps best known as former vice president of Sovereign Press and Margaret Weis Press, having done considerable game design on Dragonlance, The Serenity RPG and much more. 

Ari Marmell is a well known fantasy author and game designer and he has worked on multiple projects with C.A. Suleiman. Most notably the two worked on Blackmoor in the time before Zeigtgeist Games (ZGG) lost the license to publish Blackmoor from WotC, right before Age of the Wolf was to be published 15 years ago. 

Harley Stroh is another name that should be familiar to Blackmoor fans, making several contribitions to the d20 Blackmoor line including the ZGG version of City of the Gods. He later went on to become a widely published by companies like Wizards of the Coast and Goodman Games. 

Rhiannon Louve has multiple credits for design and translation work for White Wolf, including the Scarred Lands Setting. 

George Holland is a game desgner who has done game design work for  RPGs such as Overlight, Mothership and Cy_Borg. 

C.A Suleiman, the project lead, is  another well known name in the industry, having done considerable game design work for Wizards of the Coast, White Wolf and many other publishers. He is credited for six d20 Blackmoor books, including the upcoming Age of the Wolf sourcebook. See full credits here.


With this team, I have great hopes for the Age of the Wolf sourcebook finally seeing the light of day after all this time. It is such a shame when completed manuscripts end up never being shared with the fans, like Jeff Grubb's Mystara sourcebook for AD&D 2nd Edition. I am very happy that Age of the Wolf will become available to fans this August. 

Dave Arneson's Blackmoor: Age of the Wolf will be published under a lisence from Wizards of the Coast. 




Note: I have written this article, not based on a press release, but on my own research, so I apologise that the information is incomplete. No disrespected intended towards anyone mentioned. I will expand on the article as I learn more about each designer!




-Havard

Saturday, July 20, 2024

Jon Peterson's Playing at The World 2E Volume 1 arrives

 






Jon Peterson announced at The Playing at the World Facebook Page that the new edition of his book will be ready soon:

 It has been something of an epic journey since 2012. Playing at the World returns shortly in its new MIT Press edition - or at least, the first volume does. Volume 1 contains the material that was in Chapters 1 and 5 of the 2012 edition; Volume 2 has the deep dives on setting, system, and character that occupied Chapters 2 through 4 of the 2012 edition. V2 is thicker and should appear in 2025. There's a lot of new material throughout, but, to me it's still the same book. Thanks to Erol Otus, there has been a substantial improvement in the cover(s).


I found the original edition a very comprehensive and detailed look at the history of our hobby and  I look forward to seeing the new material he mentions. And having a cover by Erol Otus is an excellent choice!


-Havard

Friday, July 19, 2024

Blackmoor Trademark and Greyhawk Speculation by Semora Verreault and Tenkar

The situation of the Blackmoor Trademark came up in a recent episode on the Vlog of Many Things Youtube Channel. The episode was hosted by Don Semora (Wizard Tower Games), Thomas Verreault and Erik Tenkar and was hosted on the channels of each of the participants. While the video includes discussion about a wide range of topics of less relevance to this blog, but the subject of Blackmoor comes up when  Tenkar brings up the removal of the name Blackmoor from the Greyhawk map of the upcoming Dungeon Master's Guide. The part of the video that is relevant here starts around the 52 minute mark.)



Back in June, I talked about how WotC are now using the name Arn for this part of Greyhawk.Tenkar says he suspects the change was made due to some concern for the Arneson Estate, but the video also brings up possible non-legal reasons for the change. Verrault, however says the recent history of the Blackmoor Trademark is more complicated than that, explaining that the reason the Blackmoor Trademark was not returned to WotC during the recent nuTSR lawsuit where WotC as the defending party apparently won back most of their Trademarks and Icons. He says the reason why the Blackmoor Trademark was not part of this deal is because prior to this lawsuit, nuTSR had somehow "gifted" the Trademark to the Arneson Estate. 


Verrault then goes on to tell a story in which he talked to one of the producers of the Secrets of Blackmoor documentary (presumably Griff Morgan) about the rights to Blackmoor products like Supplement II: Blackmoor in which the producer had given the mysterious answer "we'll see". This lead Verreault to suspect that the Estate (for which the Secrets of Blackmoor producers acts as spokepersons) were planning on awaiting the results of the nuTSR lawsuit and possibly suing WotC themselves (note: this is Verreault speculating). The youtubers then goes on to explain why suing WotC is a bad idea especially over IP that they are keeping in print and selling the items on DrivethruRPG (which includes multiple Blackmoor products). 


When towards the end of the video Griff Morgan actually shows up in the chat section and is asked about the Trademark situation, Morgan says the  and when the youtubers ask him about why WotC have changed the name on the Greyhawk Map, Morgan simply states that the Blackmoor Trademark is owned by the Arneson Estate (it is in fact still listed as pending). 


While some of the content in this video is speculation, but it is nonetheless interesting to follow the discussion.  Blackmoor continues to be a topic of interest to fans, that is for sure. 


-Havard

Threshold #34 The Mystara Magazine is out

 


Threshold Magazine, the Mystara fan magazine that I helped start has another issues out! 

 Issue 34 is called Future and Alternate Mystaras. Download this free 256 page PDF and use it's thirteen articles it in your Mystara games!

It is produced for fans by fans in association with the Vaults of Pandius and The Piazza. 




-Havard


Dave Arneson Material in the Catalog of Rebellion Games? (Blackmoor Week Day 3)

 I have thought about not covering copyright or Trademark ownership discussions on this blog anymore. It tends to create a lot of drama ever...